Freddy123 Posted March 28, 2013 Share Posted March 28, 2013 I'm trying to save weapons, ammo, skin and money when the player dies and everything (also position, health and armor) when he quits. I'm not getting anything on debug, it's not saving anything, I tried setting data with runcode and it also doesn't load it... no idea of how to fix it... Could anyone help me please? function createTeamOnStart () Owner = createTeam ( "Owner", 150, 150, 150 ) Admins = createTeam ( "Admins", 200, 0, 0 ) Moderators = createTeam ( "Moderators", 190, 190, 0 ) Players = createTeam ( "Players", 30, 180, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamOnStart) function playerSpawnSettings (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source)) ) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) end function teamset () if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Console")) then setPlayerTeam(source, Owner or getTeamFromName("Owner")) playerSpawnSettings () elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Moderator")) then setPlayerTeam(source, Moderators or getTeamFromName("Moderators")) playerSpawnSettings () elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then setPlayerTeam(source, Admins or getTeamFromName("Admins")) playerSpawnSettings () elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setPlayerTeam(source, Players or getTeamFromName("Players")) playerSpawnSettings () elseif not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setPlayerTeam(source, Players or getTeamFromName("Players")) playerSpawnSettings () end end addEventHandler("onPlayerLogin",root, teamset ) addEventHandler("onPlayerLogout",root, teamset ) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8 )) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8 )) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", root, onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, -551, 2594, 54, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer( function() for i=0, 12 do local weapon = getPedWeapon(source, i) local ammo = getPedTotalAmmo(source, i) setTimer(giveWeapon, 2100, 1, source, weapon, ammo) end end end addEventHandler ("onPlayerWasted", root, onWasted) Thanks! 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Freddy123 Posted March 28, 2013 Author Share Posted March 28, 2013 "None" author="Freddy" description="None" version="1.0" type="gamemode"> -- this is the one which the script is in -- Link to comment
Freddy123 Posted March 28, 2013 Author Share Posted March 28, 2013 Ok.. fixed something.. now it saves when quit and also saves weapons and skin when die.. Now the problem is when people gets in the server again... everything gets lost.. got this from debug [22:23:18] WARNING: [gamemodes]/[play]/play/teams.lua:12: Bad argument @ 'getAccountData' [Expected account at argument 1, got nil] function playerSpawnSettings (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount ( getPlayerAccount (source)) ) then local accountData = getAccountData (getPlayerAccount (source), "funmodev2-money") -- LINE 12 -- if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") ... Link to comment
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