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ola,

eu queria saber como posso criar pickups com tabela (não sei quase nada sobre tabela).

local pistola = 
    { 
       [1] = {214.42886352539, 1866.5386962891, 13.140625 }, 
       [2] = {234.71018981934, 1935.3835449219, 33.8984375 }, 
       [3] = {311.80181884766, 1809.5435791016, 17.640625 }, 
       [4] = {280.9345703125, 1954.8565673828, 17.640625 }, 
       [5] = {246.69946289063, 1385.6153564453, 23.37028503418 }, 
       [6] = {-176.94442749023, 1149.9345703125, 19.598318099976 }, 
       [7] = {816.51824951172, 856.54290771484, 12.7890625 }, 
       [8] = {1207.6088867188, 2125.2395019531, 6.734375 }, 
       [9] = {2323.6633300781, 1283.0540771484, 97.438095092773 }, 
       [10] = {-1931.8199462891, 656.82000732422, 46.5625 }, 
       [11] = {2615.3359375, 1816.1739501953, 10.8203125 }, 
       [12] = {1764.2044677734, 2085.2583007813, 20.972038269043 }, 
       [13] = {-1381.1610107422, 493.40637207031, 27.694522857666 }, 
       [14] = {2383.6462402344, 2757.1452636719, 13.105983734131 }, 
       [15] = {1587.9537353516, 752.60015869141, 10.8203125 }, 
       [16] = {2820.8581542969, 2271.759765625, 14.661463737488 }, 
       [17] = {2314.1103515625, -4.8270263671875, 32.53125 }, 
       [18] = {1272.0865478516, 294.79476928711, 20.656307220459 }, 
       [19] = {187.23028564453, -90.492126464844, 8.8986940383911 }, 
       [20] = {-1123.1042480469, -924.32379150391, 129.21875 }, 
       [21] = {-2337.7961425781, -1617.6987304688, 483.71405029297 }, 
       [22] = {-2228.8112792969, -1744.6583251953, 480.88488769531 }, 
       [23] = {-2328.6296386719, 1537.9274902344, 17.328125 },  
       [24] = {-1633.8870849609, -2237.8508300781, 31.4765625 }, 
       [25] = {2494.7124023438, -1689.0024414063, 21.675098419189 }, 
       [26] = {2244.6433105469, -1324.0946044922, 41.259601593018 }, 
       [27] = {894.87707519531, -1453.7999267578, 21.178594589233 }, 
       [28] = {1623.6677246094, -1041.9099121094, 27.201309204102 }, 
       [29] = {387.02029418945, -2029.3041992188, 22.108934402466 }, 
       [30] = {-65.270530700684, -1587.7954101563, 2.6171875 }, 
       [31] = {-656.64978027344, -2184.2194824219, 16.19390296936 }, 
       [32] = {-429.22280883789, 1405.0031738281, 17.471927642822 }, 
       [33] = {-2413.8935546875, 802.74127197266, 35.1796875 }, 
       [34] = {-1357.7237548828, -26.7275390625, 14.1484375 } 
    } 

como posso fazer essas 34 pickups usando esta tabela?

Link to comment
  
local pistola = 
    { 
       {214.42886352539, 1866.5386962891, 13.140625}, 
       {234.71018981934, 1935.3835449219, 33.8984375}, 
       {311.80181884766, 1809.5435791016, 17.640625}, 
       {280.9345703125, 1954.8565673828, 17.640625}, 
       {246.69946289063, 1385.6153564453, 23.37028503418}, 
       {-176.94442749023, 1149.9345703125, 19.598318099976}, 
       {816.51824951172, 856.54290771484, 12.7890625}, 
       {1207.6088867188, 2125.2395019531, 6.734375}, 
       {2323.6633300781, 1283.0540771484, 97.438095092773}, 
       {-1931.8199462891, 656.82000732422, 46.5625}, 
       {2615.3359375, 1816.1739501953, 10.8203125}, 
       {1764.2044677734, 2085.2583007813, 20.972038269043}, 
       {-1381.1610107422, 493.40637207031, 27.694522857666}, 
       {2383.6462402344, 2757.1452636719, 13.105983734131}, 
       {1587.9537353516, 752.60015869141, 10.8203125}, 
       {2820.8581542969, 2271.759765625, 14.661463737488}, 
       {2314.1103515625, -4.8270263671875, 32.53125}, 
       {1272.0865478516, 294.79476928711, 20.656307220459}, 
       {187.23028564453, -90.492126464844, 8.8986940383911}, 
       {-1123.1042480469, -924.32379150391, 129.21875}, 
       {-2337.7961425781, -1617.6987304688, 483.71405029297}, 
       {-2228.8112792969, -1744.6583251953, 480.88488769531}, 
       {-2328.6296386719, 1537.9274902344, 17.328125}, 
       {-1633.8870849609, -2237.8508300781, 31.4765625}, 
       {2494.7124023438, -1689.0024414063, 21.675098419189}, 
       {2244.6433105469, -1324.0946044922, 41.259601593018}, 
       {894.87707519531, -1453.7999267578, 21.178594589233}, 
       {1623.6677246094, -1041.9099121094, 27.201309204102}, 
       {387.02029418945, -2029.3041992188, 22.108934402466}, 
       {-65.270530700684, -1587.7954101563, 2.6171875}, 
       {-656.64978027344, -2184.2194824219, 16.19390296936}, 
       {-429.22280883789, 1405.0031738281, 17.471927642822}, 
       {-2413.8935546875, 802.74127197266, 35.1796875}, 
       {-1357.7237548828, -26.7275390625, 14.1484375}, 
    } 
  
do 
    for i=1, #pistola do 
        createPickup(unpack(pistola[i]), theType, amount/weapon/model) 
    end 
end 
  

Tire do se você usar o loop em uma função.

Link to comment
  
function pickupsByManawydan() 
local pistola = 
    { 
       {2470.7863769531, -1698.5581054688, 13.516083717346}, 
       {2475.51953125, -1698.0883789063, 13.522142410278}, 
       {311.80181884766, 1809.5435791016, 17.640625}, 
       {280.9345703125, 1954.8565673828, 17.640625}, 
       {246.69946289063, 1385.6153564453, 23.37028503418}, 
       {-176.94442749023, 1149.9345703125, 19.598318099976}, 
       {816.51824951172, 856.54290771484, 12.7890625}, 
       {1207.6088867188, 2125.2395019531, 6.734375}, 
       {2323.6633300781, 1283.0540771484, 97.438095092773}, 
       {-1931.8199462891, 656.82000732422, 46.5625}, 
       {2615.3359375, 1816.1739501953, 10.8203125}, 
       {1764.2044677734, 2085.2583007813, 20.972038269043}, 
       {-1381.1610107422, 493.40637207031, 27.694522857666}, 
       {2383.6462402344, 2757.1452636719, 13.105983734131}, 
       {1587.9537353516, 752.60015869141, 10.8203125}, 
       {2820.8581542969, 2271.759765625, 14.661463737488}, 
       {2314.1103515625, -4.8270263671875, 32.53125}, 
       {1272.0865478516, 294.79476928711, 20.656307220459}, 
       {187.23028564453, -90.492126464844, 8.8986940383911}, 
       {-1123.1042480469, -924.32379150391, 129.21875}, 
       {-2337.7961425781, -1617.6987304688, 483.71405029297}, 
       {-2228.8112792969, -1744.6583251953, 480.88488769531}, 
       {-2328.6296386719, 1537.9274902344, 17.328125}, 
       {-1633.8870849609, -2237.8508300781, 31.4765625}, 
       {2494.7124023438, -1689.0024414063, 21.675098419189}, 
       {2244.6433105469, -1324.0946044922, 41.259601593018}, 
       {894.87707519531, -1453.7999267578, 21.178594589233}, 
       {1623.6677246094, -1041.9099121094, 27.201309204102}, 
       {387.02029418945, -2029.3041992188, 22.108934402466}, 
       {-65.270530700684, -1587.7954101563, 2.6171875}, 
       {-656.64978027344, -2184.2194824219, 16.19390296936}, 
       {-429.22280883789, 1405.0031738281, 17.471927642822}, 
       {-2413.8935546875, 802.74127197266, 35.1796875}, 
       {-1357.7237548828, -26.7275390625, 14.1484375}, 
    } 
  
  
    for i=1, #pistola do 
        createPickup(unpack(pistola[i]), 2, 22, 80000, 17) 
    end 
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), pickupsByManawydan) 
  

eu tentei com o "do" e sem ele e mesmo assim as pickups não foram criadas.

Link to comment
  
local pistola = 
    { 
       {2470.7863769531, -1698.5581054688, 13.516083717346}, 
       {2475.51953125, -1698.0883789063, 13.522142410278}, 
       {311.80181884766, 1809.5435791016, 17.640625}, 
       {280.9345703125, 1954.8565673828, 17.640625}, 
       {246.69946289063, 1385.6153564453, 23.37028503418}, 
       {-176.94442749023, 1149.9345703125, 19.598318099976}, 
       {816.51824951172, 856.54290771484, 12.7890625}, 
       {1207.6088867188, 2125.2395019531, 6.734375}, 
       {2323.6633300781, 1283.0540771484, 97.438095092773}, 
       {-1931.8199462891, 656.82000732422, 46.5625}, 
       {2615.3359375, 1816.1739501953, 10.8203125}, 
       {1764.2044677734, 2085.2583007813, 20.972038269043}, 
       {-1381.1610107422, 493.40637207031, 27.694522857666}, 
       {2383.6462402344, 2757.1452636719, 13.105983734131}, 
       {1587.9537353516, 752.60015869141, 10.8203125}, 
       {2820.8581542969, 2271.759765625, 14.661463737488}, 
       {2314.1103515625, -4.8270263671875, 32.53125}, 
       {1272.0865478516, 294.79476928711, 20.656307220459}, 
       {187.23028564453, -90.492126464844, 8.8986940383911}, 
       {-1123.1042480469, -924.32379150391, 129.21875}, 
       {-2337.7961425781, -1617.6987304688, 483.71405029297}, 
       {-2228.8112792969, -1744.6583251953, 480.88488769531}, 
       {-2328.6296386719, 1537.9274902344, 17.328125}, 
       {-1633.8870849609, -2237.8508300781, 31.4765625}, 
       {2494.7124023438, -1689.0024414063, 21.675098419189}, 
       {2244.6433105469, -1324.0946044922, 41.259601593018}, 
       {894.87707519531, -1453.7999267578, 21.178594589233}, 
       {1623.6677246094, -1041.9099121094, 27.201309204102}, 
       {387.02029418945, -2029.3041992188, 22.108934402466}, 
       {-65.270530700684, -1587.7954101563, 2.6171875}, 
       {-656.64978027344, -2184.2194824219, 16.19390296936}, 
       {-429.22280883789, 1405.0031738281, 17.471927642822}, 
       {-2413.8935546875, 802.74127197266, 35.1796875}, 
       {-1357.7237548828, -26.7275390625, 14.1484375}, 
    } 
  
function pickupsByManawydan() 
    for i=1, #pistola do 
        createPickup(unpack(pistola[i]), 2, 22, 80000, 17) 
    end 
end 
addEventHandler("onResourceStart", resourceRoot, pickupsByManawydan) 
  

O evento "onResourceStart" só será chamado quando este recurso for iniciado, ao contrário de "onClientResourceStart" que é chamado quando o jogador faz o download do client (e quando um recurso é iniciado).

Link to comment

obrigado. eu fiz de outro modo porem o cubo e o objeto nao sao destruidos.

local pistola = 
    { 
       {2478.615234375, -1676.2136230469, 13.336660385132}, 
       {2475.51953125, -1698.0883789063, 13.522142410278}, 
       {311.80181884766, 1809.5435791016, 17.640625}, 
       {280.9345703125, 1954.8565673828, 17.640625}, 
       {246.69946289063, 1385.6153564453, 23.37028503418}, 
       {-176.94442749023, 1149.9345703125, 19.598318099976}, 
       {816.51824951172, 856.54290771484, 12.7890625}, 
       {1207.6088867188, 2125.2395019531, 6.734375}, 
       {2323.6633300781, 1283.0540771484, 97.438095092773}, 
       {-1931.8199462891, 656.82000732422, 46.5625}, 
       {2615.3359375, 1816.1739501953, 10.8203125}, 
       {1764.2044677734, 2085.2583007813, 20.972038269043}, 
       {-1381.1610107422, 493.40637207031, 27.694522857666}, 
       {2383.6462402344, 2757.1452636719, 13.105983734131}, 
       {1587.9537353516, 752.60015869141, 10.8203125}, 
       {2820.8581542969, 2271.759765625, 14.661463737488}, 
       {2314.1103515625, -4.8270263671875, 32.53125}, 
       {1272.0865478516, 294.79476928711, 20.656307220459}, 
       {187.23028564453, -90.492126464844, 8.8986940383911}, 
       {-1123.1042480469, -924.32379150391, 129.21875}, 
       {-2337.7961425781, -1617.6987304688, 483.71405029297}, 
       {-2228.8112792969, -1744.6583251953, 480.88488769531}, 
       {-2328.6296386719, 1537.9274902344, 17.328125}, 
       {-1633.8870849609, -2237.8508300781, 31.4765625}, 
       {2494.7124023438, -1689.0024414063, 21.675098419189}, 
       {2244.6433105469, -1324.0946044922, 41.259601593018}, 
       {894.87707519531, -1453.7999267578, 21.178594589233}, 
       {1623.6677246094, -1041.9099121094, 27.201309204102}, 
       {387.02029418945, -2029.3041992188, 22.108934402466}, 
       {-65.270530700684, -1587.7954101563, 2.6171875}, 
       {-656.64978027344, -2184.2194824219, 16.19390296936}, 
       {-429.22280883789, 1405.0031738281, 17.471927642822}, 
       {-2413.8935546875, 802.74127197266, 35.1796875}, 
       {-1357.7237548828, -26.7275390625, 14.1484375} 
    } 
  
    for k,v in ipairs( pistola ) do 
       local objetosItens = createObject(1463, v[1], v[2], v[3]-0.93) 
setObjectScale(objetosItens, 3) 
setElementCollisionsEnabled(objetosItens, false) 
setElementFrozen(objetosItens, true) 
 col = createColCuboid ( v[1], v[2], v[3], 0.19775390625, 0.4053955078125, 1.0003938436508 ) 
attachElements ( col, objetosItens, 0, 0, 0 ) 
setElementParent ( col, objetosItens ) 
    end 
  
function zzzz() 
destroyElement(source) 
end 
addEventHandler ( "onColShapeHit", col, zzzz ) 
  
  
  
  
  
  

Link to comment

Tente isso:

  
local objetosItens = {} 
local pistolaCol = {} 
  
local pistola = 
    { 
       {2478.615234375, -1676.2136230469, 13.336660385132}, 
       {2475.51953125, -1698.0883789063, 13.522142410278}, 
       {311.80181884766, 1809.5435791016, 17.640625}, 
       {280.9345703125, 1954.8565673828, 17.640625}, 
       {246.69946289063, 1385.6153564453, 23.37028503418}, 
       {-176.94442749023, 1149.9345703125, 19.598318099976}, 
       {816.51824951172, 856.54290771484, 12.7890625}, 
       {1207.6088867188, 2125.2395019531, 6.734375}, 
       {2323.6633300781, 1283.0540771484, 97.438095092773}, 
       {-1931.8199462891, 656.82000732422, 46.5625}, 
       {2615.3359375, 1816.1739501953, 10.8203125}, 
       {1764.2044677734, 2085.2583007813, 20.972038269043}, 
       {-1381.1610107422, 493.40637207031, 27.694522857666}, 
       {2383.6462402344, 2757.1452636719, 13.105983734131}, 
       {1587.9537353516, 752.60015869141, 10.8203125}, 
       {2820.8581542969, 2271.759765625, 14.661463737488}, 
       {2314.1103515625, -4.8270263671875, 32.53125}, 
       {1272.0865478516, 294.79476928711, 20.656307220459}, 
       {187.23028564453, -90.492126464844, 8.8986940383911}, 
       {-1123.1042480469, -924.32379150391, 129.21875}, 
       {-2337.7961425781, -1617.6987304688, 483.71405029297}, 
       {-2228.8112792969, -1744.6583251953, 480.88488769531}, 
       {-2328.6296386719, 1537.9274902344, 17.328125}, 
       {-1633.8870849609, -2237.8508300781, 31.4765625}, 
       {2494.7124023438, -1689.0024414063, 21.675098419189}, 
       {2244.6433105469, -1324.0946044922, 41.259601593018}, 
       {894.87707519531, -1453.7999267578, 21.178594589233}, 
       {1623.6677246094, -1041.9099121094, 27.201309204102}, 
       {387.02029418945, -2029.3041992188, 22.108934402466}, 
       {-65.270530700684, -1587.7954101563, 2.6171875}, 
       {-656.64978027344, -2184.2194824219, 16.19390296936}, 
       {-429.22280883789, 1405.0031738281, 17.471927642822}, 
       {-2413.8935546875, 802.74127197266, 35.1796875}, 
       {-1357.7237548828, -26.7275390625, 14.1484375} 
    } 
  
do 
    for i=1, #pistola do 
        objetosItens[i] = createObject(1463, pistola[i][1], pistola[i][2], pistola[i][3]-0.93) 
        setObjectScale(objetosItens[i], 3) 
        setElementCollisionsEnabled(objetosItens[i], false) 
        setElementFrozen(objetosItens[i], true) 
        pistolaCol[i] = createColCuboid(pistola[i][1], pistola[i][2], pistola[i][3], 0.1977, 0.4053, 1.0003) 
        attachElements(pistolaCol[i], objetosItens[i], 0, 0, 0) 
        setElementParent(pistolaCol[i], objetosItens[i]) 
         
        addEventHandler("onColShapeHit", pistolaCol[i], zzzz) 
    end 
end 
  
function zzzz(hitElement) 
    if (getElementType(hitElement) == "player") then 
        for i=1, #pistola do 
            if (getElementParent(source) == objetosItens[i]) then 
                destroyElement(objetosItens[i]) 
                if not i == #pistola  then break end 
            end 
        end 
    end 
end 
  

Link to comment

testei esse script que voce passou. tinha dado erro no argumento 3 (acredito que seja por a função zzzz não tinha carregado. então eu fiz assim:

local objetosItens = {} 
local pistolaCol = {} 
  
local pistola = 
    { 
       {2478.615234375, -1676.2136230469, 13.336660385132}, 
       {2475.51953125, -1698.0883789063, 13.522142410278}, 
       {311.80181884766, 1809.5435791016, 17.640625}, 
       {280.9345703125, 1954.8565673828, 17.640625}, 
       {246.69946289063, 1385.6153564453, 23.37028503418}, 
       {-176.94442749023, 1149.9345703125, 19.598318099976}, 
       {816.51824951172, 856.54290771484, 12.7890625}, 
       {1207.6088867188, 2125.2395019531, 6.734375}, 
       {2323.6633300781, 1283.0540771484, 97.438095092773}, 
       {-1931.8199462891, 656.82000732422, 46.5625}, 
       {2615.3359375, 1816.1739501953, 10.8203125}, 
       {1764.2044677734, 2085.2583007813, 20.972038269043}, 
       {-1381.1610107422, 493.40637207031, 27.694522857666}, 
       {2383.6462402344, 2757.1452636719, 13.105983734131}, 
       {1587.9537353516, 752.60015869141, 10.8203125}, 
       {2820.8581542969, 2271.759765625, 14.661463737488}, 
       {2314.1103515625, -4.8270263671875, 32.53125}, 
       {1272.0865478516, 294.79476928711, 20.656307220459}, 
       {187.23028564453, -90.492126464844, 8.8986940383911}, 
       {-1123.1042480469, -924.32379150391, 129.21875}, 
       {-2337.7961425781, -1617.6987304688, 483.71405029297}, 
       {-2228.8112792969, -1744.6583251953, 480.88488769531}, 
       {-2328.6296386719, 1537.9274902344, 17.328125}, 
       {-1633.8870849609, -2237.8508300781, 31.4765625}, 
       {2494.7124023438, -1689.0024414063, 21.675098419189}, 
       {2244.6433105469, -1324.0946044922, 41.259601593018}, 
       {894.87707519531, -1453.7999267578, 21.178594589233}, 
       {1623.6677246094, -1041.9099121094, 27.201309204102}, 
       {387.02029418945, -2029.3041992188, 22.108934402466}, 
       {-65.270530700684, -1587.7954101563, 2.6171875}, 
       {-656.64978027344, -2184.2194824219, 16.19390296936}, 
       {-429.22280883789, 1405.0031738281, 17.471927642822}, 
       {-2413.8935546875, 802.74127197266, 35.1796875}, 
       {-1357.7237548828, -26.7275390625, 14.1484375} 
    } 
function zzzz(hitElement) 
    if (getElementType(hitElement) == "player") then 
        for i=1, #pistola do 
            if (getElementParent(source) == objetosItens[i]) then 
                destroyElement(objetosItens[i]) 
                if not i == #pistola  then break end 
            end 
        end 
    end 
end 
  
do 
    for i=1, #pistola do 
        objetosItens[i] = createObject(1463, pistola[i][1], pistola[i][2], pistola[i][3]-0.93) 
        setObjectScale(objetosItens[i], 3) 
        setElementCollisionsEnabled(objetosItens[i], false) 
        setElementFrozen(objetosItens[i], true) 
        pistolaCol[i] = createColCuboid(pistola[i][1], pistola[i][2], pistola[i][3], 0.1977, 0.4053, 1.0003) 
        attachElements(pistolaCol[i], objetosItens[i], 0, 0, 0) 
        setElementParent(pistolaCol[i], objetosItens[i]) 
       addEventHandler("onColShapeHit", pistolaCol[i], zzzz) 
         
    end 
end 

funciona, porem aparece um erro: bad argument getElementParent [expected element at argument 1]

Link to comment

Tente isso:

  
local objetosItens = {} 
local pistolaCol = {} 
  
local pistola = 
    { 
       {2478.615234375, -1676.2136230469, 13.336660385132}, 
       {2475.51953125, -1698.0883789063, 13.522142410278}, 
       {311.80181884766, 1809.5435791016, 17.640625}, 
       {280.9345703125, 1954.8565673828, 17.640625}, 
       {246.69946289063, 1385.6153564453, 23.37028503418}, 
       {-176.94442749023, 1149.9345703125, 19.598318099976}, 
       {816.51824951172, 856.54290771484, 12.7890625}, 
       {1207.6088867188, 2125.2395019531, 6.734375}, 
       {2323.6633300781, 1283.0540771484, 97.438095092773}, 
       {-1931.8199462891, 656.82000732422, 46.5625}, 
       {2615.3359375, 1816.1739501953, 10.8203125}, 
       {1764.2044677734, 2085.2583007813, 20.972038269043}, 
       {-1381.1610107422, 493.40637207031, 27.694522857666}, 
       {2383.6462402344, 2757.1452636719, 13.105983734131}, 
       {1587.9537353516, 752.60015869141, 10.8203125}, 
       {2820.8581542969, 2271.759765625, 14.661463737488}, 
       {2314.1103515625, -4.8270263671875, 32.53125}, 
       {1272.0865478516, 294.79476928711, 20.656307220459}, 
       {187.23028564453, -90.492126464844, 8.8986940383911}, 
       {-1123.1042480469, -924.32379150391, 129.21875}, 
       {-2337.7961425781, -1617.6987304688, 483.71405029297}, 
       {-2228.8112792969, -1744.6583251953, 480.88488769531}, 
       {-2328.6296386719, 1537.9274902344, 17.328125}, 
       {-1633.8870849609, -2237.8508300781, 31.4765625}, 
       {2494.7124023438, -1689.0024414063, 21.675098419189}, 
       {2244.6433105469, -1324.0946044922, 41.259601593018}, 
       {894.87707519531, -1453.7999267578, 21.178594589233}, 
       {1623.6677246094, -1041.9099121094, 27.201309204102}, 
       {387.02029418945, -2029.3041992188, 22.108934402466}, 
       {-65.270530700684, -1587.7954101563, 2.6171875}, 
       {-656.64978027344, -2184.2194824219, 16.19390296936}, 
       {-429.22280883789, 1405.0031738281, 17.471927642822}, 
       {-2413.8935546875, 802.74127197266, 35.1796875}, 
       {-1357.7237548828, -26.7275390625, 14.1484375} 
    } 
  
function zzzz(hitElement) 
    if (getElementType(hitElement) == "player") then 
        if not getElementData(source, "colshapeID") then 
            return 
        end 
        local colID = tonumber(getElementData(source, "colshapeID")) 
        destroyElement(objetosItens[colID]) 
        destroyElement(source) 
    end 
end 
  
do 
    for i=1, #pistola do 
        objetosItens[i] = createObject(1463, pistola[i][1], pistola[i][2], pistola[i][3]-0.93) 
        setObjectScale(objetosItens[i], 3) 
        setElementCollisionsEnabled(objetosItens[i], false) 
        setElementFrozen(objetosItens[i], true) 
        pistolaCol[i] = createColCuboid(pistola[i][1], pistola[i][2], pistola[i][3], 0.1977, 0.4053, 1.0003) 
        attachElements(pistolaCol[i], objetosItens[i], 0, 0, 0) 
        setElementData(pistolaCol[i], "colshapeID", i, false) 
    end 
    addEventHandler("onColShapeHit", root, zzzz) 
end 

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