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Low map editor draw distance after placing too many objects.


Sl1mShady

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Posted

Hi, I've been facing this problem since long time ago every time I placed too many objects. My map editor draw distance becomes low after I placed too many objects. Is there any way to fix it?

Posted

First, it can be your settings (draw distance settings) or, I have same problem, it's MTA bug or something, I have draw distance on 100% but still when putting many objects, it draw after while.

Posted
I have draw distance on 100% but still when putting many objects, it draw after while.

Same here. If it's a bug, I hope it will be fixed on the next version(or whatever you call it here).

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Posted

This helps a little:

  
    for i, o in pairs (getElementsByType ("object")) do  
        engineSetModelLODDistance ( getElementModel(o), 300 ) 
    end 

If you want a specific object to be loaded very very fast, you can also choose for a LOW lod object + a normal object.

object createObject ( int modelid, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] ) 

Posted
This helps a little:
  
    for i, o in pairs (getElementsByType ("object")) do  
        engineSetModelLODDistance ( getElementModel(o), 300 ) 
    end 

Where should I put that codes?

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