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Como funciona esto ?


AlvareZ_

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pero osea, intente esto y menos sale:

local rootElement = getRootElement() 
levels = {} 
levels[0] = {"Test 0", "10"} 
levels[1] = {"Test 1", "20"} 
levels[2] = {"Test 2", "100"} 
levels[3] = {"Test 3", "150"} 
levels[4] = {"Test 4", "200"} 
  
function ResourceStart () 
executeSQLCreateTable("levels", "accountname STRING, level INT") 
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), ResourceStart) 
  
function addPlayer() 
local account = getPlayerAccount(source) 
local playername = getPlayerName(source) 
CheckPlayer = executeSQLSelect ( "levels", "accountname", "accountname = '" .. getAccountName(account) .. "'" ) 
if ( type( CheckPlayer ) == "table" and #CheckPlayer == 0 ) or not CheckPlayer then 
executeSQLInsert ( "levels", "'".. getAccountName(account) .."','0'" ) 
    end 
end 
addEventHandler("onPlayerLogin",rootElement,addPlayer) 
  
addEventHandler( "onElementDataChange", rootElement, 
function () 
if getElementType(source) == "player" then 
    local acc = getPlayerAccount(source) 
    local accountname = getAccountName(acc) 
    local playername = getPlayerName(source) 
    local data = getElementData(source,"exp") 
    local sqldata = executeSQLSelect ( "levels", "level","accountname = '" .. accountname .. "'") 
    lvl = sqldata[1]["level"] 
    if tostring(data) == tostring(levels[lvl][2]) then 
    outputChatBox("*Level system: congratulations ".. playername .." you're now a ".. levels[lvl][1] .."!",getRootElement(),0,255,0) 
    local textDis = textCreateDisplay () 
    local item = textCreateTextItem( "LEVEL UP! YOU'RE NOW LEVEL ".. tostring(sqldata[1]["level"]), 0.5, 0.4, 2, 0, 255, 0, 255, 4, "center", "center" ) 
    textDisplayAddText ( textDis, item ) 
    textDisplayAddObserver ( textDis, source ) 
    setTimer ( textDestroyTextItem, 5000, 1, item ) 
    setTimer ( textDestroyDisplay, 5000, 1, textDis ) 
    sql = tonumber(sqldata[1]["level"]) + 1 
    executeSQLUpdate("levels", "level = '".. sql .."'", "accountname = '".. accountname .."'")  
       end 
    end 
end) 
  
    function rewardOnWasted ( killer ) 
    local exp = getElementData(killer,"exp") 
    if exp then 
    setElementData(killer,"exp",tonumber(getElementData(killer,"exp"))+5) 
    outputChatBox("Experience gained +5! total ".. tonumber(exp)+5,killer,0,255,0) 
    else 
    setElementData(killer,"exp",5) 
       end 
    end 
    addEvent("onZombieWasted",true) 
    addEventHandler ( "onZombieWasted", getRootElement(), rewardOnWasted ) 

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