jdmark Posted April 4, 2013 Posted April 4, 2013 hey i need to know where i can ADD the LSPD doors inside the LSPD departmand can someone tell me how to add that? [img=http://www.game-state.eu/46.249.39.110:22010/FFFFFF/FFFFFF/n-560x95.png]
CourtezBoi Posted April 4, 2013 Posted April 4, 2013 You'd do such in the map editor, or using a gate resource such as this one: https://community.multitheftauto.com/index.php?p= ... ls&id=3402 if you want them to be able to open and close. Sup
jdmark Posted April 4, 2013 Author Posted April 4, 2013 i got a gate-system but i dont know where to edite that i dont know what the name of the script is where i can edite [img=http://www.game-state.eu/46.249.39.110:22010/FFFFFF/FFFFFF/n-560x95.png]
Mega9 Posted April 4, 2013 Posted April 4, 2013 Use the same code you used for your other gates, only thing you should do is add this: setElementDimension setElementInterior
jdmark Posted April 6, 2013 Author Posted April 6, 2013 oke LSPD doors are in LSPD but when i try to open them the wont open or close? someone know how to fix [img=http://www.game-state.eu/46.249.39.110:22010/FFFFFF/FFFFFF/n-560x95.png]
jdmark Posted April 6, 2013 Author Posted April 6, 2013 local pdgates = { { { createObject(3089,239.5,116.1,1003.5477294922,0,0,90), 90 }, { createObject(3089,239.5,119.0,1003.5477294922,0,0,270), -90 } }, { { createObject(3089,253.2,107.6,1003.5477294922,0,0,90), -90 }, { createObject(3089,253.2,110.5,1003.5477294922,0,0,270), 90 } }, { { createObject(3089,239.62,123.6,1003.5477294922,0,0,90), -90 }, { createObject(3089,239.62,126.5,1003.5477294922,0,0,270), 90 } }, { { createObject(3089,253.2,123.84042358398,1003.5477294922,0,0,90), -90 }, { createObject(3089,253.2,126.75514221191,1003.5477294922,0,0,270), 90 } }, { { createObject(3089,229.7,119.5,1010.5477294922,0,0,0), 90 }, { createObject(3089,232.6,119.5,1010.5477294922,0,0,180), -90 } }, { { createObject(3089,232.9,110.55,1010.5477294922,0,0,270), 90 }, { createObject(3089,232.9,107.65,1010.5477294922,0,0,90), -90 } }, { { createObject(3089,222.1875,119.51522064209,1010.5477294922,0,0,0), 90 } }, { { createObject(3089,275.77990722656,121.38358306885,1004.9461669922,0,0,90), -90 } }, { { createObject(3089,275.79528808594,115.92472839355,1004.9461669922,0,0,90), -90 }, { createObject(3089,275.80328369141,118.91221618652,1004.9461669922,0,0,270), 90 } }, { { createObject(3089,267.43103027344,115.82251739502,1004.9461669922,0,0,180), -90 }, { createObject(3089,264.44378662109,115.8176574707,1004.9461669922), 90 } }, { { createObject(3089,267.32672119141,112.51244354248,1004.9461669922,0,0,180), 90 }, { createObject(3089,264.34057617188,112.52392578125,1004.9461669922), -90 } }, { { createObject(1495,220.099609375,118.3994140625,997.90002441406), 90 } }, -- Temp removed for being retareded.. --[[{ { createObject(14843,213.48028564453,116.57857513428,999.25439453125,0,0,180), -2.1, true } }, ]] { { createObject(1495, 213.60000610352, 125, 998, 0, 0, 0), -90 } } } for _, group in ipairs(pdgates) do for _, gate in ipairs(group) do setElementInterior(gate[1], 10) setElementDimension(gate[1], 10) end end local function resetBusy( shortestID ) pdgates[ shortestID ].busy = nil end local function closeDoor( shortestID ) group = pdgates[ shortestID ] for _, gate in ipairs(group) do local nx, ny, nz = getElementPosition( gate[1] ) moveObject( gate[1], 1000, nx + ( gate[3] and -gate[2] or 0 ), ny, nz, 0, 0, gate[3] and 0 or -gate[2] ) end group.busy = true group.timer = nil setTimer( resetBusy, 1000, 1, shortestID ) end local function openDoor(thePlayer) if getElementDimension(thePlayer) == 186 and getElementInterior(thePlayer) == 10 and (exports.global:hasItem(thePlayer, 64) or exports.global:hasItem(thePlayer, 184))then local shortest, shortestID, dist = nil, nil, 3 local px, py, pz = getElementPosition(thePlayer) for id, group in pairs(pdgates) do for _, gate in ipairs(group) do local d = getDistanceBetweenPoints3D(px,py,pz,getElementPosition(gate[1])) if d < dist then shortest = group shortestID = id dist = d end end end if shortest then if shortest.busy then return elseif shortest.timer then killTimer( shortest.timer ) shortest.timer = nil outputChatBox( "The door is already open!", thePlayer, 0, 255, 0 ) else for _, gate in ipairs(shortest) do local nx, ny, nz = getElementPosition( gate[1] ) moveObject( gate[1], 1000, nx + ( gate[3] and gate[2] or 0 ), ny, nz, 0, 0, gate[3] and 0 or gate[2] ) end outputChatBox( "You opened the door!", thePlayer, 0, 255, 0 ) end shortest.timer = setTimer( closeDoor, 5000, 1, shortestID ) end end end addCommandHandler( "gate", openDoor) [img=http://www.game-state.eu/46.249.39.110:22010/FFFFFF/FFFFFF/n-560x95.png]
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