bradio10 Posted March 15, 2013 Author Share Posted March 15, 2013 Yes work's with me server side! Ok, I just tested it again and yes, it does work. Thanks heaps. But it is really messy, so I will try and make it neater and more understandable. Thanks again. Link to comment
iPrestege Posted March 15, 2013 Share Posted March 15, 2013 Lol? it work's with me make sure you are @ the team to see the blip and marker and show you're meta! Link to comment
bradio10 Posted March 15, 2013 Author Share Posted March 15, 2013 Lol? it work's with me make sure you are @ the team to see the blip and marker and show you're meta! I said it works. But just to let you know. This will only work if you set yourself in the team via the admin panel ONLY!! And it won't do anything unless you restart the script again with you in the team, then it will show. Link to comment
iPrestege Posted March 15, 2013 Share Posted March 15, 2013 Am going to fix it and test it again wait! Link to comment
iPrestege Posted March 15, 2013 Share Posted March 15, 2013 Try this : locations = { {459.93146, 888.78650, -27.64281}, {507.28488, 971.90436, -24.47141}, {664.53302, 721.46564, -4.02670}, } function create() local x, y, z = unpack ( locations [ math.random ( #locations ) ] ) marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) blip = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) setElementVisibleTo ( marker, getRootElement ( ), false ) setElementVisibleTo ( blip, getRootElement ( ), false ) local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) for k, v in ipairs ( players ) do setElementVisibleTo ( marker, v, true ) setElementVisibleTo ( blip, v, true ) end end setTimer(create,1000,0) create() function onHit(hitElement) if getElementType(hitElement) =="player" and getPlayerTeam(hitElement) and getTeamName (getPlayerTeam(hitElement)) == "Miners" then cash = math.random (500, 1000) givePlayerMoney (hitElement, cash) outputChatBox ( "You have just received $ " ..cash , hitElement, 0, 255, 0, true) fadeCamera (hitElement, false, 0.8, 0, 0, 0) setTimer ( fadeCamera, 3000, 1, hitElement, true, 1 ) if isElement(bilp) then destroyElement (blip) end removeEventHandler ("onMarkerHit", marker, onHit) destroyElement(source) setTimer( function( player ) local x, y, z = unpack ( locations [ math.random ( #locations ) ] ) marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) blip = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) setElementVisibleTo ( marker, getRootElement ( ), false ) setElementVisibleTo ( blip, getRootElement ( ), false ) local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) for k, v in ipairs ( players ) do setElementVisibleTo ( marker, v, true ) setElementVisibleTo ( blip, v, true ) end addEventHandler ("onMarkerHit", marker, onHit) end, 1200, 1, hitElement); end end addEventHandler ("onMarkerHit", marker, onHit) Link to comment
bradio10 Posted March 15, 2013 Author Share Posted March 15, 2013 Try this : locations = { {459.93146, 888.78650, -27.64281}, {507.28488, 971.90436, -24.47141}, {664.53302, 721.46564, -4.02670}, } function create() local x, y, z = unpack ( locations [ math.random ( #locations ) ] ) marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) blip = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) setElementVisibleTo ( marker, getRootElement ( ), false ) setElementVisibleTo ( blip, getRootElement ( ), false ) local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) for k, v in ipairs ( players ) do setElementVisibleTo ( marker, v, true ) setElementVisibleTo ( blip, v, true ) end end setTimer(create,1000,0) create() function onHit(hitElement) if getElementType(hitElement) =="player" and getPlayerTeam(hitElement) and getTeamName (getPlayerTeam(hitElement)) == "Miners" then cash = math.random (500, 1000) givePlayerMoney (hitElement, cash) outputChatBox ( "You have just received $ " ..cash , hitElement, 0, 255, 0, true) fadeCamera (hitElement, false, 0.8, 0, 0, 0) setTimer ( fadeCamera, 3000, 1, hitElement, true, 1 ) if isElement(bilp) then destroyElement (blip) end removeEventHandler ("onMarkerHit", marker, onHit) destroyElement(source) setTimer( function( player ) local x, y, z = unpack ( locations [ math.random ( #locations ) ] ) marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) blip = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) setElementVisibleTo ( marker, getRootElement ( ), false ) setElementVisibleTo ( blip, getRootElement ( ), false ) local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) for k, v in ipairs ( players ) do setElementVisibleTo ( marker, v, true ) setElementVisibleTo ( blip, v, true ) end addEventHandler ("onMarkerHit", marker, onHit) end, 1200, 1, hitElement); end end addEventHandler ("onMarkerHit", marker, onHit) It doesn't need to be set by the admin panel now, which is good, but it creates all of them after about 2 seconds. Link to comment
iPrestege Posted March 15, 2013 Share Posted March 15, 2013 local Miners = {} local blip = {} locations = { {459.93146, 888.78650, -27.64281}, {507.28488, 971.90436, -24.47141}, {664.53302, 721.46564, -4.02670}, } function create() local x, y, z = unpack ( locations [ math.random ( #locations ) ] ) marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) blip[marker] = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) setElementVisibleTo ( marker, getRootElement ( ), false ) setElementVisibleTo ( blip[marker], getRootElement ( ), false ) end create() setTimer( function( ) if not getTeamFromName ( "Miners" ) then return end local players = getPlayersInTeam (getTeamFromName ( "Miners" )) for k, v in ipairs ( players ) do if (not Miners[ v ]) then Miners[v] = true if isElement(marker) and blip[marker] and isElement(blip[marker]) then setElementVisibleTo ( marker, v, true ) setElementVisibleTo ( blip[marker], v, true ) end end end end, 1000, 0 ) function onHit(hitElement) if getElementType(hitElement) =="player" and Miners[ hitElement ] and getPlayerTeam(hitElement) and getTeamName (getPlayerTeam(hitElement)) == "Miners" then cash = math.random (500, 1000) givePlayerMoney (hitElement, cash) outputChatBox ( "You have just received $ " ..cash , hitElement, 0, 255, 0, true) fadeCamera (hitElement, false, 0.8, 0, 0, 0) setTimer ( fadeCamera, 3000, 1, hitElement, true, 1 ) removeEventHandler ("onMarkerHit", marker, onHit) destroyElement(source) if blip[marker] and isElement(blip[marker]) then destroyElement(blip[marker]) blip[marker] = nil end setTimer( function( player ) local x, y, z = unpack ( locations [ math.random ( #locations ) ] ) marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) blip[marker] = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) setElementVisibleTo ( marker, getRootElement ( ), false ) setElementVisibleTo ( blip[marker], getRootElement ( ), false ) if not getTeamFromName ( "Miners" ) then return end local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) for k, v in ipairs ( players ) do if (Miners[ v ]) then Miners[ v ] = nil end end addEventHandler ("onMarkerHit", marker, onHit) end, 1200, 1, hitElement); end end addEventHandler ("onMarkerHit", marker, onHit) Link to comment
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