Tete omar Posted March 17, 2013 Share Posted March 17, 2013 See this (LINE 19): local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,SkinID) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end ) I changed it to the Skin 1 instead random, and now I want to put the Skin ID 1 and 2, how to do? Line 19'd always return false, so you have an infinite loop, because there is no 'skin ID' defined. Link to comment
GamerDeMTA Posted March 17, 2013 Author Share Posted March 17, 2013 Can you give me an example with Skins ID 1 and 2? Link to comment
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