Nickelz Posted May 4, 2013 Share Posted May 4, 2013 (edited) السلام عليكم ورحمة الله وبركاته اليوم وانا احووس واححوس في المنتدى شفت كود متعوب عليه ففكرت اني اخذه واكمله كلمت صاحبه (بيكول) ووافق اني اخذ واسأل فيه واعدل عليه ... المهم بعد زيادات بسسيييطة setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) and not car1Marker then car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) -- s elseif (vehicle == car2) and not car2Marker then car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) -- s elseif (vehicle == car3) and not car3Marker then car3Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car3Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car3Marker, root, false) setElementVisibleTo(car3Blip1, root, false) setElementVisibleTo(car3Marker, source, true) setElementVisibleTo(car3Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) --s elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) --ss elseif (source == car3Marker) then givePlayerMoney(hitElement, 46000) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) end end addEventHandler("onMarkerHit", root, on_Hit_Marker) يطلع لي بسس اول سيارتين الثالثة ماتطلع ليييييه؟ Edited May 4, 2013 by Guest Link to comment
Nickelz Posted May 4, 2013 Author Share Posted May 4, 2013 حاولت ارتبهم كل جزء لحاله بسس نحولت الزبدة بعد كل --s سيارة جديدة Link to comment
Nickelz Posted May 4, 2013 Author Share Posted May 4, 2013 وين MTA Pro وين الششعب؟ مححد يعرف؟ هذا كود تعجيز؟ Link to comment
فاّرس Posted May 4, 2013 Share Posted May 4, 2013 (edited) في وحده اسمها car2 والثانيه car2 خل الثانيه car3 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) and not car1Marker then car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) -- s elseif (vehicle == car2) and not car2Marker then car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) -- s elseif (vehicle == car3) and not car3Marker then car3Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car3Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car3Marker, root, false) setElementVisibleTo(car3Blip1, root, false) setElementVisibleTo(car3Marker, source, true) setElementVisibleTo(car3Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) --s elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) --ss elseif (source == car3Marker) then givePlayerMoney(hitElement, 46000) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car3 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car3, 53) end end addEventHandler("onMarkerHit", root, on_Hit_Marker) Edited May 4, 2013 by Guest Link to comment
Nickelz Posted May 4, 2013 Author Share Posted May 4, 2013 في وحده اسمها car2 والثانيه car2 خل الثانيه car3 موو هذا اللي صاير يَ خيييه بسس مو زابط Link to comment
فاّرس Posted May 4, 2013 Share Posted May 4, 2013 في وحده اسمها car2 والثانيه car2 خل الثانيه car3 موو هذا اللي صاير يَ خيييه بسس مو زابط وش صاير معك الحين؟ اشرح لنا وش بتسوي ؟ Link to comment
Nickelz Posted May 4, 2013 Author Share Posted May 4, 2013 في وحده اسمها car2 والثانيه car2 خل الثانيه car3 موو هذا اللي صاير يَ خيييه بسس مو زابط وش صاير معك الحين؟ اشرح لنا وش بتسوي ؟ شووف بسسوي سيارة تطلع اذا طلعت تاخذها توصلها لماركر والماركر هذا يعطيك فلوسس , اتوقع الشباب يعرفونها بـ اسم hijack Link to comment
فاّرس Posted May 4, 2013 Share Posted May 4, 2013 طيب متى تبيه يسوي السيارات؟ اذا لمس الماركر؟ Link to comment
Nickelz Posted May 4, 2013 Author Share Posted May 4, 2013 المود تطلع سيارة وتوصلها للماركر ,تطلع سيارة غيرها وتوصلها ,وتطلع سيارة غيرها .... وتستمر الحياة كذا الزبدة هي تطلع مرة ومرتين بسس ماتطلع ثالثة وشش السبب؟ وش الاخطاء؟ يب اذا لمس ماركر السيارة الثانية ,تختفي الثانية وتطلع الثالثة واذا طلعت الثالثة تلمس ماركرها وتطلع رابعة كذا Link to comment
فاّرس Posted May 4, 2013 Share Posted May 4, 2013 مم الكود ملخبط, جرب كذآ, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], source, true) setElementVisibleTo(Blip[1], source, true) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[2], source, true) setElementVisibleTo(Blip[2], source, true) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Marker[3], source, true) setElementVisibleTo(Blip[3], source, true) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then givePlayerMoney(hitElement, 46000) destroyElement(Vehicle[1]) destroyElement(Marker[1]) destroyElement(Blip[5]) destroyElement(Blip[6]) elseif (source == Marker[2]) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) destroyElement(Vehicle[2]) destroyElement(Marker[2]) destroyElement(Blip[5]) destroyElement(Blip[6]) elseif (source == Marker[3]) then givePlayerMoney(hitElement, 46000) destroyElement(Vehicle[3]) destroyElement(Marker[3]) destroyElement(Blip[5]) destroyElement(Blip[6]) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1) Link to comment
Nickelz Posted May 4, 2013 Author Share Posted May 4, 2013 مم الكود ملخبط,جرب كذآ, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], source, true) setElementVisibleTo(Blip[1], source, true) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[2], source, true) setElementVisibleTo(Blip[2], source, true) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Marker[3], source, true) setElementVisibleTo(Blip[3], source, true) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then givePlayerMoney(hitElement, 46000) destroyElement(Vehicle[1]) destroyElement(Marker[1]) destroyElement(Blip[5]) destroyElement(Blip[6]) elseif (source == Marker[2]) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) destroyElement(Vehicle[2]) destroyElement(Marker[2]) destroyElement(Blip[5]) destroyElement(Blip[6]) elseif (source == Marker[3]) then givePlayerMoney(hitElement, 46000) destroyElement(Vehicle[3]) destroyElement(Marker[3]) destroyElement(Blip[5]) destroyElement(Blip[6]) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1) ضبط بعض الشيء ض1 يطلع السيارات الثلاث والماركرات الثلاث مع بعضض Link to comment
Nickelz Posted May 4, 2013 Author Share Posted May 4, 2013 سيارة تركبها يطلع ماركر تروح للماركر يختفي الماركر والسيارة والعلامة , تطلع سيارة تروح لماركر ثاني غير هذا (احداثيات غير*)توصلها تاخذ فلوس ونعيد من جديد Link to comment
فاّرس Posted May 4, 2013 Share Posted May 4, 2013 جرب كذآ , Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1) Link to comment
Nickelz Posted May 4, 2013 Author Share Posted May 4, 2013 جرب كذآ , Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1) نفسس اللي قبله بـ الضبط Link to comment
فاّرس Posted May 4, 2013 Share Posted May 4, 2013 يعني انت تبي السيارة الاولى تكون ظاهره هي والماركر الاول , واذا لمس الماركر الاول تختفي السيارة وتطلع سيارة ثانيه ويطلع الماركر الثآني وكذآ ؟ جرب, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[1] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Vehicle[3], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then if Vehicle[2] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[3] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Vehicle[2], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1) Link to comment
Nickelz Posted May 5, 2013 Author Share Posted May 5, 2013 يعني انت تبي السيارة الاولى تكون ظاهره هي والماركر الاول , واذا لمس الماركر الاول تختفي السيارة وتطلع سيارة ثانيه ويطلع الماركر الثآني وكذآ ؟جرب, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[1] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Vehicle[3], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then if Vehicle[2] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[3] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Vehicle[2], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1) نفسس اللي قبل بسس هذا المفروض يجي اول كود تحطه لانه عفسس المود اكثثر قام يطلع كل شي في البداية واذا وصلت السيارة مابختفي شي Link to comment
فاّرس Posted May 5, 2013 Share Posted May 5, 2013 الحين, انت تبي اول ماركر يكون ظاهر والسيارة الاولى, واذا دخل الماركر الاول تنسحب السيارة الاولى ويختفي الماركر الاول ويظهر الماركر الثاني والسيارة الثآنيه؟ Link to comment
Nickelz Posted May 5, 2013 Author Share Posted May 5, 2013 الحين, انت تبي اول ماركر يكون ظاهر والسيارة الاولى,واذا دخل الماركر الاول تنسحب السيارة الاولى ويختفي الماركر الاول ويظهر الماركر الثاني والسيارة الثآنيه؟ بالزبط يَ باشا ضض1 Link to comment
#Al-Ha[J]aRii Posted May 5, 2013 Share Posted May 5, 2013 يعني انت تبي السيارة الاولى تكون ظاهره هي والماركر الاول , واذا لمس الماركر الاول تختفي السيارة وتطلع سيارة ثانيه ويطلع الماركر الثآني وكذآ ؟جرب, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[1] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Vehicle[3], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then if Vehicle[2] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[3] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Vehicle[2], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1) #نـا قصــك انـــد حـق سـطــر 38 Link to comment
فاّرس Posted May 5, 2013 Share Posted May 5, 2013 Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(player, 1) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(player, 1) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(player, 1) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) destroyElement(Marker[1]) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit",Marker[1],on_Hit_Marker) function Hit(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[2]) then destroyElement(Marker[2]) destroyElement(Vehicle[2]) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) setPedArmor(hitElement, 60) end end end addEventHandler("onMarkerHit",Marker[2],Hit) function Hitt(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[3]) then destroyElement(Vehicle[2]) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, Hitt) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1) Link to comment
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