Soldier666 Posted April 12, 2013 Posted April 12, 2013 Hello again, sorry If I am bothering ya'all with such an stupid questions but as you answered real quick and helped me, I ask myself, why not to ask more. ( To learn faster and to save my time ) So, in my script I've some images that to show in game, they are in .png and quite small. ( around 30x30 px ) The thing is, IG they are totally bad quality but when I look at them not in game, they're just perfect.. Also when I change resolution IG from 1080 to 720, they are high quality. Is there a posibility to make them HQ in highest resolution? Thanks
Puma Posted April 12, 2013 Posted April 12, 2013 All textures and images you use must have a size that is a power of two. 4x4, 8x8, 64x64, 1024x1024 or combinations like 128x1024, 64x256 et cetera. Only then will images appear sharp. In your case, I would make the image 32x32. You don't need to enlarge the image itself, just put the original image with its original size in a new image that is 32x32 and use dxDrawImageSection to only draw the 30x30 part of the image. "The total IQ of the world is a constant. The more people, the more idiots." - Anonymous.
Soldier666 Posted April 12, 2013 Author Posted April 12, 2013 All textures and images you use must have a size that is a power of two. 4x4, 8x8, 64x64, 1024x1024 or combinations like 128x1024, 64x256 et cetera. Only then will images appear sharp. In your case, I would make the image 32x32. You don't need to enlarge the image itself, just put the original image with its original size in a new image that is 32x32 and use dxDrawImageSection to only draw the 30x30 part of the image. Ah, what would I do without u all. THANK YOU, WORKED.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now