Sl1mShady Posted April 25, 2013 Share Posted April 25, 2013 Hi, I've been facing this problem since long time ago every time I placed too many objects. My map editor draw distance becomes low after I placed too many objects. Is there any way to fix it? Link to comment
Waileer Posted April 25, 2013 Share Posted April 25, 2013 First, it can be your settings (draw distance settings) or, I have same problem, it's MTA bug or something, I have draw distance on 100% but still when putting many objects, it draw after while. Link to comment
Sl1mShady Posted April 25, 2013 Author Share Posted April 25, 2013 I have draw distance on 100% but still when putting many objects, it draw after while. Same here. If it's a bug, I hope it will be fixed on the next version(or whatever you call it here). Link to comment
Moderators IIYAMA Posted April 25, 2013 Moderators Share Posted April 25, 2013 This helps a little: for i, o in pairs (getElementsByType ("object")) do engineSetModelLODDistance ( getElementModel(o), 300 ) end If you want a specific object to be loaded very very fast, you can also choose for a LOW lod object + a normal object. object createObject ( int modelid, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] ) Link to comment
Sl1mShady Posted April 25, 2013 Author Share Posted April 25, 2013 This helps a little: for i, o in pairs (getElementsByType ("object")) do engineSetModelLODDistance ( getElementModel(o), 300 ) end Where should I put that codes? Link to comment
Moderators IIYAMA Posted April 25, 2013 Moderators Share Posted April 25, 2013 in a .lua file. (client side) Link to comment
Sl1mShady Posted April 26, 2013 Author Share Posted April 26, 2013 in a .lua file. (client side) mmm.. where is it? Link to comment
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