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How to change the fighting style?


GamerDeMTA

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See this (LINE 19):
local spawnpoint 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        spawnpoint = getRandomSpawnPoint() 
        resetMapInfo() 
        for i,player in ipairs(getElementsByType("player")) do 
            spawn(player) 
        end 
    end 
) 
  
function spawn(player) 
    if not isElement(player) then return end 
    if get("spawnreset") == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint() 
    end 
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) 
    repeat until setElementModel(player,SkinID) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    showChat(player, true) 
end 
  
function getRandomSpawnPoint () 
    local spawnpoints = getElementsByType("spawnpoint") 
    return spawnpoints[math.random(1,#spawnpoints)] 
end 
  
addEventHandler("onPlayerJoin", root, 
    function() 
        spawn(source) 
    end 
) 
  
addEventHandler("onPlayerQuit",root, 
    function () 
        if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then 
            spawnpoint = getRandomSpawnPoint() 
        end 
    end 
) 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawn, 1800, 1, source) 
    end 
) 

I changed it to the Skin 1 instead random, and now I want to put the Skin ID 1 and 2, how to do?

Line 19'd always return false, so you have an infinite loop, because there is no 'skin ID' defined.

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