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السلآمم عليكمم ورحمةة الله وبركآتهه

الزبدةة , #

أنا سويت سكربت مآ شي حآلهه وكل شي

بس عندي مشكلةة

اللي هي

لو ظغطت ع بوتون تجيني الاسلحةة

ولو ظغطت بوتون ثآني عشان اخذ الاسلحةة الثآنيةة

تظل معي الاسلحةة القديمةة , #

رحت للويكي وجربت وتسسذآ وقروشةة ووضعت الكود في الكلنت والسيرفر وأخربط ! :roll:

ومآ نفع شي ..

وش الحل ؟ = \

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قصدك عندك زرين زر يعطيك اسلحة وزر ثاني يعطيك اسلحة تبي اذا ضغط الزر الثاني وكان معه اسلحة يسحب الاسلحة الاولى ويعطية الاسلحة الثانية اللي من الزر الثاني؟

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addEventHandler ( "onClientGUIClick", root, 
        function( state, absoluteX, absolutey ) 
        if (source == GUIEditor.button[1]) then 
            triggerServerEvent ( "giveWeapons1", localPlayer ) 
elseif (source == GUIEditor.button[2]) then  
                triggerServerEvent ( "giveWeapons2", localPlayer ) 
    elseif (source == GUIEditor.button[3]) then  
            triggerServerEvent ( "giveWeapons3", localPlayer ) 
        end ) 

server side ------------

addEvent("giveWeapons1", true) 
addEventHandler("giveWeapons1", root, 
function() 
outputChatBox("#00ff00You have received pack  of weapons 1 !!", source, 0, 255, 0, true) 
giveWeapon(source, 24, 150) 
giveWeapon(source, 31, 150) 
giveWeapon(source, 34, 150) 
end) 
  
  
addEvent("giveWeapons2", true) 
addEventHandler("giveWeapons2", root, 
function() 
outputChatBox("#ff0000You have received pack  of weapons 2 !!", source, 0, 255, 0, true) 
giveWeapon(source, 30, 150) 
giveWeapon(source, 22, 150) 
giveWeapon(source, 27, 150) 
  
end) 
  
addEvent("giveWeapons3", true) 
addEventHandler("giveWeapons3", root, 
function() 
outputChatBox("#ffff00You have received pack  of weapons 3 !!", source, 0, 255, 0, true) 
giveWeapon(source, 29, 150) 
giveWeapon(source, 25, 150) 
giveWeapon(source, 16, 5) 
  
end) 
  
  
  
  

هم ثلآثةة أزرآر للعلمم ذذ

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-- Client Side --

addEventHandler ( "onClientGUIClick", root, 
        function( state, absoluteX, absolutey ) 
        if (source == GUIEditor.button[1]) then 
            triggerServerEvent ( "giveWeapons1", localPlayer ); 
elseif (source == GUIEditor.button[2]) then  
                triggerServerEvent ( "giveWeapons2", localPlayer ); 
    elseif (source == GUIEditor.button[3]) then  
            triggerServerEvent ( "giveWeapons3", localPlayer ); 
        end 
    end 
); 

-- Server Side --

addEvent("giveWeapons1", true) 
addEventHandler("giveWeapons1", root, 
    function ( ) 
    local take = takeAllWeapons ( source ); 
        if ( take ) then 
            giveWeapon(source, 24, 150 ,true); 
        giveWeapon(source, 31, 150 ,true); 
    giveWeapon(source, 34, 150 ,true); 
outputChatBox("#00ff00You have received pack  of weapons 1 !!", source, 0, 255, 0, true); 
    end 
end 
); 
  
  
addEvent("giveWeapons2", true) 
addEventHandler("giveWeapons2", root, 
    function( ) 
        local take = takeAllWeapons ( source ); 
        if ( take ) then 
            giveWeapon(source, 30, 150 ,true); 
        giveWeapon(source, 22, 150 ,true); 
    giveWeapon(source, 27, 150 ,true); 
outputChatBox("#ff0000You have received pack  of weapons 2 !!", source, 0, 255, 0, true) 
    end 
end 
); 
  
addEvent("giveWeapons3", true) 
addEventHandler("giveWeapons3", root, 
    function() 
    local take = takeAllWeapons ( source ); 
        if ( take ) then 
            giveWeapon(source, 29, 150 , true); 
        giveWeapon(source, 25, 150 ,true); 
    giveWeapon(source, 16, 5 ,true); 
outputChatBox("#ffff00You have received pack  of weapons 3 !!", source, 0, 255, 0, true); 
    end 
end 
); 
  
  
  
  

تفضل

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