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Ayudita


0xCiBeR

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Posted

Hola que tal...Hise este pedazito de script para que cuando un jugador muera, si el que lo mata es zombie, diga Zombie (el arma) y el jugador..

Ya hay unos resource dando vuelta que hacen algo parecido pero cuando un player mata a un zombie...Yo quiero que aparezca que el zombie mato al player...

Esto no anda... Plis help? :3

addEventHandler( "onPlayerWasted", getRootElement(), 
function (killer) 
local zombie = "Zombie" 
if (getElementType ( killer ) == "zombie") then 
weapon = getPedWeapon(killer) 
exports.killmessages:outputMessage ( {zombie,{"padding",width=3},{"icon",id=weapon or 0},{"padding",width=3},{"color",r=162,g=2,b=2},"Zombie"},getRootElement(),wr,wg,wb ) 
end 
end) 

DevOps Engineer, Cloud Advocate & Security Engineer(Red Team) | Coffee, Containers & Burp

 
Posted

El tipo de elemento no sera "zombie", sera "ped".

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

No anda dice expected element at argument 1 got "0"

DevOps Engineer, Cloud Advocate & Security Engineer(Red Team) | Coffee, Containers & Burp

 
Posted

Talvez te sirva algo así. Es parte de mi script...

addEventHandler( "onClientPlayerWasted", getLocalPlayer(), 
        function ( attacker ) 
             if (getElementType( attacker ) == "ped") and getTeamName(getPlayerTeam(getLocalPlayer())) ~= "Zombies" then 

------------------------------------------------------------------------------------------

My scripts

http://community.multitheftauto.com/index.php?p=resources&s=details&id=6977

http://community.multitheftauto.com/index.php?p=resources&s=details&id=7740

Posted
No anda dice expected element at argument 1 got "0"

El primer argumento no es el que mato al jugador, sino la municion total.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Listo eso solucionado, ahora el tema es que sale dos veces el killmesage..Una vez como si se suicidara y otra como tiene que ser, indicando que el zombie lo mato..Como hago para que no salga como que me suicide..Aca el script de killmessages Server:

local config = { 
["lines"] = 5, 
["startY"] = 0.35, 
["textHeight"] = 16, 
["iconHeight"] = 20, 
["iconSpacing"] = 4, 
["defaultWeapon"] = 255, 
["fadeTime"] = 5000, 
["startFade"] = 15000, 
["align"] = "right", 
["startX"] = -10 
} 
local default = { 
["lines"] = 5, 
["startY"] = 0.25, 
["textHeight"] = 16, 
["iconHeight"] = 20, 
["iconSpacing"] = 4, 
["defaultWeapon"] = 255, 
["fadeTime"] = 5000, 
["startFade"] = 15000, 
["align"] = "right", 
["startX"] = -10 
} 
  
local vehicleIDs = { [50]=true,[49]=true,[31]=true,[38]=true,[52]=true } 
function KillMessages_onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) 
    ---These are special checks for certain kill types 
    local usedVehicle 
    if killerweapon == 19 and isElement(killer) then --rockets 
        killerweapon = killer and getElementType ( killer ) == "player" and getPedWeapon(killer) 
        if not killerweapon then 
            killerweapon = 51 
        end 
    elseif vehicleIDs[killerweapon] then --heliblades/rammed 
        if ( isElement(killer) and getElementType ( killer ) == "vehicle" ) then 
            usedVehicle = getElementModel ( killer ) 
            killer = getVehicleOccupant ( killer, 0 ) 
        end 
    elseif ( killerweapon == 59 and isElement(killer) ) then 
        if ( getElementType ( killer ) == "player" ) then 
            local vehicle = getPedOccupiedVehicle(killer) 
            if ( vehicle ) then 
                usedVehicle = getElementModel ( vehicle ) 
            end 
        end 
    end 
    --finish this 
    -- Got a killer? Print the normal "* X died" if not 
    if ( killer and isElement(killer) and getElementType ( killer ) == "player" ) then 
        local kr,kg,kb = getPlayerNametagColor  ( killer ) 
        if getPlayerTeam ( killer ) then 
            kr,kg,kb = getTeamColor ( getPlayerTeam ( killer ) ) 
        end 
        -- Suicide? 
        if (source == killer) then 
            if not killerweapon then killerweapon = 255 end 
            local triggered = triggerEvent ( "onPlayerKillMessage", source,false,killerweapon,bodypart ) 
            --outputDebugString ( "Cancelled: "..tostring(triggered) ) 
            if ( triggered ) then 
                eventTriggered ( source,false,killerweapon,bodypart,true,usedVehicle) 
                return 
            end 
        end 
        local triggered = triggerEvent ( "onPlayerKillMessage", source,killer,killerweapon,bodypart ) 
        --outputDebugString ( "Cancelled: "..tostring(triggered) ) 
        if ( triggered ) then 
            eventTriggered ( source,killer,killerweapon,bodypart,false,usedVehicle) 
        end 
    else 
        local triggered = triggerEvent ( "onPlayerKillMessage", getRandomPlayer(),false,killerweapon,bodypart ) 
        --outputDebugString ( "Cancelled: "..tostring(triggered) ) 
        if ( triggered ) then 
            eventTriggered ( source,false,killerweapon,bodypart,false,usedVehicle) 
        end 
    end 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), KillMessages_onPlayerWasted ) 
  
addEvent ( "onPlayerKillMessage" ) 
function eventTriggered ( source,killer,weapon,bodypart,suicide,usedVehicle ) 
    local wr,wg,wb = getPlayerNametagColor  ( source ) 
    if getPlayerTeam ( source ) then 
        wr,wg,wb = getTeamColor ( getPlayerTeam ( source ) ) 
    end 
    local kr,kg,kb = false,false,false 
    if ( killer ) then 
        kr,kg,kb = getPlayerNametagColor    ( killer ) 
        if getPlayerTeam ( killer ) then 
            kr,kg,kb = getTeamColor ( getPlayerTeam ( killer ) ) 
        end 
    end 
    if ( usedVehicle ) then 
        weapon = usedVehicle 
    end 
    outputKillMessage ( source, wr,wg,wb,killer,kr,kg,kb,weapon ) 
    -- 
    local extra = "" 
    if ( usedVehicle ) then 
    extra = " (Vehicle)" 
    end 
    if ( killer ) then 
        if suicide then 
            local weaponName = getWeaponNameFromID ( weapon ) 
            if weaponName then 
                outputConsoleKillMessage ( "* "..getPlayerName(source).." killed himself. ("..weaponName..")" ) 
            else 
                outputConsoleKillMessage ( "* "..getPlayerName(source).." killed himself."..extra ) 
            end 
        else 
            local weaponName = getWeaponNameFromID ( weapon ) 
            if weaponName then 
                outputConsoleKillMessage ( "* "..getPlayerName(killer).." killed "..getPlayerName(source)..". ("..weaponName..")" ) 
            else 
                outputConsoleKillMessage ( "* "..getPlayerName(killer).." killed "..getPlayerName(source).."."..extra ) 
            end 
        end 
    else 
        outputConsoleKillMessage ( "* "..getPlayerName(source).." died."..extra ) 
    end 
    -- 
end 
  
function outputConsoleKillMessage ( text ) 
    outputConsole ( text ) 
end 
  
function outputKillMessage ( killed, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource ) 
    if ( resource ) then resource = getResourceName(resource) end 
    if not isElement(killed) then 
        outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) 
        return false 
    end 
    if not getElementType(killed) == "player" then 
        outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) 
        return false 
    end 
    return triggerClientEvent(getRootElement(),"onClientPlayerKillMessage",killed,killer,weapon,wr,wg,wb,kr,kg,kb,width,resource ) 
end 
  
function outputMessage ( message, visibleTo, r, g, b, font ) 
    if type(message) ~= "string" and type(message) ~= "table" then 
        outputDebugString ( "outputMessage - Bad 'message' argument", 0, 112, 112, 112 )  
        return false  
    end 
    if not isElement(visibleTo) then  
        outputDebugString ( "outputMessage - Bad argument", 0, 112, 112, 112 )  
        return false  
    end 
    --Turn any resources into resource names 
    if type(message) == "table" then 
        for i,part in ipairs(message) do 
            if type(part) == "table" and part[1] == "image" then 
                if part.resource then 
                    message[i].resourceName = getResourceName(part.resource) 
                else 
                    part.resourceName = getResourceName(sourceResource) 
                end 
            end 
        end 
    end 
    return triggerClientEvent ( visibleTo, "doOutputMessage", visibleTo, message, r, g, b, font ) 
end 
  
function setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime ) 
    if ( not startX ) then startX = default.startX end 
    if ( not startY ) then startY = default.startY end 
    if ( not align ) then startY = align.startY end 
    if ( not lines ) then lines = default.lines end 
    if ( not fadeStart ) then fadeStart = default.startFade end 
    if ( not fadeAnimTime ) then fadeAnimTime = default.fadeTime end 
    config.startX = startX 
    config.startY = startY 
    config.align = align 
    config.lines = lines 
    config.startFade = fadeStart 
    config.fadeTime = fadeAnimTime 
    for k,v in ipairs(getElementsByType"player") do 
        triggerClientEvent(v,"doSetKillMessageStyle",v,config.startX,config.startY,config.alignX,config.lines,config.startFade,config.fadeTime) 
    end 
    return true 
end 
  
addEvent ("onClientKillmessagesLoaded",true) 
addEventHandler ( "onClientKillmessagesLoaded", getRootElement(), 
function() 
    triggerClientEvent(source,"doSetKillMessageStyle",source,config.startX,config.startY,config.alignX,config.lines,config.startFade,config.fadeTime) 
end ) 

DevOps Engineer, Cloud Advocate & Security Engineer(Red Team) | Coffee, Containers & Burp

 
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