Prodax Posted April 11, 2013 Posted April 11, 2013 hy Everibody,please help my script no good. onplayerwasted,money zero. function money (thePlayer) exports.global:takeMoney end addEventHandler("onClientPlayerWasted", money)
iPrestege Posted April 11, 2013 Posted April 11, 2013 function money () -- What u want now here? end addEventHandler("onClientPlayerWasted", money)
PaiN^ Posted April 11, 2013 Posted April 11, 2013 If you want to take the players money when he dies, You should do it server side : function money ( ) setPlayerMoney ( source, 0 ); end addEventHandler ( 'onPlayerWasted', root, money ); If you want anything else, Explain better .. " Keep Thinking Different . " - Steve Jops -------------------- Don't send me PMs asking for help, I Won't reply !
iPrestege Posted April 11, 2013 Posted April 11, 2013 If you want to take the players money when he dies, You should do it server side : function money ( ) setPlayerMoney ( source, 0 ); end addEventHandler ( 'onPlayerWasted', root, money ); If you want anything else, Explain better .. Why? there's function to tkae the money and why u want to set it to 0?? takePlayerMoney ????????
PaiN^ Posted April 11, 2013 Posted April 11, 2013 Why? there's function to tkae the money and why u want to set it to 0?? takePlayerMoney ???????? I know that function, It's the same + hy Everibody,please help my script no good.onplayerwasted,money zero. function money (thePlayer) exports.global:takeMoney end addEventHandler("onClientPlayerWasted", money) That's what i got from him, If he want's anything else Explain better .. " Keep Thinking Different . " - Steve Jops -------------------- Don't send me PMs asking for help, I Won't reply !
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