StanMarsh Posted May 3, 2013 Share Posted May 3, 2013 Hola ase Poco me descarge el Boss-System De [COD]Plate Pero tengo un problema Que el Boss Tiene 7 Skins y Quiero Que Sea Solo 1 Y No se Que Hacer gracias. Link to comment
Other Languages Moderators Cuervo_fi Posted May 3, 2013 Other Languages Moderators Share Posted May 3, 2013 muestra el script y te ayudo. Link to comment
StanMarsh Posted May 3, 2013 Author Share Posted May 3, 2013 muestra el script y te ayudo. Posteo la Meta y el lua? Link to comment
Alexs Posted May 3, 2013 Share Posted May 3, 2013 En la 8va linea del archivo 'BOSS.lua': slothbot1 = exports [ "slothbot" ]:spawnBot ( 111.79273223877, 1336.3046875, 10.5859375, 90, math.random(300, 303), 0, 0, ex, 38, "hunting", true ) Cambia la parte de 'math.random(300, 303)' por el numero de skin que desees. Link to comment
StanMarsh Posted May 3, 2013 Author Share Posted May 3, 2013 En la 8va linea del archivo 'BOSS.lua': slothbot1 = exports [ "slothbot" ]:spawnBot ( 111.79273223877, 1336.3046875, 10.5859375, 90, math.random(300, 303), 0, 0, ex, 38, "hunting", true ) Cambia la parte de 'math.random(300, 303)' por el numero de skin que desees. Gracias Me sirvio Link to comment
StanMarsh Posted May 3, 2013 Author Share Posted May 3, 2013 WTF lo probe por 2da ves y me desia esto:Bad Argument @ "addEventHandler" [expected element at argument 2, got function] hay un problema aqui? local colshape = createColRectangle ( 103.88594818115, 1302.0729980469, 220, 200 ) -- estas son las coordenadas donde se va a crear el boss para cambiarlas solamente copien la posicion x e y de su admin panel zombiesMatados = 0 function zona ( ) if ( isElementWithinColShape ( source, colshape ) ) then zombiesMatados = ( zombiesMatados + 1 ) if ( zombiesMatados == 50 ) then if ( not isElement ( slothbot1 ) ) then slothbot1 = exports [ "slothbot" ]:spawnBot ( 111.79273223877, 1336.3046875, 10.5859375, 90, math.random(300, 303), 0, 0, ex, 38, "hunting", true ) exports.extra_health:setElementExtraHealth ( slothbot1, 45000 ) outputChatBox("#FF0000Nemesis:#eeff00S.T.A.R.S!!!", getRootElement(), 155, 155, 155) myBlip = createBlipAttachedTo ( slothbot1, 23 ) end end end end addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", getRootElement(), zona ) function restartear ( ) if ( isElementWithinColShape ( source, colshape ) ) then zombiesMatados = 0 end end addEvent ( "onBotWasted", true ) addEventHandler ( "onBotWasted",getRootElement(), restartear ) function autor () outputChatBox("BOSSES creados por [COD]Plate", getRootElement(), 0, 255, 255, true) end addEventHandler("onPlayerJoin", getRootElement, autor) Link to comment
MTA Team 0xCiBeR Posted May 3, 2013 MTA Team Share Posted May 3, 2013 Ponlo asi: local colshape = createColRectangle ( 103.88594818115, 1302.0729980469, 220, 200 ) -- estas son las coordenadas donde se va a crear el boss para cambiarlas solamente copien la posicion x e y de su admin panel zombiesMatados = 0 function zona ( ) if ( isElementWithinColShape ( source, colshape ) ) then zombiesMatados = ( zombiesMatados + 1 ) if ( zombiesMatados == 50 ) then if ( not isElement ( slothbot1 ) ) then slothbot1 = exports [ "slothbot" ]:spawnBot ( 111.79273223877, 1336.3046875, 10.5859375, 90, math.random(300, 303), 0, 0, ex, 38, "hunting", true ) exports.extra_health:setElementExtraHealth ( slothbot1, 45000 ) outputChatBox("#FF0000Nemesis:#eeff00S.T.A.R.S!!!", getRootElement(), 155, 155, 155) myBlip = createBlipAttachedTo ( slothbot1, 23 ) end end end end addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", getRootElement(), zona ) function restartear ( ) if ( isElementWithinColShape ( source, colshape ) ) then zombiesMatados = 0 end end addEvent ( "onBotWasted", true ) addEventHandler ( "onBotWasted",getRootElement(), restartear ) function autor () outputChatBox("BOSSES creados por [COD]Plate", getRootElement(), 0, 255, 255, true) end addEventHandler("onPlayerJoin", getRootElement(), autor) Link to comment
Recommended Posts