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getPlayerTeam not working for me


bradio10

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Lol? it work's with me make sure you are @ the team to see the blip and marker and show you're meta!

I said it works.

But just to let you know. This will only work if you set yourself in the team via the admin panel ONLY!!

And it won't do anything unless you restart the script again with you in the team, then it will show.

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Try this :

  
  
locations = { 
    {459.93146, 888.78650, -27.64281}, 
    {507.28488, 971.90436, -24.47141}, 
    {664.53302, 721.46564, -4.02670}, 
} 
  
  
function create() 
    local x, y, z = unpack ( locations [ math.random ( #locations ) ] )  
    marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) 
    blip = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) 
    setElementVisibleTo ( marker, getRootElement ( ), false ) 
    setElementVisibleTo ( blip, getRootElement ( ), false ) 
        local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) 
        for k, v in ipairs ( players ) do 
            setElementVisibleTo ( marker, v, true ) 
            setElementVisibleTo ( blip, v, true )        
        end 
end 
setTimer(create,1000,0) 
  
create() 
  
function onHit(hitElement) 
   if getElementType(hitElement) =="player" and getPlayerTeam(hitElement) and getTeamName (getPlayerTeam(hitElement)) == "Miners" then 
        cash = math.random (500, 1000) 
        givePlayerMoney (hitElement, cash) 
        outputChatBox ( "You have just received $ " ..cash , hitElement, 0, 255, 0, true) 
        fadeCamera (hitElement, false, 0.8, 0, 0, 0) 
        setTimer ( fadeCamera, 3000, 1, hitElement, true, 1 ) 
        if isElement(bilp) then destroyElement (blip) end 
        removeEventHandler ("onMarkerHit", marker, onHit) 
        destroyElement(source) 
        setTimer( function( player )         
        local x, y, z = unpack ( locations [ math.random ( #locations ) ] )  
        marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) 
        blip = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 )  
        setElementVisibleTo ( marker, getRootElement ( ), false ) 
        setElementVisibleTo ( blip, getRootElement ( ), false ) 
        local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) 
        for k, v in ipairs ( players ) do 
            setElementVisibleTo ( marker, v, true ) 
            setElementVisibleTo ( blip, v, true )                
        end 
        addEventHandler ("onMarkerHit", marker, onHit) 
        end, 1200, 1, hitElement);       
   end 
end 
addEventHandler ("onMarkerHit", marker, onHit) 
  
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Try this :

  
  
locations = { 
    {459.93146, 888.78650, -27.64281}, 
    {507.28488, 971.90436, -24.47141}, 
    {664.53302, 721.46564, -4.02670}, 
} 
  
  
function create() 
    local x, y, z = unpack ( locations [ math.random ( #locations ) ] )  
    marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) 
    blip = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) 
    setElementVisibleTo ( marker, getRootElement ( ), false ) 
    setElementVisibleTo ( blip, getRootElement ( ), false ) 
        local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) 
        for k, v in ipairs ( players ) do 
            setElementVisibleTo ( marker, v, true ) 
            setElementVisibleTo ( blip, v, true )        
        end 
end 
setTimer(create,1000,0) 
  
create() 
  
function onHit(hitElement) 
   if getElementType(hitElement) =="player" and getPlayerTeam(hitElement) and getTeamName (getPlayerTeam(hitElement)) == "Miners" then 
        cash = math.random (500, 1000) 
        givePlayerMoney (hitElement, cash) 
        outputChatBox ( "You have just received $ " ..cash , hitElement, 0, 255, 0, true) 
        fadeCamera (hitElement, false, 0.8, 0, 0, 0) 
        setTimer ( fadeCamera, 3000, 1, hitElement, true, 1 ) 
        if isElement(bilp) then destroyElement (blip) end 
        removeEventHandler ("onMarkerHit", marker, onHit) 
        destroyElement(source) 
        setTimer( function( player )         
        local x, y, z = unpack ( locations [ math.random ( #locations ) ] )  
        marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) 
        blip = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 )  
        setElementVisibleTo ( marker, getRootElement ( ), false ) 
        setElementVisibleTo ( blip, getRootElement ( ), false ) 
        local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) 
        for k, v in ipairs ( players ) do 
            setElementVisibleTo ( marker, v, true ) 
            setElementVisibleTo ( blip, v, true )                
        end 
        addEventHandler ("onMarkerHit", marker, onHit) 
        end, 1200, 1, hitElement);       
   end 
end 
addEventHandler ("onMarkerHit", marker, onHit) 
  

It doesn't need to be set by the admin panel now, which is good, but it creates all of them after about 2 seconds.

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local Miners = {} 
local blip = {} 
  
locations = { 
    {459.93146, 888.78650, -27.64281}, 
    {507.28488, 971.90436, -24.47141}, 
    {664.53302, 721.46564, -4.02670}, 
} 
  
function create() 
    local x, y, z = unpack ( locations [ math.random ( #locations ) ] ) 
    marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) 
    blip[marker] = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) 
    setElementVisibleTo ( marker, getRootElement ( ), false ) 
    setElementVisibleTo ( blip[marker], getRootElement ( ), false ) 
end 
  
create() 
  
setTimer( 
    function( ) 
        if not getTeamFromName ( "Miners" ) then return end 
        local players = getPlayersInTeam (getTeamFromName ( "Miners" )) 
        for k, v in ipairs ( players ) do 
            if (not Miners[ v ]) then 
                Miners[v] = true 
                if isElement(marker) and blip[marker] and isElement(blip[marker]) then 
                    setElementVisibleTo ( marker, v, true ) 
                    setElementVisibleTo ( blip[marker], v, true )  
                end 
            end      
        end  
    end, 
    1000, 0 
) 
  
function onHit(hitElement) 
   if getElementType(hitElement) =="player" and Miners[ hitElement ] and getPlayerTeam(hitElement) and getTeamName (getPlayerTeam(hitElement)) == "Miners" then 
        cash = math.random (500, 1000) 
        givePlayerMoney (hitElement, cash) 
        outputChatBox ( "You have just received $ " ..cash , hitElement, 0, 255, 0, true) 
        fadeCamera (hitElement, false, 0.8, 0, 0, 0) 
        setTimer ( fadeCamera, 3000, 1, hitElement, true, 1 ) 
        removeEventHandler ("onMarkerHit", marker, onHit) 
        destroyElement(source) 
        if blip[marker] and isElement(blip[marker]) then destroyElement(blip[marker]) blip[marker] = nil end         
        setTimer( function( player )         
        local x, y, z = unpack ( locations [ math.random ( #locations ) ] ) 
        marker = createMarker (x, y, z, "cylinder", 2, 255, 255, 0, 255) 
        blip[marker] = createBlipAttachedTo( marker, 0, 2, 0, 250, 0, 170 ) 
        setElementVisibleTo ( marker, getRootElement ( ), false ) 
        setElementVisibleTo ( blip[marker], getRootElement ( ), false ) 
        if not getTeamFromName ( "Miners" ) then return end      
        local players = getPlayersInTeam ( getTeamFromName ( "Miners" ) ) 
        for k, v in ipairs ( players ) do 
            if (Miners[ v ]) then 
                Miners[ v ] = nil 
            end  
        end 
        addEventHandler ("onMarkerHit", marker, onHit) 
        end, 1200, 1, hitElement); 
   end 
end 
addEventHandler ("onMarkerHit", marker, onHit) 
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