SoMoRay Posted March 9, 2013 Share Posted March 9, 2013 there proplem with this script if player join server see what he got but when he in the server and I restart the mode we got like this ........... Link to comment
OGF Posted March 9, 2013 Share Posted March 9, 2013 Are you sure you are running this client sided? Link to comment
SoMoRay Posted March 9, 2013 Author Share Posted March 9, 2013 Are you sure you are running this client sided? sorry i forget put him this is a client side ! x, y = guiGetScreenSize ( ) function centerWindow ( center_window, k, v ) local screenW, screenH = guiGetScreenSize ( ) local windowW, windowH = guiGetSize ( center_window, false ) local x, y = ( screenW - windowW ) / v, ( screenH - windowH )/k guiSetPosition ( center_window, x, y, false ) end thePed = createPed ( 1, 0, 0, 500, 90 ) setElementFrozen ( thePed, true ) setCameraMatrix ( -3.6658203125, 0, 500.48254455566, 2906.9938964844, 0, 201.84664916992 ) Animations = { "dnce_M_b"} setPedAnimation( thePed, "DANCING", Animations [ math.random ( #Animations ) ] ) theObject = createObject ( 1337, 0, 0, 499, 60 ) setElementAlpha ( theObject, 0 ) SpawnBtn = guiCreateButton( 0, 0, 125, 62.5, "Spawn", false ) centerWindow ( SpawnBtn, 1.2, 1.96 ) RightBtn = guiCreateButton( 0, 0, 70, 35, ">", false ) centerWindow ( RightBtn, 2, 1.4 ) LeftBtn = guiCreateButton( 0, 0, 70, 35, "<", false ) centerWindow ( LeftBtn, 2, 3.3 ) showCursor ( true ) function Right ( ) if ( isElement ( thePed ) ) then if ( getElementModel ( thePed ) ~= 280 ) then setElementModel ( thePed, 280 ) else setElementModel ( thePed, 1 ) end end end function Left ( ) if ( isElement ( thePed ) ) then if ( getElementModel ( thePed ) ~= 1 ) then setElementModel ( thePed, 1 ) else setElementModel ( thePed, 280 ) end end end addEventHandler ( "onClientGUIClick", root, function ( ) if ( source == SpawnBtn ) then triggerServerEvent ( "spawnPed", localPlayer, getElementModel ( thePed ) ) if isElement ( thePed ) then destroyElement ( thePed ) end if isElement ( theObject ) then destroyElement ( theObject ) end destroyElement ( SpawnBtn ) destroyElement ( RightBtn ) destroyElement ( LeftBtn ) stopSound(sound) sound = nil showCursor ( false ) elseif ( source == RightBtn ) then Right ( ) elseif ( source == LeftBtn ) then Left ( ) end end ) Link to comment
OGF Posted March 9, 2013 Share Posted March 9, 2013 I'm assuming you have onPlayerJoin in the server script, then spawn player within the event/function. Instead trigger a client side event that puts you into the ped select mode. Link to comment
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