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Mensaje para users


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Hola lo que pasa es que quiero que los mensajes a aparescan pero para cada users por fa y no ce por que uno me aparece para todo el server

g_base_col = createColCuboid ( 632.37408447266, 783.56402587891, 771, 210, 180, 80 ) 
  
g_root = getRootElement () 
  
  
function hit ( pla, dim ) 
 if getElementType ( pla ) == "player" then 
 local vehicle = getPlayerOccupiedVehicle ( pla ) 
  if vehicle or not vehicle then 
   local skin = getPlayerSkin ( pla ) 
   if skin == 100 then 
    outputChatBox ( "Bienvenido,DelaHoz!", pla, 0, 255, 0 ) 
   else 
    setElementData ( pla, "inRestrictedArea", "true" ) 
    triggerClientEvent ( pla, "destroyTrepassor", g_root, pla ) 
    outputChatBox ( "***Area Restringida***", pla, 255, 0, 0 ) 
    outputChatBox ( "* "..getClientName(pla).." has entrado a un area restringidaa!", g_root, 255, 0, 0 ) 
   end 
  end 
 end 
end 
addEventHandler ( "onColShapeHit", g_base_col, hit ) 
  
function leave ( pla, dim ) 
 if getElementType ( pla ) == "player" then 
 local vehicle = getPlayerOccupiedVehicle ( pla ) 
  if vehicle or not vehicle then 
   local skin = getPlayerSkin ( pla ) 
   if skin == 100 then 
    outputChatBox ( "Chao!", pla, 45, 255, 255 ) 
   else 
    setElementData ( pla, "inRestrictedArea", "false" ) 
    triggerClientEvent ( pla, "destroyTimers", g_root, pla ) 
    outputDebugString ( "*"..getClientName(pla).." has left col shape" ) 
   end 
  end 
 end 
end 
addEventHandler ( "onColShapeLeave", g_base_col, leave ) 

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g_base_col = createColCuboid ( 632.37408447266, 783.56402587891, 771, 210, 180, 80 ) 
  
g_root = getRootElement () 
  
  
function hit ( pla, dim ) 
 if getElementType ( pla ) == "player" then 
 local vehicle = getPlayerOccupiedVehicle ( pla ) 
  if vehicle or not vehicle then 
   local skin = getPlayerSkin ( pla ) 
   if skin == 100 then 
    outputChatBox ( "Bienvenido,DelaHoz!", pla, 0, 255, 0 ) 
   else 
    setElementData ( pla, "inRestrictedArea", "true" ) 
    triggerClientEvent ( pla, "destroyTrepassor", g_root, pla ) 
    outputChatBox ( "***Area Restringida***", pla, 255, 0, 0 ) 
    outputChatBox ( "* "..getClientName(pla).." has entrado a un area restringidaa!", pla, 255, 0, 0 ) 
   end 
  end 
 end 
end 
addEventHandler ( "onColShapeHit", g_base_col, hit ) 
  
function leave ( pla, dim ) 
 if getElementType ( pla ) == "player" then 
 local vehicle = getPlayerOccupiedVehicle ( pla ) 
  if vehicle or not vehicle then 
   local skin = getPlayerSkin ( pla ) 
   if skin == 100 then 
    outputChatBox ( "Chao!", pla, 45, 255, 255 ) 
   else 
    setElementData ( pla, "inRestrictedArea", "false" ) 
    triggerClientEvent ( pla, "destroyTimers", g_root, pla ) 
    outputDebugString ( "*"..getClientName(pla).." has left col shape" ) 
   end 
  end 
 end 
end 
addEventHandler ( "onColShapeLeave", g_base_col, leave ) 

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