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guieditor apply


TheBite

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Posted
output from the gui editor list but this will change script variables and the script will crash !

I have the output code:

GUIEditor = { 
    checkbox = {}, 
    button = {}, 
    label = {}, 
    window = {}, 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(10, 150, 280, 372, "Black and White (user) panel", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.label[1] = guiCreateLabel(10, 25, 96, 20, "Local player", false, GUIEditor.window[1]) 
        GUIEditor.button[1] = guiCreateButton(10, 50, 40, 20, "Kill", false, GUIEditor.window[1]) 
        GUIEditor.button[2] = guiCreateButton(55, 50, 40, 20, "Skin", false, GUIEditor.window[1]) 
        GUIEditor.button[3] = guiCreateButton(100, 50, 40, 20, "Anim", false, GUIEditor.window[1]) 
        GUIEditor.button[4] = guiCreateButton(145, 50, 56, 20, "Weapon", false, GUIEditor.window[1]) 
        GUIEditor.button[5] = guiCreateButton(206, 50, 64, 20, "Clothes", false, GUIEditor.window[1]) 
        GUIEditor.button[7] = guiCreateButton(10, 74, 40, 20, "Warp", false, GUIEditor.window[1]) 
        GUIEditor.button[8] = guiCreateButton(54, 74, 48, 20, "Stats", false, GUIEditor.window[1]) 
        GUIEditor.button[9] = guiCreateButton(106, 74, 80, 20, "Bookmarks", false, GUIEditor.window[1]) 
        GUIEditor.checkbox[1] = guiCreateCheckBox(10, 100, 68, 20, "Jetpack", false, false, GUIEditor.window[1]) 
        GUIEditor.checkbox[2] = guiCreateCheckBox(83, 100, 116, 20, "Fall off bike", false, false, GUIEditor.window[1]) 
        GUIEditor.label[2] = guiCreateLabel(10, 125, 32, 20, "Pos:", false, GUIEditor.window[1]) 
        GUIEditor.label[3] = guiCreateLabel(47, 125, 45, 20, "2485", false, GUIEditor.window[1]) 
        GUIEditor.label[4] = guiCreateLabel(97, 125, 45, 20, "-1666", false, GUIEditor.window[1]) 
        GUIEditor.label[5] = guiCreateLabel(147, 125, 45, 20, "13", false, GUIEditor.window[1]) 
        GUIEditor.button[10] = guiCreateButton(197, 125, 32, 20, "Map", false, GUIEditor.window[1]) 
        GUIEditor.button[11] = guiCreateButton(234, 125, 32, 20, "Int", false, GUIEditor.window[1]) 
        GUIEditor.label[6] = guiCreateLabel(10, 171, 64, 20, "Vehicles", false, GUIEditor.window[1]) 
        GUIEditor.label[7] = guiCreateLabel(10, 196, 64, 20, "Current:", false, GUIEditor.window[1]) 
        GUIEditor.label[8] = guiCreateLabel(79, 196, 80, 20, "Infernus", false, GUIEditor.window[1]) 
        GUIEditor.button[12] = guiCreateButton(10, 221, 56, 20, "Create", false, GUIEditor.window[1]) 
        GUIEditor.button[13] = guiCreateButton(71, 221, 56, 20, "Repair", false, GUIEditor.window[1]) 
        GUIEditor.button[14] = guiCreateButton(132, 221, 40, 20, "Flip", false, GUIEditor.window[1]) 
        GUIEditor.button[15] = guiCreateButton(177, 221, 72, 20, "Upgrades", false, GUIEditor.window[1]) 
        GUIEditor.button[16] = guiCreateButton(10, 246, 48, 20, "Color", false, GUIEditor.window[1]) 
        GUIEditor.button[17] = guiCreateButton(63, 246, 72, 20, "Paintjob", false, GUIEditor.window[1]) 
        GUIEditor.checkbox[3] = guiCreateCheckBox(10, 271, 84, 20, "Lights on", false, false, GUIEditor.window[1]) 
        GUIEditor.checkbox[4] = guiCreateCheckBox(99, 271, 92, 20, "Lights off", false, false, GUIEditor.window[1])     
    end 
) 
  

But where I can isert this?

Posted

Modifying the freeroam isn't that easy, since is scripted on a different way.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

They obviously got knowledge on how the freeroam script works.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

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