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warPedIntoVehicle >>?


SoMoRay

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No he should use it on the server side only and i don't understand him about exit : P i was thinking he mean wasted or or etc .

What do you mean ?

It is server side events !

I mean you said to ise "onVehicleExit" or "Client" Right? It's better to use it server to check the "Plane" .

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Create a new function and destroy All elements .

----------- Client Side ! 
addEvent("Destroy",true) 
  
addEventHandler("Destroy",getRootElement(), 
function() 
destroyElement(marker[2]) 
  
destroyElement(marker[3]) 
  
destroyElement(marker[4]) 
  
end) 

------------ Server Side ! 
addEventHandler("onVehicleExit",getRootElement(), 
function() 
 if ( Plane[source] ) then 
  destroyElement(Plane[source]) 
triggerClientEvent("Destroy",getRootElement()) 
end 
end) 
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Client :

addEvent("Destroy",true) 
 addEventHandler("Destroy",getRootElement(), 
function() 
if ( marker[2] or marker[3] or marker[4] ) then 
destroyElement(marker[2]) 
destroyElement(marker[3]) 
destroyElement(marker[4]) 
    end 
end 
) 

Server :

  
function xxx(player) 
 if ( source ==  Plane[source] ) then 
  destroyElement(Plane[source]) 
triggerClientEvent(player,"Destroy",player) 
       end 
end 
addEventHandler("onVehicleStartExit",getRootElement(),xxx) 
addEventHandler("onVehicleExit",getRootElement(),xxx) 
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Client :

addEvent("Destroy",true) 
 addEventHandler("Destroy",getRootElement(), 
function() 
if ( marker[2] or marker[3] or marker[4] ) then 
destroyElement(marker[2]) 
destroyElement(marker[3]) 
destroyElement(marker[4]) 
    end 
end 
) 

Server :

  
function xxx(player) 
 if ( source ==  Plane[source] ) then 
  destroyElement(Plane[source]) 
triggerClientEvent(player,"Destroy",player) 
       end 
end 
addEventHandler("onVehicleStartExit",getRootElement(),xxx) 
addEventHandler("onVehicleExit",getRootElement(),xxx) 

still don't work

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Oh,Sorry my bad :) :

Try this :

-- Server --

  
function xxx(player) 
 if ( source ==  Plane[player] ) then 
  destroyElement(Plane[player]) 
triggerClientEvent(player,"Destroy",player) 
       end 
end 
addEventHandler("onVehicleStartExit",getRootElement(),xxx) 
addEventHandler("onVehicleExit",getRootElement(),xxx) 
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Oh,Sorry my bad :) :

Try this :

-- Server --

  
function xxx(player) 
 if ( source ==  Plane[player] ) then 
  destroyElement(Plane[player]) 
triggerClientEvent(player,"Destroy",player) 
       end 
end 
addEventHandler("onVehicleStartExit",getRootElement(),xxx) 
addEventHandler("onVehicleExit",getRootElement(),xxx) 

thanx but now proplem

on destroy plane and all marker + blip doesn't open window on marker[1]

when attached to him

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