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Spectatate - Player name


papam77

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Hello i wanna delete spectate player name.

<< PLAYERNAME >>

How can delete it ? I can't find it.

----------------------------------------------------------------------- 
-- Spectate 
----------------------------------------------------------------------- 
Spectate = {} 
Spectate.active = false 
Spectate.target = nil 
Spectate.blockUntilTimes = {} 
Spectate.savePos = false 
Spectate.manual = false 
Spectate.droppedCameraTimer = Timer:create() 
Spectate.tickTimer = Timer:create() 
Spectate.fadedout = true 
Spectate.blockManual = false 
Spectate.blockManualTimer = nil 
  
Spectate.Render = false 
Spectate.TargetPlayer = nil 
  
-- Request to switch on 
function Spectate.start(type) 
    outputDebug( 'SPECTATE', 'Spectate.start '..type ) 
    assert(type=='manual' or type=='auto', "Spectate.start : type == auto or manual") 
    Spectate.blockManual = false 
    if type == 'manual' then 
        if Spectate.active then 
            return                  -- Ignore if manual request and already on 
        end 
        Spectate.savePos = true -- Savepos and start if manual request and was off 
    elseif type == 'auto' then 
        Spectate.savePos = false    -- Clear restore pos if an auto spectate is requested 
    end 
    if not Spectate.active then 
        Spectate._start()           -- Switch on here, if was off 
    end 
end 
  
  
-- Request to switch off 
function Spectate.stop(type) 
    outputDebug( 'SPECTATE', 'Spectate.stop '..type ) 
    assert(type=='manual' or type=='auto', "Spectate.stop : type == auto or manual") 
    if type == 'auto' then 
        Spectate.savePos = false    -- Clear restore pos if an auto spectate is requested 
    end 
    if Spectate.active then 
        Spectate._stop()            -- Switch off here, if was on 
    end 
end 
  
  
function Spectate._start() 
    outputDebug( 'SPECTATE', 'Spectate._start ' ) 
    triggerServerEvent('onClientNotifySpectate', g_Me, true ) 
    assert(not Spectate.active, "Spectate._start - not Spectate.active") 
    local screenWidth, screenHeight = guiGetScreenSize() 
    Spectate.updateGuiFadedOut() 
    guiLabelSetHorizontalAlign(g_GUI.speclabel, 'center') 
    hideGUIComponents('specprevhi', 'specnexthi') 
    if Spectate.savePos then 
        savePosition() 
    end 
    Spectate.setTarget( Spectate.findNewTarget(g_Me,1) ) 
    bindKey('arrow_l', 'down', Spectate.previous) 
    bindKey('arrow_r', 'down', Spectate.next) 
    MovePlayerAway.start() 
    Spectate.setTarget( Spectate.target ) 
    Spectate.validateTarget(Spectate.target) 
    Spectate.tickTimer:setTimer( Spectate.tick, 500, 0 ) 
end 
  
-- Stop spectating. Will restore position if Spectate.savePos is set 
function Spectate._stop() 
    Spectate.cancelDropCamera() 
    Spectate.tickTimer:killTimer() 
    triggerServerEvent('onClientNotifySpectate', g_Me, false ) 
    outputDebug( 'SPECTATE', 'Spectate._stop ' ) 
    assert(Spectate.active, "Spectate._stop - Spectate.active") 
    for i,name in ipairs({'specprev', 'specprevhi', 'specnext', 'specnexthi', 'speclabel'}) do 
        if g_GUI[name] then 
            destroyElement(g_GUI[name]) 
            g_GUI[name] = nil 
        end 
    end 
    unbindKey('arrow_l', 'down', Spectate.previous) 
    unbindKey('arrow_r', 'down', Spectate.next) 
    MovePlayerAway.stop() 
    setCameraTarget(g_Me) 
    Spectate.target = nil 
    Spectate.active = false 
    Spectate.Render = false 
    if Spectate.savePos then 
        Spectate.savePos = false 
        restorePosition() 
    end 
end 
  
function Spectate.previous(bGUIFeedback) 
    Spectate.setTarget( Spectate.findNewTarget(Spectate.target,-1) ) 
    if bGUIFeedback then 
        setGUIComponentsVisible({ specprev = false, specprevhi = true }) 
        setTimer(setGUIComponentsVisible, 100, 1, { specprevhi = false, specprev = true }) 
    end 
end 
  
function Spectate.next(bGUIFeedback) 
    Spectate.setTarget( Spectate.findNewTarget(Spectate.target,1) ) 
    if bGUIFeedback then 
        setGUIComponentsVisible({ specnext = false, specnexthi = true }) 
        setTimer(setGUIComponentsVisible, 100, 1, { specnexthi = false, specnext = true }) 
    end 
end 
  

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