iPrestege Posted April 7, 2013 Posted April 7, 2013 Hello Guys Am Trying To Make My First Script With "export functions" The Problem Is I Dont Know Much About It But I Have Problem Now How Can I Make The Dx Text "Apparent To All Screen Sizes" This What I Want Now And Will Complete Later About The [export functions] I Hope Some One Will Help Me On This Thank's In Advance Mr.Pres[T]ege #
Max+ Posted April 7, 2013 Posted April 7, 2013 guiGetScreenSize This function retrieves the local screen size according to the resolution they are using. - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
iPrestege Posted April 7, 2013 Author Posted April 7, 2013 Thanks But There's No Way To Explain How To Make Export Function?
Castillo Posted April 7, 2013 Posted April 7, 2013 It's actually really simple, on your meta.xml you add this: function="myFunctionName" type="myScriptType(server or client)" /> Then on your script you do: function myFunctionName ( ) end San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Max+ Posted April 7, 2013 Posted April 7, 2013 It's actually really simple, on your meta.xml you add this: function="myFunctionName" type="myScriptType(server or client)" /> Then on your script you do: function myFunctionName ( ) end Thank's Man i really Understand the exporting ! - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
Castillo Posted April 7, 2013 Posted April 7, 2013 You're welcome. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
iPrestege Posted April 7, 2013 Author Posted April 7, 2013 can i make a relative pos with dx text i mean can i make image in gui Editor and take the position and replace it with dx position? Or impossible? Thanks in advance.
Max+ Posted April 7, 2013 Posted April 7, 2013 I think it's possble because the x, y it's in dx and images functions it's shared , - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
Castillo Posted April 7, 2013 Posted April 7, 2013 function AbsoluteToRelative( X, Y ) local rX, rY = guiGetScreenSize() local x = X/rX local y = Y/rY return x, y end -- Example made by laserlaser San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
iPrestege Posted April 7, 2013 Author Posted April 7, 2013 function AbsoluteToRelative( X, Y ) local rX, rY = guiGetScreenSize() local x = X/rX local y = Y/rY return x, y end -- Example made by laserlaser Exactly thanks!!
Ab-47 Posted April 7, 2013 Posted April 7, 2013 It's actually really simple, on your meta.xml you add this: function="myFunctionName" type="myScriptType(server or client)" /> Then on your script you do: function myFunctionName ( ) end Also to call this export you'd need something like: exports.ResourceName:myFunctionName ( "The text you wish to output", R, G, B ) And now Aurora is back again, pm for more info. Ex. Lead dev & L6 Staff at AUR, NGC, MTA RP & SAA. Ex. Developer at Community of Social Gamers - CSG Ex Founder of International Gaming Community - IGC and Union of Individual Players- UIP Ab-47
iPrestege Posted April 7, 2013 Author Posted April 7, 2013 It's actually really simple, on your meta.xml you add this: function="myFunctionName" type="myScriptType(server or client)" /> Then on your script you do: function myFunctionName ( ) end Also to call this export you'd need something like: exports.ResourceName:myFunctionName ( "The text you wish to output", R, G, B ) Thanks
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