SoMoRay Posted May 1, 2013 Posted May 1, 2013 function( playerWhoUses ) if playerWhoUses == localPlayer then for theKey,thePlayer in ipairs(getElementsByType("player")) do if ( getPlayerWantedLevel ( playerWhoUses ) == 0 ) then WARRING : Bad argument @getPlayerWantedLevel
iPrestege Posted May 1, 2013 Posted May 1, 2013 This code make no sense at all post you're whole code and it's server or client side?
SoMoRay Posted May 1, 2013 Author Posted May 1, 2013 This code make no sense at all post you're whole code and it's server or client side? server
iPrestege Posted May 1, 2013 Posted May 1, 2013 Post the whole script you're code make no sense at all.
TAPL Posted May 1, 2013 Posted May 1, 2013 This code make no sense at all post you're whole code and it's server or client side? server if playerWhoUses == localPlayer then What does localPlayer do in server side?
PaiN^ Posted May 1, 2013 Posted May 1, 2013 Show where you trigger that function so we can help you .
SoMoRay Posted May 1, 2013 Author Posted May 1, 2013 This code make no sense at all post you're whole code and it's server or client side? server if playerWhoUses == localPlayer then What does localPlayer do in server side? what wrong now Server Side ! addEvent("Setting",true) addEventHandler("Setting",root, function(playerWhoUses) giveWeapon ( playerWhoUses, 3, 1) setPlayerTeam ( playerWhoUses, Police ) end) Client side ! addEventHandler ( 'onClientGUIClick', GUIEditor.button[1], function( playerWhoUses ) if playerWhoUses == localPlayer then for theKey,thePlayer in ipairs(getElementsByType("player")) do if ( getPlayerWantedLevel ( playerWhoUses ) == 0 ) then setPlayerNametagText ( playerWhoUses, '[COP]' .. getPlayerName ( playerWhoUses ) ) setElementData ( playerWhoUses, 'job', 'police' ) setPedSkin ( playerWhoUses, 280 ) triggerServerEvent("Setting",playerWhoUses,getLocalPlayer()) outputChatBox ( '', playerWhoUses, 0, 0, 255, false ) outputChatBox ( '', playerWhoUses, 0, 0, 255, false ) outputChatBox ( '', playerWhoUses, 0, 0, 255, false ) else outputChatBox ( '', playerWhoUses, 0, 0, 255, false ) end end end end )
iPrestege Posted May 1, 2013 Posted May 1, 2013 Are you : https://forum.multitheftauto.com/memberlist.php?mode=viewprofile&u=67799 ?? because he send a msg to me with the same source code !
SoMoRay Posted May 1, 2013 Author Posted May 1, 2013 Are you :https://forum.multitheftauto.com/memberlist.php?mode=viewprofile&u=67799 ?? because he send a msg to me with the same source code ! no im dowing with him police job he is my friend
iPrestege Posted May 1, 2013 Posted May 1, 2013 -- Server Side And I Add The Tag With It To Appear for all players! -- addEvent("Setting",true) addEventHandler("Setting",root, function( ) setPlayerNametagText ( source, '[COP]' .. getPlayerName ( source ) ) giveWeapon ( source , 3 , 1 ) setPlayerTeam ( source , Police ) setElementModel( source,280 ) end ) -- Client Side -- local playerWhoUses = getLocalPlayer() addEventHandler ( 'onClientGUIClick', GUIEditor.button[1], function( ) if ( getPlayerWantedLevel ( ) == 0 ) then setElementData ( playerWhoUses, 'job', 'police' ) triggerServerEvent("Setting",getLocalPlayer()) outputChatBox ( '', 0, 0, 255, false ) outputChatBox ( '', 0, 0, 255, false ) outputChatBox ( '', 0, 0, 255, false ) else outputChatBox ( '', 0, 0, 255, false ) end end,false )
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