Wes Posted March 10, 2013 Posted March 10, 2013 Is there a way to get bigger draw distance? Even the SAMP has bigger draw distance. With Sniper I can't snipe the area51 from one of the pillars, is there anyway I can modify it?
Wes Posted March 11, 2013 Author Posted March 11, 2013 I don't really understand what to do with this. I want to increase the draw distance on EVERY OBJECT, so I want to have bigger draw distance in the whole game.
Tete omar Posted March 11, 2013 Posted March 11, 2013 Go to Settings and go to Video tab, you'll see the Draw Distance bar, increase it to whatever amount you want.
Bartjuu Posted March 11, 2013 Posted March 11, 2013 Use https://wiki.multitheftauto.com/wiki/EngineSetModelLODDistance This will probaby solve the problem. If you need to increase draw distance for every object in the game, you need to use a loop to set the draw distance for every object in the game.
Wes Posted March 12, 2013 Author Posted March 12, 2013 Go to Settings and go to Video tab, you'll see the Draw Distance bar, increase it to whatever amount you want. It's on full and I still can't see shit.
Moderators IIYAMA Posted March 12, 2013 Moderators Posted March 12, 2013 300 is maximum of distance units. I force all my clients to load everything on 300 so the objects will be loaded at eagle speed. I also like to go more then 300, pity it won't be supported. 10000! I also put setfarclipdistance to 600 (gta san world) (normal is 400) https://wiki.multitheftauto.com/wiki/SetFarClipDistance Farclipdistance can only de-increase the load distance from elements when you put the settings lower then 400, but it gives a nice overview.(nice for mapping) 600/800 is ok I tried 20000 farclip it was laggy, but when I put 1000000 my gta started to crash
MTA Team qaisjp Posted March 12, 2013 MTA Team Posted March 12, 2013 You can set the weather to crazy numbers (try one of these: 55, 56, 666, 1337, 69, 100, 101) and one of them have really good draw distances. I don't remember which one and I cannot test.
Wes Posted March 12, 2013 Author Posted March 12, 2013 addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) for i = 1, 10000 do engineSetModelLODDistance ( i, 300 ) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() setFarClipDistance(5000) -- we adjust visibility range on 3000 metres end) addEventHandler("onClientResourceStart",resourceRoot,function() setFogDistance(5000) end) This is My Script, but even with this, this is how it looks like And when I zoom with a sniper this is how the object looks like
MTA Team qaisjp Posted March 12, 2013 MTA Team Posted March 12, 2013 Set the model lod to 1000, not 300.
Wes Posted March 12, 2013 Author Posted March 12, 2013 Still the same... I mean it's a bit better now, But the textures doesn't load through the scopes of sniper, and I can barely see from KAC base to like the burger shot...
MTA Team qaisjp Posted March 12, 2013 MTA Team Posted March 12, 2013 Increase model lod to 5000, will be laggy though.
Wes Posted March 12, 2013 Author Posted March 12, 2013 It's on 5000 but nothing ... I really don't know what the hell is the problem. In SAMP I can see everything very well, but in MTA... Maybe there some kind of limitations in DayZ Mod ... I dont know, I'll ask them on their forums, but I hope there are some genius out there who can help me in this forum too.
Moderators IIYAMA Posted March 12, 2013 Moderators Posted March 12, 2013 Well it is a limitation and I also don't like it. It makes my maps ugly.
MTA Team qaisjp Posted March 12, 2013 MTA Team Posted March 12, 2013 Well then IIYAMA do something about it. Do some further research... go make some better models and make MTA better.. contribute!
Moderators IIYAMA Posted March 12, 2013 Moderators Posted March 12, 2013 I will not contribute for something, I only like because I like scripting. I am also growing out of this.
Wes Posted March 13, 2013 Author Posted March 13, 2013 Alright It's good now. I've installed a resource skybox when I started the server, and that reduced the distance...
Moderators IIYAMA Posted March 13, 2013 Moderators Posted March 13, 2013 Same functions as we post here only without shader..............
Mathias Lui Posted October 16, 2016 Posted October 16, 2016 On 12.3.2013 at 1:56 PM, qaisjp said: You can set the weather to crazy numbers (try one of these: 55, 56, 666, 1337, 69, 100, 101) and one of them have really good draw distances. I don't remember which one and I cannot test. You can set it to 200 and as long as you fly below the clouds, you can see the whole map
Gravestone Posted October 17, 2016 Posted October 17, 2016 3 hours ago, Mathias Lui said: You can set it to 200 and as long as you fly below the clouds, you can see the whole map Do you realize that you bumped a 3 year old post? -.- 1
Mathias Lui Posted October 18, 2016 Posted October 18, 2016 On 17.10.2016 at 3:44 AM, Gravestone said: Do you realize that you bumped a 3 year old post? -.- Idk how this bump system works, but I did not realize that. I realized, that the post was very old after I replied, though. Maybe this information was useful to someone else reading this thread. 1
Gravestone Posted October 19, 2016 Posted October 19, 2016 7 hours ago, Mathias Lui said: Idk how this bump system works, but I did not realize that. I realized, that the post was very old after I replied, though. Maybe this information was useful to someone else reading this thread. Haha, no problem. Btw there's a function setFarClipDistance which lets you increase the draw distance.
Mathias Lui Posted November 4, 2016 Posted November 4, 2016 On 19.10.2016 at 3:50 AM, Gravestone said: Haha, no problem. Btw there's a function setFarClipDistance which lets you increase the draw distance. Ou okay I will take a look at that, too ^^
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now