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help, easy problem


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addEventHandler ( "onPlayerWasted", root, 
    function ( totalAmmo, killer, killerWeapon, bodypart, stealth ) 
        if ( killer ) then 
            local account = getPlayerAccount ( killer ) 
            if ( killer ~= source ) then 
                setAccountData ( account, "Kills", tonumber ( getAccountData ( account, "Kills" ) or 0 ) +1 ) 
                setElementData ( killer, "Kills", tonumber ( getAccountData ( account, "Kills" ) ) ) 
            end 
        end 
        local accountSource = getPlayerAccount ( source ) 
        setAccountData ( accountSource, "deaths", tonumber ( getAccountData ( accountSource, "deaths" ) or 0 ) +1 ) 
        setElementData ( source, "deaths", tonumber ( getAccountData ( accountSource, "deaths" ) ) ) 
    end 
) 
  
addEventHandler("onPlayerLogout", root, 
    function() 
    local account = getPlayerAccount(source) 
    setAccountData(source, "deathss", getElementData(account, "deaths")) 
end 
) 
  
addEventHandler("onPlayerLogin", root, 
    function() 
    local account = getPlayerAccount(source) 
    setElementData(source, "deaths", getAccountData(account, "deaths")) 
end 
) 
  

to close the account, to close the account is the score

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I believe this is from my super bugged MTA:SA code, here you go buddy:

addEventHandler("onPlayerWasted", root, 
    function(totalAmmo, killer, killerWeapon, bodypart, stealth) 
        if killer then 
            if killer ~= source then 
                setElementData(killer, "kills", (getElementData(killer, "kills") or 0) + 1) 
            end 
        end 
        setElementData(source, "deaths", (getElementData(source, "deaths") or 0) + 1) 
    end 
) 
  
addEventHandler("onPlayerLogout", root, 
    function(previousAcc, currentAcc) 
        setAccountData(currentAcc, "deaths", getElementData(source, "deaths") or 0) 
        setAccountData(currentAcc, "kills", getElementData(source, "kills") or 0) 
    end 
) 
  
addEventHandler("onPlayerQuit", root, 
    function() 
        currentAcc = getPlayerAccount(source) 
        setAccountData(currentAcc, "deaths", getElementData(source, "deaths") or 0) 
        setAccountData(currentAcc, "kills", getElementData(source, "kills") or 0) 
    end 
) 
  
addEventHandler("onPlayerLogin", root, 
    function(previousAcc, currentAcc, _autoLogin_) 
        setElementData(source, "deaths", getAccountData(currentAcc, "deaths") or 0) 
        setElementData(source, "kills", getAccountData(currentAcc, "kills") or 0) 
    end 
) 

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