Sl1mShady Posted April 25, 2013 Posted April 25, 2013 Hi, I've been facing this problem since long time ago every time I placed too many objects. My map editor draw distance becomes low after I placed too many objects. Is there any way to fix it?
Waileer Posted April 25, 2013 Posted April 25, 2013 First, it can be your settings (draw distance settings) or, I have same problem, it's MTA bug or something, I have draw distance on 100% but still when putting many objects, it draw after while.
Sl1mShady Posted April 25, 2013 Author Posted April 25, 2013 I have draw distance on 100% but still when putting many objects, it draw after while. Same here. If it's a bug, I hope it will be fixed on the next version(or whatever you call it here).
Moderators IIYAMA Posted April 25, 2013 Moderators Posted April 25, 2013 This helps a little: for i, o in pairs (getElementsByType ("object")) do engineSetModelLODDistance ( getElementModel(o), 300 ) end If you want a specific object to be loaded very very fast, you can also choose for a LOW lod object + a normal object. object createObject ( int modelid, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )
Sl1mShady Posted April 25, 2013 Author Posted April 25, 2013 This helps a little: for i, o in pairs (getElementsByType ("object")) do engineSetModelLODDistance ( getElementModel(o), 300 ) end Where should I put that codes?
Moderators IIYAMA Posted April 25, 2013 Moderators Posted April 25, 2013 in a .lua file. (client side)
Sl1mShady Posted April 26, 2013 Author Posted April 26, 2013 in a .lua file. (client side) mmm.. where is it?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now