WolfPire Posted April 22, 2013 Share Posted April 22, 2013 So it's been 2 days since i started this little proyect... and well i've been trying to center my code in order to make it available for all resoltuions... I tried EVERYTHING.. Everyway i saw, but nothing works.... This is just another newbie problem that can be solved easily, but resolutions, that doesn't go with me :T I'd like a hand on here guys! Thanks in advance >~< - WolfPire function drawLinesAcrossScreen() if getPedOccupiedVehicle(localPlayer) then if getElementModel(getPedOccupiedVehicle(localPlayer)) == 520 then ---Script--- local sx, sy = guiGetScreenSize() sx = sx / 1.10 sy = sy / 1.10 local maxHeight = 800 --speed-- speedx, speedy, speedz = getElementVelocity ( getPedOccupiedVehicle(localPlayer) ) actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5) --mps = actualspeed * 50 kmh = actualspeed * 180 --mph = actualspeed * 111.847 --/speed-- --altitude-- local px, py, pz = getElementPosition(getPedOccupiedVehicle(localPlayer)) if not alarm then if pz > maxHeight then alarm = playSound("sounds/alarm.mp3", true) lineColor = tocolor(255, 0, 0) boxColor = tocolor(0,0,255) setSoundVolume(alarm, 0.3) setTimer(function() stopSound(alarm) alarm = nil end, 1100, 1) else stopSound(alarm) alarm = nil lineColor = tocolor(0, 255, 0) boxColor = tocolor(0,255,0) end end local sty = sy - 120 local sly = sy - 108 local ssly = sy - 120 dxDrawText ( ">", sx - 215, sty - 330 * (pz/maxHeight), sx - 215, sy - 100, lineColor, 1.5, "default", "left", "top") -- ALT Raising Arrow dxDrawLine ( sx - 202.5, sy - 100, sx - 202.5, sly - 330 * (pz/maxHeight), lineColor ) -- ALT Raising Line dxDrawText ( "<", sx - 597.5, ssly - 330 * (kmh/270), sx - 215, sy - 100, lineColor, 1.5, "default", "left", "top") -- SPD Raising Arrow dxDrawLine ( sx - 596.5, sy - 100, sx - 596.5, sly - 330 * (kmh/270), lineColor ) -- SPD Raising Line --/altitude-- --hs-- if getElementData(localPlayer, "hydra.mode") == 3 then if getElementData(localPlayer, "hydra.lock") == true then local tvehicle = tuFindNearestElement(getPedOccupiedVehicle(localPlayer), "vehicle", 400) circleColor = tocolor(255, 255, 0) drawCircle( sx/1.835, sy/1.85, 15, circleColor ) -- Circle if tvehicle and getElementHealth(tvehicle) > 0 then if lockon == false then local px, py, pz = getElementPosition(getPedOccupiedVehicle(localPlayer)) local tx, ty, tz = getElementPosition(tvehicle) if( isLineOfSightClear(px, py, pz, tx, ty, tz, true, false, false, false )) then local tsx, tsy = getScreenFromWorldPosition ( tx, ty, tz ) drawCircle( tsx, tsy, 15, circleColor ) -- Circle if not timerlock then timerLock = setTimer(function() setElementData(localPlayer, "hydra.target", tvehicle) lockon = true end, 3000, 1) setTimer(function() timerLock = false end, 3000, 1) else timerLock = nil timerLock = setTimer(function() setElementData(localPlayer, "hydra.target", tvehicle) lockon = true end, 3000, 1) setTimer(function() timerLock = false end, 3000, 1) end end else local tx, ty, tz = getElementPosition(tvehicle) local tsx, tsy = getScreenFromWorldPosition ( tx, ty, tz ) circleColor = tocolor(255, 0, 0) drawCircle( tsx, tsy, 15, circleColor ) -- Circle drawCircle( tsx, tsy, 15, circleColor ) -- Circle if not lockons then lockons = playSound("sounds/lockon.wav", false) setSoundVolume(lockons, 0.1) end end end else setElementData(localPlayer, "hydra.target", nil) setElementData(localPlayer, "hydra.lock", false) lockon = false stopSound(lockons) lockons = false circleColor = tocolor(0, 255, 0) drawCircle( sx/1.835, sy/1.85, 15, circleColor ) -- Circle setElementData(localPlayer, "hydra.lock", false) end end --/hs-- --solo-- if getElementData(localPlayer, "hydra.mode") == 1 then circleColor = tocolor(0, 255, 0) drawCircle( sx/1.835, sy/1.85, 20, circleColor ) -- Circle end --/solo-- --bomb-- if getElementData(localPlayer, "hydra.mode") == 2 then if myScreenSource then local matrix = getElementMatrix(getPedOccupiedVehicle(localPlayer)) local px, py, pz = getElementPosition(getPedOccupiedVehicle(localPlayer)) local offX1 = 0 * matrix[1][1] + 0 * matrix[2][1] + 2 * matrix[3][1] + 1 * matrix[4][1] local offY1 = 0 * matrix[1][2] + 0 * matrix[2][2] + 2 * matrix[3][2] + 1 * matrix[4][2] local offZ1 = 0 * matrix[1][3] + 0 * matrix[2][3] + 2 * matrix[3][3] + 1 * matrix[4][3] local offX = 0 * matrix[1][1] - 3 * matrix[2][1] + 2 * matrix[3][1] + 1 * matrix[4][1] local offY = 0 * matrix[1][2] - 3 * matrix[2][2] + 2 * matrix[3][2] + 1 * matrix[4][2] local offZ = 0 * matrix[1][3] - 3 * matrix[2][3] + 2 * matrix[3][3] + 1 * matrix[4][3] local slx, sly = getScreenFromWorldPosition( px, py + 5, pz) drawCircle( slx, sly, 20, circleColor ) -- Circle --setCameraMatrix(offX1,offY1,offZ1,offX,offY,offZ,0,0) end end --/bomb-- ---/Script--- ---HUD--- dxDrawLine(sx - 200, sy - 100, sx - 200, sy - 500, lineColor) -- Main Line (Right) dxDrawLine(sx - 600, sy - 100, sx - 600, sy - 500, lineColor) -- Main Line (Left) dxDrawLine(sx - 200, sy - 500, sx - 215, sy - 500, lineColor) -- Little Line 1 (Right) dxDrawLine(sx - 200, sy - 100, sx - 215, sy - 100, lineColor) -- Little Line 2 (Right) dxDrawLine(sx - 600, sy - 500, sx - 585, sy - 500, lineColor) -- Little Line 1 (Left) dxDrawLine(sx - 600, sy - 100, sx - 585, sy - 100, lineColor) -- Little Line 2 (Left) dxDrawImage(sx - 195, sy - 300, 128, 32, "hudimgs/box.png", 0, 0, 0, boxColor) -- Box (Altitude) dxDrawImage(sx - 605, sy - 268 , - 128, - 32, "hudimgs/box.png", 0, 0, 0, boxColor) -- Box (Speed) dxDrawText ( "ALT", sx - 160, sy - 325, sx, sy, lineColor, 1.5, "default", "left", "top") -- ALT Label dxDrawText ( math.floor(pz), sx - 100, sy - 297.5, sx - 70, sy, lineColor, 2, "default", "right", "top") -- ALT Def Label dxDrawText ( "SPD", sx - 680, sy - 325, sx, sy, lineColor, 1.5, "default", "left", "top") -- SPD Label dxDrawText ( math.floor(kmh), sx - 730, sy - 297.5, sx, sy, lineColor, 2, "default", "left", "top") -- SPD Def Label if soloc then dxDrawText ( "MISSILES..."..soloc, sx - 180, sy - 80, sx, sy, lineColor, 1.5, "default", "left", "top") -- Missiles Label end if bombc then dxDrawText ( "BOMBS..."..bombc, sx - 180, sy - 60, sx, sy, lineColor, 1.5, "default", "left", "top") -- Missiles Label end if hsc then dxDrawText ( "HS-MISSILES..."..hsc, sx - 180, sy - 40, sx, sy, lineColor, 1.5, "default", "left", "top") -- Missiles Label end --cam type-- if getElementData(localPlayer, "hydra.cmode") == 1 then dxDrawText ( "LOCK", sx - 280, sy - 525, sx, sy, lineColor, 1, "default", "left", "top") -- LOCK Label (!) dxDrawText ( "FREE", sx - 560, sy - 525, sx, sy, lineColor, 1.5, "default", "left", "top") -- FREE Label elseif getElementData(localPlayer, "hydra.cmode") == 2 then dxDrawText ( "LOCK", sx - 280, sy - 525, sx, sy, lineColor, 1.5, "default", "left", "top") -- LOCK Label dxDrawText ( "FREE", sx - 560, sy - 525, sx, sy, lineColor, 1, "default", "left", "top") -- FREE Label (!) end --/cam type-- --missile Type-- if getElementData(localPlayer, "hydra.mode") == 1 then dxDrawText ( "SOLO", sx - 580, sy - 80, sx, sy, lineColor, 1.5, "default", "left", "top") -- SOLO Label (!) dxDrawText ( "BOMB", sx - 420, sy - 80, sx, sy, lineColor, 1, "default", "left", "top") -- BOMB Label dxDrawText ( "HS", sx - 260, sy - 80, sx, sy, lineColor, 1, "default", "left", "top") -- HS Label elseif getElementData(localPlayer, "hydra.mode") == 2 then dxDrawText ( "SOLO", sx - 580, sy - 80, sx, sy, lineColor, 1, "default", "left", "top") -- SOLO Label dxDrawText ( "BOMB", sx - 420, sy - 80, sx, sy, lineColor, 1.5, "default", "left", "top") -- BOMB Label (!) dxDrawText ( "HS", sx - 260, sy - 80, sx, sy, lineColor, 1, "default", "left", "top") -- HS Label elseif getElementData(localPlayer, "hydra.mode") == 3 then dxDrawText ( "SOLO", sx - 580, sy - 80, sx, sy, lineColor, 1, "default", "left", "top") -- SOLO Label dxDrawText ( "BOMB", sx - 420, sy - 80, sx, sy, lineColor, 1, "default", "left", "top") -- BOMB Label dxDrawText ( "HS", sx - 260, sy - 80, sx, sy, lineColor, 1.5, "default", "left", "top") -- HS Label (!) end --/missile Type-- --/HUD-- end end end addEventHandler("onClientRender", root, drawLinesAcrossScreen) Link to comment
OGF Posted April 22, 2013 Share Posted April 22, 2013 Have you tried this function? https://wiki.multitheftauto.com/wiki/CenterWindow Link to comment
WolfPire Posted April 22, 2013 Author Share Posted April 22, 2013 Have you tried this function? https://wiki.multitheftauto.com/wiki/CenterWindow That's for GUI's... I tried to find a way around it but i failed so bad .w. Thanks for the support tho'! >w< Link to comment
OGF Posted April 22, 2013 Share Posted April 22, 2013 Yeah, working with DX functions is a pain in the ass. But even with DX the code for the link I gave you is similar to centering it, except with out guiGetSize of course. Link to comment
WolfPire Posted April 22, 2013 Author Share Posted April 22, 2013 Yeah, working with DX functions is a pain in the ass. But even with DX the code for the link I gave you is similar to centering it, except with out guiGetSize of course. Can i use it without having to replace the whole code? >w< EDIT: I'm using that to center all this: Link to comment
OGF Posted April 22, 2013 Share Posted April 22, 2013 That looks really good, but that is the annoying thing DX, you have to play around with it to get it where you want. For example, local screenW, screenH = guiGetScreenSize() --That will create a rectangle and put it in the center of the screen regardless of what resolution you are using. right = dxDrawRectangle((screenW - 488) / 2, (screenH - 24 ) , 488, 24, tocolor(0, 0, 0, 205), true) --This makes a rectangle at the very top of the screen but at the center. another = dxDrawRectangle((screenW - 488) / 2, 0, 488, 24, tocolor(0, 0, 0, 205), true) You just have to play around with it until you get it just right. Since you have different positions for all of them you will have to do it manually kind of like I did it above. Link to comment
WolfPire Posted April 22, 2013 Author Share Posted April 22, 2013 That looks really good, but that is the annoying thing DX, you have to play around with it to get it where you want. For example, local screenW, screenH = guiGetScreenSize() --That will create a rectangle and put it in the center of the screen regardless of what resolution you are using. right = dxDrawRectangle((screenW - 488) / 2, (screenH - 24 ) , 488, 24, tocolor(0, 0, 0, 205), true) --This makes a rectangle at the very top of the screen but at the center. another = dxDrawRectangle((screenW - 488) / 2, 0, 488, 24, tocolor(0, 0, 0, 205), true) You just have to play around with it until you get it just right. Since you have different positions for all of them you will have to do it manually kind of like I did it above. Oh, this makes me wanna die c: (literally) Anyways, i'll try it, i'll post whether it worked or not owo Thanks for the support, pal!! Really appreciate it! EDIT: Why is there no "/2" after screenH? owo Link to comment
OGF Posted April 22, 2013 Share Posted April 22, 2013 Dividing the resolution by 2 so it centers it. so the height of (1920/2 = 960) ( 1080 / 2 = 540 ) which would be in the center of the screen. Link to comment
WolfPire Posted April 22, 2013 Author Share Posted April 22, 2013 Dividing the resolution by 2 so it centers it. so the height of (1920/2 = 960) ( 1080 / 2 = 540 ) which would be in the center of the screen. Well i tried this part: dxDrawLine((sx - 200)/2, (sy - 100)/2, (sx - 200)/2, (sy - 500)/2, lineColor) -- Main Line (Right) dxDrawLine((sx - 600)/2, (sy - 100)/2, (sx - 600)/2, (sy - 500)/2, lineColor) -- Main Line (Left) dxDrawLine((sx - 200)/2, (sy - 500)/2, (sx - 215)/2, (sy - 500)/2, lineColor) -- Little Line 1 (Right) dxDrawLine((sx - 200)/2, (sy - 100)/2, (sx - 215)/2, (sy - 100)/2, lineColor) -- Little Line 2 (Right) dxDrawLine((sx - 600)/2, (sy - 500)/2, (sx - 585)/2, (sy - 500)/2, lineColor) -- Little Line 1 (Left) dxDrawLine((sx - 600)/2, (sy - 100)/2, (sx - 585)/2, (sy - 100)/2, lineColor) -- Little Line 2 (Left) dxDrawImage((sx - 195)/2, (sy - 300)/2, 128, 32, "hudimgs/box.png", 0, 0, 0, boxColor) -- Box (Altitude) dxDrawImage((sx - 605)/2, (sy - 268)/2 , - 128, - 32, "hudimgs/box.png", 0, 0, 0, boxColor) -- Box (Speed) However it only made the interface a lot smaller and in the corner >w< Link to comment
OGF Posted April 22, 2013 Share Posted April 22, 2013 Personally I have never used dxDrawLine too much, but That is why for things like this i use guieditor and right click on the lines and use the 'Set Position Code' option and play around from there. Because when you output the code after doing it, you can guarantee it will work on everyone resolution . Link to comment
WolfPire Posted April 22, 2013 Author Share Posted April 22, 2013 Personally I have never used dxDrawLine too much, but That is why for things like this i use guieditor and right click on the lines and use the 'Set Position Code' option and play around from there. Because when you output the code after doing it, you can guarantee it will work on everyone resolution . True that, bro... True that.... Thanks a bunch for the help!!! Anyone else that could lend us a hand in here? This might come useful for future coders with the same problem. Link to comment
denny199 Posted April 22, 2013 Share Posted April 22, 2013 Found something usefull from 50p: https://forum.multitheftauto.com/viewtopic.php?f=91&t=41865&p=423999#p423999 And tips for Centering a dxDrawText: https://wiki.multitheftauto.com/wiki/DxGetFontHeight and https://wiki.multitheftauto.com/wiki/DxGetTextWidth ( with some easy calculations you can get it right ) Here's my old code which I used once for a 3d radio system it might be crappy but it's something: For example my dxDrawText in a rectangle combined with the centerWindow function,dxGetFontHeight and dxGetTextWidth: local screenW,screenH=guiGetScreenSize() local windowW,windowH=400, 60 local x,y = (screenW-windowW)/2, 60 local x2,y2 = (screenW-windowW)/1.5, 40 local x3,y3 = (screenW-windowW)/2.5, 40 function drawStuff() dxDrawRectangle (x2, y2, 400, 60, tocolor(0,0,0,150)) dxDrawText ("right",x2 - (dxGetTextWidth ( "right", 1.02, "pricedown" ) / 2) + 200 , y2 - (dxGetFontHeight(1.02, "pricedown") / 2 ) + 30, 400, 60, tocolor ( 255, 0, 0, 100 ), 1.02, "pricedown" ) dxDrawRectangle (x3, y3, 400, 60, tocolor(0,0,0,150)) dxDrawText ("left?",x3 - (dxGetTextWidth ( "left?", 1.02, "pricedown" ) / 2) + 200 , y3 - (dxGetFontHeight(1.02, "pricedown") / 2 ) + 30, 400, 60, tocolor ( 255, 0, 0, 100 ), 1.02, "pricedown" ) dxDrawRectangle (x, y, 400, 60, tocolor(0,0,0,250)) dxDrawText ("default",x - (dxGetTextWidth ( "default", 1.02, "pricedown" ) / 2) + 200 , y - (dxGetFontHeight(1.02, "pricedown") / 2 ) + 30, 400, 60, tocolor ( 255, 0, 0, 255 ), 1.02, "pricedown" ) end draw = false addCommandHandler ( "radio", function() if ( draw == false ) then addEventHandler("onClientRender", root, drawStuff) draw = true elseif ( draw == true ) then removeEventHandler("onClientRender", root, drawStuff) draw = false end end) --etc. And on the wiki is a very good example of guiGetScreenSize. For example, You have made a text/line in guiEditor and then you have outputted the propertys ( width,size,etc.) ( you are currently playing on 1920x1080xblah) Now you can use those to calculate it. Just like the wiki: Left position value is 684, 684/1920 = 0.356 Top position value is 731, 731/1080 = 0.676 Right position values is 732, 732/1920 = 0.381 Bottom position value is 766, 766/1080 = 0.709 And then local sWidth,sHeight = guiGetScreenSize() dxDrawText("I just copied the text from the wiki with some changes",sWidth*0.356, sHeight*0.676, sWidth*0.381, sHeight*0.709,tocolor(0,255,255,175),1.0,"bankgothic","left","top",false,false,false) ETC. Source: wiki ;p Link to comment
WolfPire Posted April 22, 2013 Author Share Posted April 22, 2013 Found something usefull from 50p:https://forum.multitheftauto.com/viewtopic.php?f=91&t=41865&p=423999#p423999 And tips for Centering a dxDrawText: https://wiki.multitheftauto.com/wiki/DxGetFontHeight and https://wiki.multitheftauto.com/wiki/DxGetTextWidth ( with some easy calculations you can get it right ) Here's my old code which I used once for a 3d radio system it might be crappy but it's something: For example my dxDrawText in a rectangle combined with the centerWindow function,dxGetFontHeight and dxGetTextWidth: local screenW,screenH=guiGetScreenSize() local windowW,windowH=400, 60 local x,y = (screenW-windowW)/2, 60 local x2,y2 = (screenW-windowW)/1.5, 40 local x3,y3 = (screenW-windowW)/2.5, 40 function drawStuff() dxDrawRectangle (x2, y2, 400, 60, tocolor(0,0,0,150)) dxDrawText ("right",x2 - (dxGetTextWidth ( "right", 1.02, "pricedown" ) / 2) + 200 , y2 - (dxGetFontHeight(1.02, "pricedown") / 2 ) + 30, 400, 60, tocolor ( 255, 0, 0, 100 ), 1.02, "pricedown" ) dxDrawRectangle (x3, y3, 400, 60, tocolor(0,0,0,150)) dxDrawText ("left?",x3 - (dxGetTextWidth ( "left?", 1.02, "pricedown" ) / 2) + 200 , y3 - (dxGetFontHeight(1.02, "pricedown") / 2 ) + 30, 400, 60, tocolor ( 255, 0, 0, 100 ), 1.02, "pricedown" ) dxDrawRectangle (x, y, 400, 60, tocolor(0,0,0,250)) dxDrawText ("default",x - (dxGetTextWidth ( "default", 1.02, "pricedown" ) / 2) + 200 , y - (dxGetFontHeight(1.02, "pricedown") / 2 ) + 30, 400, 60, tocolor ( 255, 0, 0, 255 ), 1.02, "pricedown" ) end draw = false addCommandHandler ( "radio", function() if ( draw == false ) then addEventHandler("onClientRender", root, drawStuff) draw = true elseif ( draw == true ) then removeEventHandler("onClientRender", root, drawStuff) draw = false end end) --etc. And on the wiki is a very good example of guiGetScreenSize. For example, You have made a text/line in guiEditor and then you have outputted the propertys ( width,size,etc.) ( you are currently playing on 1920x1080xblah) Now you can use those to calculate it. Just like the wiki: Left position value is 684, 684/1920 = 0.356 Top position value is 731, 731/1080 = 0.676 Right position values is 732, 732/1920 = 0.381 Bottom position value is 766, 766/1080 = 0.709 And then local sWidth,sHeight = guiGetScreenSize() dxDrawText("I just copied the text from the wiki with some changes",sWidth*0.356, sHeight*0.676, sWidth*0.381, sHeight*0.709,tocolor(0,255,255,175),1.0,"bankgothic","left","top",false,false,false) ETC. Source: wiki ;p Hi there, danny! Thanks for the response, mate! I actually do know how to center a GUI without any problem, but this DX in specific where i have to center lines, texts and images it's quite different, so i would have to re-do the whole interface then in order to center it i guess? And thanks as well for the explanations, it was clear for me, but there were some details i didn't know about, so thanks for the info. EDIT: The only way i didn't want to try was diving directly from resolution... Thing that seems likely that i'll do... So if i get this to work, then this case will be closed and i'll be posting solution as fast as i get it done. Link to comment
denny199 Posted April 22, 2013 Share Posted April 22, 2013 You should get a "VMware Player", you can install it on your pc and then create a virtual server and then play mta on that virtual server on a another resolution. You should google arround a bit for "VMware Player". It really helps out sometimes. Like when creating resolution, you startup your own mta, and then start the virtual server with VMware player, start the mta on that virtual computer, join your local server, and start the script and voila You are free to ask me more question's about converting the line's and text's for everyone's resolution. Edit: you can convert the usefull function "centerWindow" very easy: --The normal version function centerWindow(center_window) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(center_window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(center_window,x,y,false) end --converted a bit for dxDrawing. -- since there isn't a 'element' for dxDrawing you need to remove the function and se the 'x' and the 'y' local screenW,screenH=guiGetScreenSize() --it's stil the same. local windowW,windowH=500,500 --see down why. -- You need to put here your variables ( like the width and height ) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 -- this will center the rectangle preciese like the default function --and then you can use this: addEventHandler("onClientRender", root, function () dxDrawRectangle ( x, y, 500, 500, tocolor ( 0, 0, 0, 150 ) ) -- for example a rectangle. end) IDK for lines, because I never worked with lines drawing ( only 3d lines lawl ). You should play arround with it. Kindly regards, Danny Link to comment
WolfPire Posted April 22, 2013 Author Share Posted April 22, 2013 You should get a "VMware Player", you can install it on your pc and then create a virtual server and then play mta on that virtual server on a another resolution. You should google arround a bit for "VMware Player". It really helps out sometimes.Like when creating resolution, you startup your own mta, and then start the virtual server with VMware player, start the mta on that virtual computer, join your local server, and start the script and voila You are free to ask me more question's about converting the line's and text's for everyone's resolution. Edit: you can convert the usefull function "centerWindow" very easy: --The normal version function centerWindow(center_window) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(center_window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(center_window,x,y,false) end --converted a bit for dxDrawing. -- since there isn't a 'element' for dxDrawing you need to remove the function and se the 'x' and the 'y' local screenW,screenH=guiGetScreenSize() --it's stil the same. local windowW,windowH=500,500 --see down why. -- You need to put here your variables ( like the width and height ) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 -- this will center the rectangle preciese like the default function --and then you can use this: addEventHandler("onClientRender", root, function () dxDrawRectangle ( x, y, 500, 500, tocolor ( 0, 0, 0, 150 ) ) -- for example a rectangle. end) IDK for lines, because I never worked with lines drawing ( only 3d lines lawl ). You should play arround with it. Kindly regards, Danny Already solving it... And found a solution to fit it on all resolutions. dxDrawLine(sx/1.33, sy/1.2, sx/1.33, sy/6, lineColor) -- Main Line (Right) dxDrawLine(sx/4.01, sy/1.2, sx/4.01, sy/6, lineColor) -- Main Line (Left) dxDrawLine(sx/1.33, sy/6, sx/1.36, sy/6, lineColor) -- Little Line 1 (Right) dxDrawLine(sx/1.33, sy/1.2, sx/1.36, sy/1.2, lineColor) -- Little Line 2 (Right) dxDrawLine(sx/4.01, sy/6, sx/3.75, sy/6, lineColor) -- Little Line 1 (Left) dxDrawLine(sx/4.01, sy/1.2, sx/3.75, sy/1.2, lineColor) -- Little Line 2 (Left) It works if you set it's position by dividing the screen size... I will have to replace all positions and re-do it again. But at least i learned from this big hit. Thanks for all the help tho' guys!! Really happy to get support for this =) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now