Soldier666 Posted April 12, 2013 Share Posted April 12, 2013 Hello again, sorry If I am bothering ya'all with such an stupid questions but as you answered real quick and helped me, I ask myself, why not to ask more. ( To learn faster and to save my time ) So, in my script I've some images that to show in game, they are in .png and quite small. ( around 30x30 px ) The thing is, IG they are totally bad quality but when I look at them not in game, they're just perfect.. Also when I change resolution IG from 1080 to 720, they are high quality. Is there a posibility to make them HQ in highest resolution? Thanks Link to comment
Puma Posted April 12, 2013 Share Posted April 12, 2013 All textures and images you use must have a size that is a power of two. 4x4, 8x8, 64x64, 1024x1024 or combinations like 128x1024, 64x256 et cetera. Only then will images appear sharp. In your case, I would make the image 32x32. You don't need to enlarge the image itself, just put the original image with its original size in a new image that is 32x32 and use dxDrawImageSection to only draw the 30x30 part of the image. Link to comment
Soldier666 Posted April 12, 2013 Author Share Posted April 12, 2013 All textures and images you use must have a size that is a power of two. 4x4, 8x8, 64x64, 1024x1024 or combinations like 128x1024, 64x256 et cetera. Only then will images appear sharp. In your case, I would make the image 32x32. You don't need to enlarge the image itself, just put the original image with its original size in a new image that is 32x32 and use dxDrawImageSection to only draw the 30x30 part of the image. Ah, what would I do without u all. THANK YOU, WORKED. Link to comment
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