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Need help changing this to have it restricted to Police team please help me:

Client:

local screenWidth, screenHeight = guiGetScreenSize() 
local marker 
  
function createVehicleChooserGUI() 
    if (isElement(wndVehicle)) then 
        if (guiGetVisible(wndVehicle)) then return end 
    end 
    windowWidth, windowHeight = 321, 338 
    windowX, windowY = (screenWidth / 2) - (windowWidth / 2), (screenHeight / 2) - (windowHeight / 2) 
    wndVehicle = guiCreateWindow(windowX, windowY, windowWidth, windowHeight, "Select Vehicle",false) 
    guiSetAlpha(wndVehicle, 1) 
    gridVehicle = guiCreateGridList(9,23,303,249,false,wndVehicle) 
    vehicleColumn = guiGridListAddColumn(gridVehicle,"Vehicle",0.-- s8) -->
    vehicleSpawn = guiCreateButton(9,282,96,37,"Select",false,wndVehicle) 
    vehicleClose = guiCreateButton(216,282,96,37,"Exit",false,wndVehicle) 
    addEventHandler("onClientGUIClick", vehicleSpawn, onPlayerSelectVehicle) 
    addEventHandler("onClientGUIClick", vehicleClose, onPlayerExitVehicleGUI) 
end 
  
function showVehicleGUI(vehicles, mkr) 
    marker = mkr 
    createVehicleChooserGUI() 
    showCursor(true) 
    guiGridListClear(gridVehicle) 
    for index, vehicles in ipairs(vehicles) do 
        vehicleRow = guiGridListAddRow(gridVehicle) 
        guiGridListSetItemText(gridVehicle, vehicleRow, vehicleColumn, getVehicleNameFromModel(vehicles), false, true) 
    end 
end 
addEvent("jobvehicles.showVehicleGUI", true) 
addEventHandler("jobvehicles.showVehicleGUI", root, showVehicleGUI) 
  
function onPlayerExitVehicleGUI(button, state) 
    if (button ~= "left" or state ~= "up") then return end 
    guiSetVisible(wndVehicle, false) 
    showCursor(false) 
end 
  
function onPlayerSelectVehicle(button, state) 
    if (button ~= "left" or state ~= "up") then return end 
    if (guiGridListGetSelectedItem(gridVehicle) == -1) then return end 
    local vrow = guiGridListGetSelectedItem(gridVehicle) 
    local vname = guiGridListGetItemText(gridVehicle, vrow, vehicleColumn) 
    local vid = getVehicleModelFromName(vname) 
    guiSetVisible(wndVehicle, false) 
    showCursor(false) 
    triggerServerEvent("jobvehicles.onPlayerSpawnVehicle", localPlayer, vid, marker) 
end 

Server:

local vehicle = {} 
  
function isVehicleSpawned(vehicle) 
    return getElementData(vehicle, "jobvehicle") 
end 
  
function doesPlayerHaveVehicleSpawned(player) 
    if (isElement(vehicle[player])) then 
        return true 
    else 
        return false 
    end 
end 
  
function destroyVehicle(vehicle, player) 
    if (isElement(vehicle[player])) then 
        destroyElement(vehicle[player]) 
    end 
end 
  
function createTheJobVehicles() 
    for index, table in ipairs(vehicles) do 
        marker = createMarker(table.x, table.y, table.z, "cylinder", 2, table.r, table.g, table.b) 
        setElementData(marker, "vehiclemarker-data", { table.Roles, table.vehicles, { table.x, table.y, table.z, table.rotation }, { table.vehR, table.vehG, table.vehB } }, false) 
        addEventHandler("onMarkerHit", marker, onPlayerVehicleMarkerHit) 
    end 
end 
addEventHandler("onResourceStart", resourceRoot, createTheJobVehicles) 
  
function onPlayerVehicleMarkerHit(player) 
    local data = getElementData(source, "vehiclemarker-data") 
    if (getElementType(player) == "player") then 
        if (getElementData(player, dataToFindPlayersJob) == data [ 1 ] or data [ 1 ] == "ALL") then 
            if (isPedInVehicle(player)) then return end 
            triggerClientEvent(player, "jobvehicles.showVehicleGUI", root, data [ 2 ], source ) 
        end 
    end 
end 
  
  
function onPlayerSpawnVehicle(vid, marker) 
    if (isElement(vehicle[client])) then 
        destroyElement(vehicle[client]) 
    end 
    local data = getElementData ( marker, "vehiclemarker-data" ) 
    local x, y, z, rot = unpack ( data [ 3 ] ) 
    local r, g, b = unpack ( data [ 4 ] ) 
    vehicle[client] = createVehicle(vid, x, y, z, 0, 0, rot) 
    setElementData(vehicle[client], "jobvehicle", true) 
    warpPedIntoVehicle(client, vehicle[client]) 
    outputDebugString(getPlayerName(client).. " has spawned a '"..getVehicleNameFromModel(vid)) 
    outputServerLog(getPlayerName(client).. " has spawned a '"..getVehicleNameFromModel(vid).."'") 
    if (r and g and b) then 
        setVehicleColor(vehicle[client], r, g, b) 
    end 
end 
addEvent("jobvehicles.onPlayerSpawnVehicle", true) 
addEventHandler("jobvehicles.onPlayerSpawnVehicle", root, onPlayerSpawnVehicle) 
  
function destroyPlayerVehicle() 
    if (isElement(vehicle[source])) then 
        destroyElement(vehicle[source]) 
    end 
end 
addEventHandler("onPlayerWasted", root, destroyPlayerVehicle) 
addEventHandler("onPlayerLogout", root, destroyPlayerVehicle) 
addEventHandler("onPlayerQuit", root, destroyPlayerVehicle) 
  
function destroyMyOwnVehicle(player) 
    if (isElement(vehicle[player])) then 
        outputChatBox("You have succesfully destroyed your "..getVehicleNameFromModel(getElementModel(vehicle[player])).."!", player, 0, 255, 10) 
        destroyElement(vehicle[player]) 
    elseif (not isElement(vehicle[player])) then 
        outputChatBox("You currently do not have a job vehicle spawned to destroy!", player, 250, 0, 0) 
    end 
end 
addCommandHandler("djv", destroyMyOwnVehicle) 
  
  
function destroyVehicleOnExplode() 
    if (getElementData(source, "jobvehicle")) then 
        destroyElement(source) 
    end 
end 
addEventHandler("onVehicleExplode", root, destroyVehicleOnExplode) 
  
function onAdminDestroyJobVehicle(admin, cmd, target) 
    local accountname = getAccountName(getPlayerAccount(admin)) 
    if (hasObjectPermissionTo("user."..accountname, "function.kickPlayer") and target) then 
        local player = getPlayerFromName(target) 
        if (isElement(vehicle[player]) and player) then 
            outputChatBox("You have destroyed "..getPlayerName(player).."' s "..getVehicleNameFromModel(getElementModel(vehicle[player])).." (jobvehicle)", admin, 0, 255, 10) 
            outputChatBox(getPlayerName(admin).." has destroyed your "..getVehicleNameFromModel(getElementModel(vehicle[player])).." (jobvehicle)", player, 255, 10, 0) 
            destroyElement(vehicle[player]) 
        elseif (not isElement(vehicle[player]) and player) then 
            outputChatBox(getPlayerName(player).. " does not currently have any job vehicle spawned.", admin, 255, 10, 0) 
        else 
            outputChatBox("The player do not exist!", admin, 250, 0, 0) 
        end 
    end 
end 
addCommandHandler("dv", onAdminDestroyJobVehicle) 

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