golanu21 Posted March 13, 2013 Posted March 13, 2013 i want to make this : When player1 kill player2, server give to player1 wanted level > 2
golanu21 Posted March 13, 2013 Author Posted March 13, 2013 function player_Wasted ( ammo, attacker, weapon, bodypart ) if ( attacker ) then local tempString if ( getElementType ( attacker ) == "player" ) then tempString = getPlayerName ( attacker ).." la omorat pe "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")" setPlayerWantedLevel ( attacker, math.random(3, 6)) elseif ( getElementType ( attacker ) == "vehicle" ) then local tempString = getPlayerName ( getVehicleController ( attacker ) ).." la omorat pe "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")" setPlayerWantedLevel ( attacker, 2) end if ( bodypart == 9 ) then tempString = tempString.." (HEADSHOT!)" else tempString = tempString.." ("..getBodyPartName ( bodypart )..")" end outputChatBox ( tempString ) else outputChatBox ( getPlayerName ( source ).." died. ("..getWeaponNameFromID ( weapon )..") ("..getBodyPartName ( bodypart )..")" ) end end it is ok?
iPrestege Posted March 13, 2013 Posted March 13, 2013 killer: an element representing the player or vehicle who was the killer. If there was no killer this is false. ex : addEventHandler ( "onPlayerWasted", getRootElement(), function ( ammo, killer, killerweapon, bodypart ) if ( killer ) and ( killer ~= source ) then setPlayerWantedLevel(killer,2) end end )
Renkon Posted March 13, 2013 Posted March 13, 2013 Line 9 replace for setPlayerWantedLevel ( getVehicleOccupant(attacker), 2)
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