EvoGT Posted March 19, 2013 Share Posted March 19, 2013 Recource Link: https://community.multitheftauto.com/in ... ls&id=6623 There is 2 bugs 1. When player takes hunters, it dont update stats !hunters and write 0 2. Same For Wins. gRoot = getRootElement() LastWinners={"","","","",""} function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local playermoney = getPlayerMoney ( source ) local playerpoints = getElementData(source,"Points") local playertime = getElementData(source,"Playtime") local playerwins = getElementData(source,"Wins") local playerdeaths = getElementData(source,"Deaths") local playerhunters = getElementData(source,"Hunters") setAccountData ( playeraccount, "money", playermoney ) setAccountData ( playeraccount, "points", playerpoints ) setAccountData ( playeraccount, "playtime", playertime ) setAccountData ( playeraccount, "wins", playerwins ) setAccountData ( playeraccount, "deaths", playerdeaths ) setAccountData ( playeraccount, "hunters", playerhunters ) end end function onPlayerLogin (_, playeraccount ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "money" ) local playerpoints = getAccountData ( playeraccount, "points" ) local playertime = getAccountData ( playeraccount, "playtime" ) local playerwins = getAccountData ( playeraccount, "wins" ) local playerdeaths = getAccountData ( playeraccount, "deaths" ) local playerhunters = getAccountData ( playeraccount, "hunters" ) setPlayerMoney ( source, playermoney ) setElementData(source,"Points",playerpoints or 0) setElementData(source,"Playtime",playertime or 0) setElementData(source,"Wins",playerwins or 0) setElementData(source,"Deaths",playerdeaths or 0) setElementData(source,"Hunters",playerhunters or 0) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin) function BuyNos (player, command) if (getPlayerMoney(player) > 10000) then local auto = getPedOccupiedVehicle(player) local nick = getPlayerName(player) addVehicleUpgrade(auto,1010) setPlayerMoney(player, getPlayerMoney(player) - 10000 ) outputChatBox("#191970* " .. nick .. " #8bbae9bought for #FFFFFF$10000 #8bbae9nitro!", getRootElement(), 255, 255, 255, true) else outputChatBox("#8bbae9Not enough money.", player, 255, 255, 255, true) end end addCommandHandler("nos", BuyNos) function BuyRepair (player, command) if (getPlayerMoney(player) > 20000) then local auto = getPedOccupiedVehicle(player) local nick = getPlayerName(player) fixVehicle(auto) setPlayerMoney(player, getPlayerMoney(player) - 20000 ) outputChatBox("#191970* " .. nick .. " #8bbae9bought for #FFFFFF$20000 #8bbae9repair!", getRootElement(), 255, 255, 255, true) else outputChatBox("#8bbae9Not enough money.", player, 255, 255, 255, true) end end addCommandHandler("fix", BuyRepair) function BuyFlip (player, command) if (getPlayerMoney(player) > 20000) then local auto = getPedOccupiedVehicle(player) local nick = getPlayerName(player) rx, ry, rz = getVehicleRotation (auto) setVehicleRotation (auto, rx +180, ry, rz +180) setPlayerMoney(player, getPlayerMoney(player) - 20000 ) outputChatBox("#191970* " .. nick .. " #8bbae9bought for #FFFFFF$20000 #8bbae9flip!", getRootElement(), 255, 255, 255, true) else outputChatBox("#8bbae9Not enough money.", player, 255, 255, 255, true) end end addCommandHandler("flip", BuyFlip) addEventHandler ("onPlayerChat",getRootElement(), function(message,type) local nick = getPlayerName(source) if (string.find(message,"!points")) and not (string.find(message," !points")) then local playerpoints = getElementData(source,"Points") outputChatBox("#191970* " .. nick .. " #8bbae9 has #FFFFFF" .. playerpoints .. "#8bbae9 points", getRootElement(), 255, 255, 255, true) else if (string.find(message,"!cash")) and not (string.find(message," !cash")) then outputChatBox("#191970* " .. nick .. " #8bbae9 has #FFFFFF" .. getPlayerMoney(source) .. "$#8bbae9 money ", getRootElement(), 255, 255, 255, true) else if (string.find(message,"!playtime")) and not (string.find(message," !playtime")) then local playertime = getElementData(source,"Playtime") outputChatBox("#191970* " .. nick .. " #8bbae9 has played for #FFFFFF" .. playertime .. "#8bbae9 minutes", getRootElement(), 255, 255, 255, true) else if (string.find(message,"!wins")) and not (string.find(message," !wins")) then local playerwins = getElementData(source,"Wins") outputChatBox("#191970* " .. nick .. " #8bbae9 has #FFFFFF" .. playerwins .. "#8bbae9 wins", getRootElement(), 255, 255, 255, true) else if (string.find(message,"!deaths")) and not (string.find(message," !deaths")) then local playerdeaths = getElementData(source,"Deaths") outputChatBox("#191970* " .. nick .. " #8bbae9 has #FFFFFF" .. playerdeaths .. "#8bbae9 deaths", getRootElement(), 255, 255, 255, true) else if (string.find(message,"!hunters")) and not (string.find(message," !hunters")) then local playerhunters = getElementData(source,"Hunters") outputChatBox("#191970* " .. nick .. " #8bbae9 has #FFFFFF" .. playerhunters .. "#8bbae9 hunters", getRootElement(), 255, 255, 255, true) end end end end end end end) function updatePlayersStats ( ) for index, player in ipairs ( getElementsByType "player" ) do setElementData ( player, "Money", getPlayerMoney ( player ) ) end end setTimer ( updatePlayersStats, 5000, 0 ) function UpdateMinute ( ) for index, player in ipairs ( getElementsByType "player" ) do setElementData(player,"Playtime",tonumber(getElementData(player,"Playtime"))+1) end end setTimer ( UpdateMinute, 60000, 0 ) function checkForHunter(number,sort,model) thePlayer = source if sort == "vehiclechange" then if model == 425 then if getElementData(thePlayer,"playerGotHunter") == false then setElementData(thePlayer,"playerGotHunter",true) outputChatBox ( getPlayerName(source).." #FFFFFFgot #abcdef400 points #FFFFFFand #abcdef5000$ #FFFFFFhunter bonus!", getRootElement(), 255, 255, 255, true ) setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+400) givePlayerMoney(thePlayer,5000) setElementData(thePlayer,"Hunters",tonumber(getElementData(thePlayer,"Hunters"))+1) end end end end addEventHandler("onPlayerPickUpRacePickup",getRootElement(),checkForHunter) function onPlayerDeadInRace() local thePlayer = source local dPlayers = getDeadRacePlayers() local aPlayers = getAliveRacePlayers() local Position = aPlayers + 1 if dPlayers + aPlayers >= 2 then local cashForPlayer = math.floor((120/Position)*(dPlayers + aPlayers)) local pointsForPlayer = math.floor((30/Position)*(dPlayers + aPlayers)) givePlayerMoney(thePlayer,cashForPlayer) setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+pointsForPlayer) if Position == 1 then outputChatBox ("#abcdef* 1st! You got #FFFFFF" .. pointsForPlayer .." #FFFFFFpoints #abcdefand #FFFFFF" .. cashForPlayer .."$",thePlayer,255,255,255,true) setElementData(thePlayer,"Wins",tonumber(getElementData(thePlayer,"Wins"))+1) if LastWinners[1] == "" then if LastWinners[2] == "" then if LastWinners[3] == "" then if LastWinners[4] == "" then if LastWinners[5] == "" then LastWinners[5] = thePlayer else LastWinners[4] = thePlayer end else LastWinners[3] = thePlayer end else LastWinners[2] = thePlayer end else LastWinners[1] = thePlayer end else LastWinners[5] = LastWinners[4] LastWinners[4] = LastWinners[3] LastWinners[3] = LastWinners[2] LastWinners[2] = LastWinners[1] LastWinners[1] = thePlayer end else outputChatBox ("#abcdef* You got #FFFFFF" .. pointsForPlayer .." #FFFFFFpoints #abcdefand #FFFFFF" .. cashForPlayer .."$",thePlayer,255,255,255,true) setElementData(thePlayer,"Deaths",tonumber(getElementData(thePlayer,"Deaths"))+1) end else outputChatBox("#8bbae9* Minimum 2 players to get stats and cash!",thePlayer,255,255,255,true) end end addEvent("onPlayerWasted", true) addEventHandler("onPlayerWasted", gRoot , onPlayerDeadInRace) function getAliveRacePlayers() local alivePlayers = 0 for index,player in ipairs(getElementsByType("player")) do if getElementData(player,"state") == "alive" then alivePlayers = alivePlayers + 1 end end return alivePlayers end function getDeadRacePlayers() local deadPlayers = 0 for index,player in ipairs(getElementsByType("player")) do if getElementData(player,"state") == "dead" then deadPlayers = deadPlayers + 1 end end return deadPlayers end Link to comment
PaiN^ Posted March 19, 2013 Share Posted March 19, 2013 Contact the owner of the script .. Link to comment
EvoGT Posted March 20, 2013 Author Share Posted March 20, 2013 function checkForHunter(number,sort,model) thePlayer = source if sort == "vehiclechange" then if model == 425 then if getElementData(thePlayer,"playerGotHunter") == false then setElementData(thePlayer,"playerGotHunter",true) outputChatBox ( getPlayerName(source).." #FFFFFFgot #abcdef400 points #FFFFFFand #abcdef5000$ #FFFFFFhunter bonus!", getRootElement(), 255, 255, 255, true ) setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+400) givePlayerMoney(thePlayer,5000) setElementData(thePlayer,"Hunters",tonumber(getElementData(thePlayer,"Hunters"))+1) end end end end What is wrong here ? Why it dont update hunter stats. Link to comment
Castillo Posted March 20, 2013 Share Posted March 20, 2013 Do you get an error? and the chat box output is working? Link to comment
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