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golanu21

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i have this script in server side

addEvent("folosestemasina",true) 
addEventHandler("folosestemasina",root, 
 function (Veh) 
        local vehName = getVehicleIDFromName(Veh) 
            local x, y, z = getElementPosition ( source ) 
            Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 
            warpPedIntoVehicle ( source, Vehicle) 
            setTrainDerailable(Vehicle, false) 
            setElementData(Vehicle, "caine", true ) 
         outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) 
        end 
) 
  

after having been transported in the vehicle

Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 

to start tour with

createMarker 

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train system, i have complete the client side, but now after having been transported in the vehicle "Vehicle", to start a tour ( bus job for example ), with createMarker, but idk how

So You Want To Create The Marker With The Vehicle? And Attach The Marker To The Vehicle? Or What?

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addEvent("folosestemasina",true) 
addEventHandler("folosestemasina",root, 
 function (Veh) 
        local vehName = getVehicleIDFromName(Veh) 
            local x, y, z = getElementPosition ( source ) 
            Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 
            marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) 
            createBlipAttachedTo(marker1, 0) 
            setElementData(marker1, "mk1", true ) 
            warpPedIntoVehicle ( source, Vehicle) 
            setTrainDerailable(Vehicle, false) 
            setElementData(Vehicle, "caine", true ) 
         outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) 
        end 
) 
  
function startour () 
getElementData(marker1, "mk1") 
givePlayerMoney(source, math.random (200, 600)) 
marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) 
createBlipAttachedTo(marker1, 0) 
setElementData(marker2, "mk2", true ) 
addEventHandler("onMarkerHit", marker1, startour) 
end 
function startour2 () 
getElementData(marker2, "mk2") 
givePlayerMoney(source, math.random (200, 600)) 
getElementData(marker1, "mk1") 
destroyElement(marker1) 
marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) 
createBlipAttachedTo(marker3, 0) 
end  
addEventHandler("onMarkerHit", marker2, startour2) 

WARNING: Gamemode\vehicles\server.lua:33: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] 

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addEvent("folosestemasina",true) 
addEventHandler("folosestemasina",root, 
 function (Veh) 
        local vehName = getVehicleIDFromName(Veh) 
            local x, y, z = getElementPosition ( source ) 
            Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 
            marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) 
            createBlipAttachedTo(marker1, 0) 
            setElementData(marker1, "mk1", true ) 
            warpPedIntoVehicle ( source, Vehicle) 
            setTrainDerailable(Vehicle, false) 
            setElementData(Vehicle, "caine", true ) 
         outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) 
        end 
) 
  
function startour () 
getElementData(marker1, "mk1") 
givePlayerMoney(source, math.random (200, 600)) 
marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) 
createBlipAttachedTo(marker1, 0) 
setElementData(marker2, "mk2", true ) 
end 
addEventHandler("onMarkerHit", marker1, startour) 
  
function startour2 () 
getElementData(marker2, "mk2") 
givePlayerMoney(source, math.random (200, 600)) 
getElementData(marker1, "mk1") 
destroyElement(marker1) 
marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) 
createBlipAttachedTo(marker3, 0) 
end  
addEventHandler("onMarkerHit", marker2, startour2) 
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addEvent("folosestemasina",true) 
addEventHandler("folosestemasina",root, 
 function (Veh) 
        local vehName = getVehicleIDFromName(Veh) 
            local x, y, z = getElementPosition ( source ) 
            Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 
            marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) 
            createBlipAttachedTo(marker1, 0) 
            setElementData(marker1, "mk1", true ) 
            warpPedIntoVehicle ( source, Vehicle) 
            setTrainDerailable(Vehicle, false) 
            setElementData(Vehicle, "caine", true ) 
         outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) 
        end 
  
) 
  
function startour () 
getElementData(marker1, "mk1") 
givePlayerMoney(source, math.random (200, 600)) 
marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) 
createBlipAttachedTo(marker1, 0) 
setElementData(marker2, "mk2", true ) 
end 
addEventHandler("onMarkerHit", marker1, startour) 
  
function startour2 () 
getElementData(marker2, "mk2") 
givePlayerMoney(source, math.random (200, 600)) 
getElementData(marker1, "mk1") 
destroyElement(marker1) 
marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) 
createBlipAttachedTo(marker3, 0) 
end  
addEventHandler("onMarkerHit", marker2, startour2) 

[16:07:28] WARNING: Gamemode\vehicles\server.lua:24: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] 
[16:07:28] WARNING: Gamemode\vehicles\server.lua:34: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] 

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Maybe because you're creating the markers in a function that exist inside an event, Try this :

function (Veh)   
    local vehName = getVehicleIDFromName(Veh) 
    local x, y, z = getElementPosition ( source ) 
    Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 
    marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) 
    createBlipAttachedTo(marker1, 0) 
    setElementData(marker1, "mk1", true ) 
    warpPedIntoVehicle ( source, Vehicle) 
    setTrainDerailable(Vehicle, false) 
    setElementData(Vehicle, "caine", true ) 
    outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) 
end 
addEvent("folosestemasina",true) 
addEventHandler("folosestemasina",root, theJob ) 
  
function startour () 
getElementData(marker1, "mk1") 
givePlayerMoney(source, math.random (200, 600)) 
marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) 
createBlipAttachedTo(marker1, 0) 
setElementData(marker2, "mk2", true ) 
end 
addEventHandler("onMarkerHit", marker1, startour) 
  
function startour2 () 
getElementData(marker2, "mk2") 
givePlayerMoney(source, math.random (200, 600)) 
getElementData(marker1, "mk1") 
destroyElement(marker1) 
marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) 
createBlipAttachedTo(marker3, 0) 
end 
addEventHandler("onMarkerHit", marker2, startour2) 

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[16:18:57] WARNING: Gamemode\vehicles\server.lua:23: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] 
[16:18:57] WARNING: Gamemode\vehicles\server.lua:33: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] 

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getVehicleIDFormName it''s deleted form long time ago ..

marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) 
marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) 
marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) 
addEvent('folosestemasina', true) 
addEventHandler('folosestemasina', root, 
function (veh) 
    local vehName = getVehicleModelFromName (veh) 
    local x, y, z = getElementPosition ( source ) 
    Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 
    warpPedIntoVehicle( source, Vehicle ) 
    createBlipAttachedTo(marker1, 0) 
    setElementData(marker1, 'mk1', true ) 
    setTrainDerailable(Vehicle, false) 
    setElementData(Vehicle, 'caine', true ) 
     outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) 
 end 
 ) 
  
addEventHandler('onMarkerHit', marker1, 
function (hitElement) 
    if(getElementType(hitElement) == 'vehicle' ) then 
   getElementData(marker1, 'mk1') 
   givePlayerMoney(source, math.random (200, 600)) 
   createBlipAttachedTo(marker2, 0) 
   setElementData(marker2, 'mk2', true ) 
  end 
end 
  
) 
  
addEventHandler('onMarkerHit', marker2, 
function (hitElement) 
    if(getElementType(hitElement) == 'vehicle' ) then 
    getElementData(marker2, "mk2") 
    getElementData(marker1, "mk1") 
    givePlayerMoney(source, math.random (200, 600)) 
    destroyElement(marker1) 
    createBlipAttachedTo(marker3, 0) 
  end 
end 
) 

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Try :

marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) 
marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) 
marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) 
setElementAlpha ( marker1, 0 ) 
setElementAlpha ( marker2, 0 ) 
setElementAlpha ( marker3, 0 ) 
  
  
function (Veh)  
    local vehName = getVehicleModelFromName(Veh) 
    local x, y, z = getElementPosition ( source ) 
    Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 
    setElementAlpha ( marker1, 255 ) 
    createBlipAttachedTo(marker1, 0) 
    setElementData(marker1, "mk1", true ) 
    warpPedIntoVehicle ( source, Vehicle) 
    setTrainDerailable(Vehicle, false) 
    setElementData(Vehicle, "caine", true ) 
    outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) 
end 
addEvent("folosestemasina",true) 
addEventHandler("folosestemasina",root, theJob ) 
  
function startour () 
    getElementData(marker1, "mk1") 
    givePlayerMoney(source, math.random (200, 600)) 
    setElementAlpha ( marker2, 255 ) 
    createBlipAttachedTo(marker1, 0) 
    setElementData(marker2, "mk2", true ) 
end 
addEventHandler("onMarkerHit", marker1, startour) 
  
function startour2 () 
    getElementData(marker2, "mk2") 
    givePlayerMoney(source, math.random (200, 600)) 
    getElementData(marker1, "mk1") 
    destroyElement(marker1) 
    setElementAlpha ( marker3, 255 ) 
    createBlipAttachedTo(marker3, 0) 
end 
addEventHandler("onMarkerHit", marker2, startour2) 

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Try :
marker1 = createMarker (801.03125, -1354.1396484375, -1.6207337379456, "checkpoint", 3, 255, 0, 0, 255) 
marker2 = createMarker(-1943.86328125, 144.46484375, 25.7109375, "checkpoint", 3, 255, 0, 0, 255) 
marker3 = createMarker(1449.900390625, 2631.845703125, 10.8203125, "checkpoint", 3, 255, 0, 0, 255) 
setElementAlpha ( marker1, 0 ) 
setElementAlpha ( marker2, 0 ) 
setElementAlpha ( marker3, 0 ) 
  
  
function (Veh)  
    local vehName = getVehicleModelFromName(Veh) 
    local x, y, z = getElementPosition ( source ) 
    Vehicle = createVehicle (vehName, 1724.912109375, -1957.73828125, 13.539102554321 ) 
    setElementAlpha ( marker1, 255 ) 
    createBlipAttachedTo(marker1, 0) 
    setElementData(marker1, "mk1", true ) 
    warpPedIntoVehicle ( source, Vehicle) 
    setTrainDerailable(Vehicle, false) 
    setElementData(Vehicle, "caine", true ) 
    outputChatBox("**The Tour Has Been Started",source,math.random(0, 255), math.random(0, 255), math.random(0, 255),true) 
end 
addEvent("folosestemasina",true) 
addEventHandler("folosestemasina",root, theJob ) 
  
function startour () 
    getElementData(marker1, "mk1") 
    givePlayerMoney(source, math.random (200, 600)) 
    setElementAlpha ( marker2, 255 ) 
    createBlipAttachedTo(marker1, 0) 
    setElementData(marker2, "mk2", true ) 
end 
addEventHandler("onMarkerHit", marker1, startour) 
  
function startour2 () 
    getElementData(marker2, "mk2") 
    givePlayerMoney(source, math.random (200, 600)) 
    getElementData(marker1, "mk1") 
    destroyElement(marker1) 
    setElementAlpha ( marker3, 255 ) 
    createBlipAttachedTo(marker3, 0) 
end 
addEventHandler("onMarkerHit", marker2, startour2) 

setElementVisibleTo 

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SetElementVisibleTo --

This article needs checking.

--------------------------------------------------------------------------------

Reason(s): Can an element only be visible to one element (and its children) at a time? If so, do we need clearElementVisibleTo? If not, surely we need to remove the root element before using this function?

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