SuleymanM Posted March 20, 2013 Share Posted March 20, 2013 (edited) Hi all, i want to create an resource: - Buy Next Map with command why this client.LUA not function command: HOW SOLVE? I want help please local price = 5000; addCommandHadler (`buymap`, BuyNextMap) addEventHandler ( 'onGamemodeMapStart', root, function ( mapres ) local txMapName = getResourceName ( mapres ); pHasBought = false; allGotVehicle = false; getAliveGuys ( 3 ); saveSqlPlayed ( txMapName ); end ) function rStart ( ) pHasBought = false; allGotVehicle = false; executeSQLQuery ( "CREATE TABLE IF NOT EXISTS tx_MapShop ( mapName TEXT, played INTEGER )" ); getAllMapsFromManager ( ); txBMaps = { } end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource ( ) ), rStart ) function buyNextMap ( player, mapName ) if not player or not mapName then return end if ( isGuestAccount ( getPlayerAccount ( player ) ) == false ) then if pHasBought == false then local money = tonumber ( getPlayerMoney ( player ) ); local theTime = getMsFromMin ( 10 ); if money >= tonumber ( price ) then if ( not txBMaps [ mapName ] ) then txBMaps [ mapName ] = true executeCommandHandler ( "bm", player, mapName ); --This function need admin rights pHasBought = player; setTimer ( removeMapFromList, theTime.ms, 1, mapName ); else outputChatBox ( "* #ff0000'#ffffff" .. mapName .. "#ff0000' #ffffffwill be #abcdefavailable #ffffffin #abcdef10 #ffffffminutes", player, 255, 255, 255, true ); end else outputChatBox ( "* You #abcdefdon't #ffffffhave enough #abcdefmoney #ffffffto buy the map!", player, 255, 255, 255, true ); end else outputChatBox ( "* A #abcdefmap #ffffffis already bought at the moment! Please #abcdeftry #ffffffagain later", player, 255, 255, 255, true ); end else outputChatBox ( "* You should be #abcdeflogged in to buy the map!", player, 255, 255, 255, true ); end end addEvent ( "doBuyMap", true ) addEventHandler ( "doBuyMap", root, buyNextMap ) function removeMapFromList ( mapName ) outputChatBox ( "* #abcdef" .. mapName .. " #ffffff - #ffffffis now #abcdefavailable #ffffffat the #abcdefMap Shop!", root, 255, 255, 255, true ); txBMaps [ mapName ] = nil; end addEvent ( "onRaceStateChanging", true ) addEventHandler ( "onRaceStateChanging", root, function ( newState ) if ( newState == "Running" ) then for k,v in pairs ( getElementsByType ( "player" ) ) do local hisVehicle = getPedOccupiedVehicle ( v ); if not hisVehicle then return end setElementData (v, "gotMoney", false ); if isPedInVehicle ( v ) then allGotVehicle = true; end end if allGotVehicle then getAliveGuys ( 1 ); end end end ) Edited March 20, 2013 by Guest Link to comment
PaiN^ Posted March 20, 2013 Share Posted March 20, 2013 This should be in scripting section, And please use [lua ][/lua] for lua codes ! Link to comment
SuleymanM Posted March 20, 2013 Author Share Posted March 20, 2013 this no function addCommandHandler ( 'bm', function ( player, command, ... ) local query = #{...} > 0 and table.concat ( {...}, ' ' ) or nil if not query then if g_ForcedNextMap then outputDebugString ( 'Next map is ' .. getMapName ( g_ForcedNextMap ) ); else outputDebugString ( 'Next map is not set' ); end return end local map, errormsg = findMap ( query ); if not map then outputRace ( errormsg, player ); return end local account = getPlayerAccount ( player ); if ( isGuestAccount ( account ) == false ) then g_ForcedNextMap = map; outputChatBox ( '* ' .. getPlayerName ( player ) .. ' #ffffffhas bought as next map - #ABCDEF' .. getMapName ( g_ForcedNextMap ), g_Root, 0, 240, 0, true ); takePlayerMoney ( player, 500 ); if account then setAccountData ( account, "money", tostring ( getPlayerMoney ( player ) ) ); end else outputChatBox ( '* Please #abcdefLogin #ffffffor #abcdefRegister!', player, 255, 255, 255, true ); end end ) Link to comment
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