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draw distance


Wes

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Posted

Is there a way to get bigger draw distance? Even the SAMP has bigger draw distance. With Sniper I can't snipe the area51 from one of the pillars, is there anyway I can modify it?

Posted

I don't really understand what to do with this. I want to increase the draw distance on EVERY OBJECT, so I want to have bigger draw distance in the whole game.

Posted
Go to Settings and go to Video tab, you'll see the Draw Distance bar, increase it to whatever amount you want.

It's on full and I still can't see shit.

  • Moderators
Posted

300 is maximum of distance units.

I force all my clients to load everything on 300 so the objects will be loaded at eagle speed.

I also like to go more then 300, pity it won't be supported. 10000!

I also put setfarclipdistance to 600 (gta san world) (normal is 400)

https://wiki.multitheftauto.com/wiki/SetFarClipDistance

Farclipdistance can only de-increase the load distance from elements when you put the settings lower then 400, but it gives a nice overview.(nice for mapping) 600/800 is ok

I tried 20000 farclip it was laggy, but when I put 1000000 my gta started to crash :D

  • MTA Team
Posted

You can set the weather to crazy numbers (try one of these: 55, 56, 666, 1337, 69, 100, 101) and one of them have really good draw distances. I don't remember which one and I cannot test.

Posted
addEventHandler ( "onClientResourceStart", resourceRoot, 
    function ( ) 
        for i = 1, 10000 do 
            engineSetModelLODDistance ( i, 300 ) 
        end 
    end 
) 
  
 addEventHandler("onClientResourceStart",resourceRoot,function() 
    setFarClipDistance(5000) -- we adjust visibility range on 3000 metres 
end) 
  
  
addEventHandler("onClientResourceStart",resourceRoot,function() 
setFogDistance(5000) 
end) 
  

This is My Script, but even with this, this is how it looks like

weL2Z0p.jpg

And when I zoom with a sniper this is how the object looks like

47yuQX5.png

Posted

Still the same... I mean it's a bit better now, But the textures doesn't load through the scopes of sniper, and I can barely see from KAC base to like the burger shot...

Posted

It's on 5000 but nothing ... I really don't know what the hell is the problem. In SAMP I can see everything very well, but in MTA... Maybe there some kind of limitations in DayZ Mod ... I dont know, I'll ask them on their forums, but I hope there are some genius out there who can help me in this forum too. :)

  • MTA Team
Posted

Well then IIYAMA do something about it. Do some further research... go make some better models and make MTA better.. contribute!

  • Moderators
Posted

I will not contribute for something, I only like because I like scripting. I am also growing out of this.

Posted

Alright It's good now. I've installed a resource skybox when I started the server, and that reduced the distance...

  • 3 years later...
Posted
On 12.3.2013 at 1:56 PM, qaisjp said:

You can set the weather to crazy numbers (try one of these: 55, 56, 666, 1337, 69, 100, 101) and one of them have really good draw distances. I don't remember which one and I cannot test.

 

You can set it to 200 and as long as you fly below the clouds, you can see the whole map xD

Posted
3 hours ago, Mathias Lui said:

You can set it to 200 and as long as you fly below the clouds, you can see the whole map xD

Do you realize that you bumped a 3 year old post? -.-

  • Like 1
Posted
On 17.10.2016 at 3:44 AM, Gravestone said:

Do you realize that you bumped a 3 year old post? -.-

Idk how this bump system works, but I did not realize that. I realized, that the post was very old after I replied, though. Maybe this information was useful to someone else reading this thread.

  • Like 1
Posted
7 hours ago, Mathias Lui said:

Idk how this bump system works, but I did not realize that. I realized, that the post was very old after I replied, though. Maybe this information was useful to someone else reading this thread.

Haha, no problem. Btw there's a function setFarClipDistance which lets you increase the draw distance. :)

  • 3 weeks later...

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