ertlflorian1 Posted March 29, 2013 Posted March 29, 2013 This is my client code: function outputfahrlehrer (player) local int = getElementData (player, "int") setElementRotation (_G[getPlayerName(player).."fahrschullehrer"], 0,0,0) _G[getPlayerName(player).."o1"] = createObject(2948, -2186.88501, 285.69199, 34.32, 0, 0, 90) setElementDimension (_G[getPlayerName(player).."o1"], int) _G[getPlayerName(player).."o2"] = createObject(2948, -2184.95996, 285.69199, 34.32, 0, 0, 270) setElementDimension (_G[getPlayerName(player).."o2"], int) _G[getPlayerName(player).."o3"] = createObject(2011, -2184.46509, 285.96701, 34.32, 0, 0, 0) setElementDimension (_G[getPlayerName(player).."o3"], int) _G[getPlayerName(player).."o4"] = createObject(2011, -2187.33398, 285.961, 34.32, 0, 0, 0) setElementDimension (_G[getPlayerName(player).."o4"], int) _G[getPlayerName(player).."o5"] = createObject(10973, -2188.44507, 277.12601, 37.947, 0, 0, 90) setObjectScale (_G[getPlayerName(player).."o5"], 0.2) setElementDimension (_G[getPlayerName(player).."o5"], int) setElementCollisionsEnabled (_G[getPlayerName(player).."o5"], false) _G[getPlayerName(player).."o6"] = createObject(11480, -2160.70508, 293.80402, 38.067, 0, 0, 90) setElementDimension (_G[getPlayerName(player).."o6"], int) _G[getPlayerName(player).."o7"] = createObject(11480, -2160.72998, 293.80002, 34.292, 0, 180, 270) setElementDimension (_G[getPlayerName(player).."o7"], int) _G[getPlayerName(player).."o8"] = createObject(11480, -2166.94629, 293.80078, 34.292, 0, 179.995, 270) setElementDimension (_G[getPlayerName(player).."o8"], int) _G[getPlayerName(player).."o9"] = createObject(11480, -2166.94531, 293.7998, 38.092, 0, 0, 90) setElementDimension (_G[getPlayerName(player).."o9"], int) _G[getPlayerName(player).."o10"] = createObject(974, -2157.52002, 293.79001, 35.373, 0, 0, 269.992) setObjectScale (_G[getPlayerName(player).."o10"], 1.078) setElementDimension (_G[getPlayerName(player).."o10"], int) _G[getPlayerName(player).."o11"] = createObject(2955, -2169.88599, 290.19299, 35.534, 0, 0, 90) --tuer setElementDimension (_G[getPlayerName(player).."o11"], int) _G[getPlayerName(player).."o12"] = createObject(11319, -2170.10742, 293.77051, 35.4, 0, 0, 0) --tor setElementDimension (_G[getPlayerName(player).."o12"], int) _G[getPlayerName(player).."warptovehm"] = createMarker(-2169.194, 289.4989, 34.3, "cylinder", 1, 255,0,0) --warpmarker setElementDimension (_G[getPlayerName(player).."warptovehm"], int) _G[getPlayerName(player).."o13"] = createObject(2955, -2169.797, 290.247, 35.284, 0, 0, 90) --tuer setElementDimension (_G[getPlayerName(player).."o13"], int) _G[getPlayerName(player).."o14"] = createObject(2922, -2168.204, 290.278, 35.340, 0, 0, 0) setElementDimension (_G[getPlayerName(player).."o14"], int) --triggerServerEvent ("createVehAndWarpIn", player, player, player) _G[getPlayerName(player).."klicker"] = createObject(3065, -2168.196, 290.272, 35.3, 0, 0, 0) setElementDimension (_G[getPlayerName(player).."klicker"], int) setElementAlpha (_G[getPlayerName(player).."klicker"], 0) setElementFrozen (_G[getPlayerName(player).."klicker"], true) addEventHandler ("onClientClick", root, openfahrschulegate) addEventHandler ("onClientMarkerHit", _G[getPlayerName(player).."warptovehm"], warpintogarage) outputChatBox ("Fahrlehrer: #FFFFFFBitte geh in den Marker!", 255,255,0, true) _G[getPlayerName(player).."fahrschulwarp"] = createMarker (358.30859375, 216.8501953125, 1007.3828125, "cylinder", 1, 255, 0, 0) setElementInterior (_G[getPlayerName(player).."fahrschulwarp"], 3) setElementDimension (_G[getPlayerName(player).."fahrschulwarp"], getElementData (player, "int")) addEventHandler ("onClientMarkerHit", _G[getPlayerName(player).."fahrschulwarp"], warpOutFromFahrschule) _G[getPlayerName(player).."vehicle"] = createVehicle(445, -2164.427, 293.678, 35.032, 0,0,90) setElementDimension (_G[getPlayerName(player).."vehicle"], int) _G[getPlayerName(player).."beifahrer"] = createPed(147, -2164.427, 293.978, 37.1) setElementDimension (_G[getPlayerName(player).."beifahrer"], int) warpPedIntoVehicle (_G[getPlayerName(player).."beifahrer"], _G[getPlayerName(player).."vehicle"], 1) setElementData (_G[getPlayerName(player).."vehicle"], "Fahrschule", "true") addEventHandler ("onClientVehicleExit", _G[getPlayerName(player).."vehicle"], ifPlayerWantsToExit) end I cant enter this vehicle but all others why?
codeluaeveryday Posted March 29, 2013 Posted March 29, 2013 You cannot enter vehicles which are created in the clientside, try converting it to serverside.
iPrestege Posted March 29, 2013 Posted March 29, 2013 And u use warpPedIntoVehicle it's server side function .
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