golanu21 Posted March 20, 2013 Posted March 20, 2013 i have this script in server side addEvent("folosestemasina",true) addEventHandler("folosestemasina",root, function (Veh) local vehName = getVehicleIDFromName(Veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) warpPedIntoVehicle ( source, Vehicle) setTrainDerailable(Vehicle, false) setElementData(Vehicle, "caine", true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end ) after having been transported in the vehicle Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) to start tour with createMarker
golanu21 Posted March 20, 2013 Author Posted March 20, 2013 train system, i have complete the client side, but now after having been transported in the vehicle "Vehicle", to start a tour ( bus job for example ), with createMarker, but idk how
iPrestege Posted March 20, 2013 Posted March 20, 2013 train system, i have complete the client side, but now after having been transported in the vehicle "Vehicle", to start a tour ( bus job for example ), with createMarker, but idk how So You Want To Create The Marker With The Vehicle? And Attach The Marker To The Vehicle? Or What?
golanu21 Posted March 20, 2013 Author Posted March 20, 2013 man after teleported the player in the Vehicle warpPedIntoVehicle ( source, Vehicle) to start the markers.. for route
golanu21 Posted March 20, 2013 Author Posted March 20, 2013 idk how, i want to start the marker on route, when i have warp in the vehicle.
golanu21 Posted March 20, 2013 Author Posted March 20, 2013 addEvent("folosestemasina",true) addEventHandler("folosestemasina",root, function (Veh) local vehName = getVehicleIDFromName(Veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker1, 0) setElementData(marker1, "mk1", true ) warpPedIntoVehicle ( source, Vehicle) setTrainDerailable(Vehicle, false) setElementData(Vehicle, "caine", true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end ) function startour () getElementData(marker1, "mk1") givePlayerMoney(source, math.random (200, 600)) marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker1, 0) setElementData(marker2, "mk2", true ) addEventHandler("onMarkerHit", marker1, startour) end function startour2 () getElementData(marker2, "mk2") givePlayerMoney(source, math.random (200, 600)) getElementData(marker1, "mk1") destroyElement(marker1) marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker3, 0) end addEventHandler("onMarkerHit", marker2, startour2) WARNING: Gamemode\vehicles\server.lua:33: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
PaiN^ Posted March 20, 2013 Posted March 20, 2013 You want that after a player get warped in the train to create markers representing the destinations, But you don't know how to create markers ?
iPrestege Posted March 20, 2013 Posted March 20, 2013 addEvent("folosestemasina",true) addEventHandler("folosestemasina",root, function (Veh) local vehName = getVehicleIDFromName(Veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker1, 0) setElementData(marker1, "mk1", true ) warpPedIntoVehicle ( source, Vehicle) setTrainDerailable(Vehicle, false) setElementData(Vehicle, "caine", true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end ) function startour () getElementData(marker1, "mk1") givePlayerMoney(source, math.random (200, 600)) marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker1, 0) setElementData(marker2, "mk2", true ) end addEventHandler("onMarkerHit", marker1, startour) function startour2 () getElementData(marker2, "mk2") givePlayerMoney(source, math.random (200, 600)) getElementData(marker1, "mk1") destroyElement(marker1) marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker3, 0) end addEventHandler("onMarkerHit", marker2, startour2)
golanu21 Posted March 20, 2013 Author Posted March 20, 2013 addEvent("folosestemasina",true) addEventHandler("folosestemasina",root, function (Veh) local vehName = getVehicleIDFromName(Veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker1, 0) setElementData(marker1, "mk1", true ) warpPedIntoVehicle ( source, Vehicle) setTrainDerailable(Vehicle, false) setElementData(Vehicle, "caine", true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end ) function startour () getElementData(marker1, "mk1") givePlayerMoney(source, math.random (200, 600)) marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker1, 0) setElementData(marker2, "mk2", true ) end addEventHandler("onMarkerHit", marker1, startour) function startour2 () getElementData(marker2, "mk2") givePlayerMoney(source, math.random (200, 600)) getElementData(marker1, "mk1") destroyElement(marker1) marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker3, 0) end addEventHandler("onMarkerHit", marker2, startour2) [16:07:28] WARNING: Gamemode\vehicles\server.lua:24: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [16:07:28] WARNING: Gamemode\vehicles\server.lua:34: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
PaiN^ Posted March 20, 2013 Posted March 20, 2013 Maybe because you're creating the markers in a function that exist inside an event, Try this : function (Veh) local vehName = getVehicleIDFromName(Veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker1, 0) setElementData(marker1, "mk1", true ) warpPedIntoVehicle ( source, Vehicle) setTrainDerailable(Vehicle, false) setElementData(Vehicle, "caine", true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end addEvent("folosestemasina",true) addEventHandler("folosestemasina",root, theJob ) function startour () getElementData(marker1, "mk1") givePlayerMoney(source, math.random (200, 600)) marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker1, 0) setElementData(marker2, "mk2", true ) end addEventHandler("onMarkerHit", marker1, startour) function startour2 () getElementData(marker2, "mk2") givePlayerMoney(source, math.random (200, 600)) getElementData(marker1, "mk1") destroyElement(marker1) marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) createBlipAttachedTo(marker3, 0) end addEventHandler("onMarkerHit", marker2, startour2)
golanu21 Posted March 20, 2013 Author Posted March 20, 2013 [16:18:57] WARNING: Gamemode\vehicles\server.lua:23: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [16:18:57] WARNING: Gamemode\vehicles\server.lua:33: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]
X-SHADOW Posted March 20, 2013 Posted March 20, 2013 getVehicleIDFormName it''s deleted form long time ago .. marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) addEvent('folosestemasina', true) addEventHandler('folosestemasina', root, function (veh) local vehName = getVehicleModelFromName (veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) warpPedIntoVehicle( source, Vehicle ) createBlipAttachedTo(marker1, 0) setElementData(marker1, 'mk1', true ) setTrainDerailable(Vehicle, false) setElementData(Vehicle, 'caine', true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end ) addEventHandler('onMarkerHit', marker1, function (hitElement) if(getElementType(hitElement) == 'vehicle' ) then getElementData(marker1, 'mk1') givePlayerMoney(source, math.random (200, 600)) createBlipAttachedTo(marker2, 0) setElementData(marker2, 'mk2', true ) end end ) addEventHandler('onMarkerHit', marker2, function (hitElement) if(getElementType(hitElement) == 'vehicle' ) then getElementData(marker2, "mk2") getElementData(marker1, "mk1") givePlayerMoney(source, math.random (200, 600)) destroyElement(marker1) createBlipAttachedTo(marker3, 0) end end )
PaiN^ Posted March 20, 2013 Posted March 20, 2013 Try : marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) setElementAlpha ( marker1, 0 ) setElementAlpha ( marker2, 0 ) setElementAlpha ( marker3, 0 ) function (Veh) local vehName = getVehicleModelFromName(Veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) setElementAlpha ( marker1, 255 ) createBlipAttachedTo(marker1, 0) setElementData(marker1, "mk1", true ) warpPedIntoVehicle ( source, Vehicle) setTrainDerailable(Vehicle, false) setElementData(Vehicle, "caine", true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end addEvent("folosestemasina",true) addEventHandler("folosestemasina",root, theJob ) function startour () getElementData(marker1, "mk1") givePlayerMoney(source, math.random (200, 600)) setElementAlpha ( marker2, 255 ) createBlipAttachedTo(marker1, 0) setElementData(marker2, "mk2", true ) end addEventHandler("onMarkerHit", marker1, startour) function startour2 () getElementData(marker2, "mk2") givePlayerMoney(source, math.random (200, 600)) getElementData(marker1, "mk1") destroyElement(marker1) setElementAlpha ( marker3, 255 ) createBlipAttachedTo(marker3, 0) end addEventHandler("onMarkerHit", marker2, startour2)
iPrestege Posted March 20, 2013 Posted March 20, 2013 Try : marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) setElementAlpha ( marker1, 0 ) setElementAlpha ( marker2, 0 ) setElementAlpha ( marker3, 0 ) function (Veh) local vehName = getVehicleModelFromName(Veh) local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) setElementAlpha ( marker1, 255 ) createBlipAttachedTo(marker1, 0) setElementData(marker1, "mk1", true ) warpPedIntoVehicle ( source, Vehicle) setTrainDerailable(Vehicle, false) setElementData(Vehicle, "caine", true ) outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) end addEvent("folosestemasina",true) addEventHandler("folosestemasina",root, theJob ) function startour () getElementData(marker1, "mk1") givePlayerMoney(source, math.random (200, 600)) setElementAlpha ( marker2, 255 ) createBlipAttachedTo(marker1, 0) setElementData(marker2, "mk2", true ) end addEventHandler("onMarkerHit", marker1, startour) function startour2 () getElementData(marker2, "mk2") givePlayerMoney(source, math.random (200, 600)) getElementData(marker1, "mk1") destroyElement(marker1) setElementAlpha ( marker3, 255 ) createBlipAttachedTo(marker3, 0) end addEventHandler("onMarkerHit", marker2, startour2) setElementVisibleTo
X-SHADOW Posted March 20, 2013 Posted March 20, 2013 SetElementVisibleTo -- This article needs checking. -------------------------------------------------------------------------------- Reason(s): Can an element only be visible to one element (and its children) at a time? If so, do we need clearElementVisibleTo? If not, surely we need to remove the root element before using this function?
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