Forrest Posted March 9, 2013 Posted March 9, 2013 local mode = getElementData(localPlayer, "firemode") if mode == 0 then -- bean bag triggerServerEvent("firemode", localPlayer, 1) setWeaponFiringRate(31, 1) outputChatBox( "You switched your gun to semi-auto mode", 0, 255, 0 ) elseif mode == 1 then -- lethal gun mode outputChatBox( "You switched your gun to full-auto mode", 0, 255, 0 ) setWeaponFiringRate(31, 1) triggerServerEvent("firemode", localPlayer, 0) end Right, this is what I have currently. Though it's kicking out "Bad argument @ setWeaponFiringRate' [Expected weapon at argument 1, got number '31'] Any help would be appreciated, thanks.
OGF Posted March 9, 2013 Posted March 9, 2013 First argument for setWeaponFiringRate is a Weapon, not the weapon ID. I usually create a weapon assign it to a variable, and apply to the first argument. bool setWeaponFiringRate ( weapon theWeapon, int firingRate )
Castillo Posted March 9, 2013 Posted March 9, 2013 That function is only used for created weapons, it doesn't work for what you want. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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