illestiraqi Posted April 20, 2013 Share Posted April 20, 2013 Need help changing this to have it restricted to Police team please help me: Client: local screenWidth, screenHeight = guiGetScreenSize() local marker function createVehicleChooserGUI() if (isElement(wndVehicle)) then if (guiGetVisible(wndVehicle)) then return end end windowWidth, windowHeight = 321, 338 windowX, windowY = (screenWidth / 2) - (windowWidth / 2), (screenHeight / 2) - (windowHeight / 2) wndVehicle = guiCreateWindow(windowX, windowY, windowWidth, windowHeight, "Select Vehicle",false) guiSetAlpha(wndVehicle, 1) gridVehicle = guiCreateGridList(9,23,303,249,false,wndVehicle) vehicleColumn = guiGridListAddColumn(gridVehicle,"Vehicle",0.-- s8) --> vehicleSpawn = guiCreateButton(9,282,96,37,"Select",false,wndVehicle) vehicleClose = guiCreateButton(216,282,96,37,"Exit",false,wndVehicle) addEventHandler("onClientGUIClick", vehicleSpawn, onPlayerSelectVehicle) addEventHandler("onClientGUIClick", vehicleClose, onPlayerExitVehicleGUI) end function showVehicleGUI(vehicles, mkr) marker = mkr createVehicleChooserGUI() showCursor(true) guiGridListClear(gridVehicle) for index, vehicles in ipairs(vehicles) do vehicleRow = guiGridListAddRow(gridVehicle) guiGridListSetItemText(gridVehicle, vehicleRow, vehicleColumn, getVehicleNameFromModel(vehicles), false, true) end end addEvent("jobvehicles.showVehicleGUI", true) addEventHandler("jobvehicles.showVehicleGUI", root, showVehicleGUI) function onPlayerExitVehicleGUI(button, state) if (button ~= "left" or state ~= "up") then return end guiSetVisible(wndVehicle, false) showCursor(false) end function onPlayerSelectVehicle(button, state) if (button ~= "left" or state ~= "up") then return end if (guiGridListGetSelectedItem(gridVehicle) == -1) then return end local vrow = guiGridListGetSelectedItem(gridVehicle) local vname = guiGridListGetItemText(gridVehicle, vrow, vehicleColumn) local vid = getVehicleModelFromName(vname) guiSetVisible(wndVehicle, false) showCursor(false) triggerServerEvent("jobvehicles.onPlayerSpawnVehicle", localPlayer, vid, marker) end Server: local vehicle = {} function isVehicleSpawned(vehicle) return getElementData(vehicle, "jobvehicle") end function doesPlayerHaveVehicleSpawned(player) if (isElement(vehicle[player])) then return true else return false end end function destroyVehicle(vehicle, player) if (isElement(vehicle[player])) then destroyElement(vehicle[player]) end end function createTheJobVehicles() for index, table in ipairs(vehicles) do marker = createMarker(table.x, table.y, table.z, "cylinder", 2, table.r, table.g, table.b) setElementData(marker, "vehiclemarker-data", { table.Roles, table.vehicles, { table.x, table.y, table.z, table.rotation }, { table.vehR, table.vehG, table.vehB } }, false) addEventHandler("onMarkerHit", marker, onPlayerVehicleMarkerHit) end end addEventHandler("onResourceStart", resourceRoot, createTheJobVehicles) function onPlayerVehicleMarkerHit(player) local data = getElementData(source, "vehiclemarker-data") if (getElementType(player) == "player") then if (getElementData(player, dataToFindPlayersJob) == data [ 1 ] or data [ 1 ] == "ALL") then if (isPedInVehicle(player)) then return end triggerClientEvent(player, "jobvehicles.showVehicleGUI", root, data [ 2 ], source ) end end end function onPlayerSpawnVehicle(vid, marker) if (isElement(vehicle[client])) then destroyElement(vehicle[client]) end local data = getElementData ( marker, "vehiclemarker-data" ) local x, y, z, rot = unpack ( data [ 3 ] ) local r, g, b = unpack ( data [ 4 ] ) vehicle[client] = createVehicle(vid, x, y, z, 0, 0, rot) setElementData(vehicle[client], "jobvehicle", true) warpPedIntoVehicle(client, vehicle[client]) outputDebugString(getPlayerName(client).. " has spawned a '"..getVehicleNameFromModel(vid)) outputServerLog(getPlayerName(client).. " has spawned a '"..getVehicleNameFromModel(vid).."'") if (r and g and b) then setVehicleColor(vehicle[client], r, g, b) end end addEvent("jobvehicles.onPlayerSpawnVehicle", true) addEventHandler("jobvehicles.onPlayerSpawnVehicle", root, onPlayerSpawnVehicle) function destroyPlayerVehicle() if (isElement(vehicle[source])) then destroyElement(vehicle[source]) end end addEventHandler("onPlayerWasted", root, destroyPlayerVehicle) addEventHandler("onPlayerLogout", root, destroyPlayerVehicle) addEventHandler("onPlayerQuit", root, destroyPlayerVehicle) function destroyMyOwnVehicle(player) if (isElement(vehicle[player])) then outputChatBox("You have succesfully destroyed your "..getVehicleNameFromModel(getElementModel(vehicle[player])).."!", player, 0, 255, 10) destroyElement(vehicle[player]) elseif (not isElement(vehicle[player])) then outputChatBox("You currently do not have a job vehicle spawned to destroy!", player, 250, 0, 0) end end addCommandHandler("djv", destroyMyOwnVehicle) function destroyVehicleOnExplode() if (getElementData(source, "jobvehicle")) then destroyElement(source) end end addEventHandler("onVehicleExplode", root, destroyVehicleOnExplode) function onAdminDestroyJobVehicle(admin, cmd, target) local accountname = getAccountName(getPlayerAccount(admin)) if (hasObjectPermissionTo("user."..accountname, "function.kickPlayer") and target) then local player = getPlayerFromName(target) if (isElement(vehicle[player]) and player) then outputChatBox("You have destroyed "..getPlayerName(player).."' s "..getVehicleNameFromModel(getElementModel(vehicle[player])).." (jobvehicle)", admin, 0, 255, 10) outputChatBox(getPlayerName(admin).." has destroyed your "..getVehicleNameFromModel(getElementModel(vehicle[player])).." (jobvehicle)", player, 255, 10, 0) destroyElement(vehicle[player]) elseif (not isElement(vehicle[player]) and player) then outputChatBox(getPlayerName(player).. " does not currently have any job vehicle spawned.", admin, 255, 10, 0) else outputChatBox("The player do not exist!", admin, 250, 0, 0) end end end addCommandHandler("dv", onAdminDestroyJobVehicle) Link to comment
Castillo Posted April 21, 2013 Share Posted April 21, 2013 Use: getPlayerTeam getTeamName instead of getElementData. Link to comment
illestiraqi Posted April 21, 2013 Author Share Posted April 21, 2013 Use: getPlayerTeam getTeamName instead of getElementData. I can't me and my cousin tried using different kinds of Team stuff and never worked thats why Im posting this here. Link to comment
Castillo Posted April 21, 2013 Share Posted April 21, 2013 Why don't you post what you tried? Link to comment
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