BeeX Posted March 4, 2013 Share Posted March 4, 2013 I scripted a Capture Hijack. Looks like CIT Hijack. But It isn't working. Can you fix it? ClientSide local client = getLocalPlayer( ) local rootElement = getRootElement() blip = nil marker = nil addEvent("clientSpawnHijack",true) addEventHandler("clientSpawnHijack",rootElement, function (id, x, y, z) vehicle = createVehicle(tostring(id), tostring(x), tostring(y), tostring(z)) blip = createBlipAttachedTo( vehicle, 0, 2, 255, 255, 0, 255 ) end) addEvent("hijack_set_location",true) addEventHandler("hijack_set_location",rootElement, function (x, y, z) marker = createMarker(tostring(x), tostring(y), tostring(z)) blip = createBlipAttachedTo( vehicle, 0, 2, 255, 255, 0, 255 ) addEventHandler("onClientMarkerHit",marker,onBusStopHit) end) function onBusStopHit(hitPlayer) if not hitPlayer == client then return end triggerServerEvent("bus_finish",client,client) if isElement(blip) then destroyElement(blip) end if isElement(marker) then removeEventHandler("onClientMarkerHit",marker,onBusStopHit) destroyElement(marker) end end addEventHandler("onClientVehicleExit",rootElement, function () if isElement(marker) then removeEventHandler("onClientMarkerHit",marker,onBusStopHit) destroyElement(marker) end if isElement(blip) then destroyElement(blip) end end) ServerSide local rootElement = getRootElement() blip = nil id, x, y, z = nil local busTable = { [1]={471, 1812.65198, -1889.86047, 13.41406}, [2]={471, 1825.22791, -1635.03711, 13.38281}, [3]={471, 1855.01685, -1430.47449, 13.39063}, [4]={471, 1732.81580, -1296.87122, 13.44294}, [5]={471, 1473.19226, -1295.77124, 13.48315}, [6]={471, 1443.60376, -1498.26660, 13.37650}, [7]={471, 1426.37280, -1716.12439, 13.38281}, [8]={471, 1315.06909, -1656.43799, 13.38281}, [9]={471, 1359.06250, -1432.39734, 13.38281}, [10]={471, 1169.82983, -1392.34473, 13.4172}, [11]={471, 930.76508, -1392.92627, 13.26561}, [12]={471, 815.24756, -1317.91345, 13.44460}, [13]={471, 585.04199, -1320.53748, 13.40609}, [14]={471, 526.99365, -1624.20361, 16.63225}, } local locationsTable = { [1]={1812.65198, -1889.86047, 13.41406}, [2]={1825.22791, -1635.03711, 13.38281}, [3]={1855.01685, -1430.47449, 13.39063}, [4]={1732.81580, -1296.87122, 13.44294}, [5]={1473.19226, -1295.77124, 13.48315}, [6]={1443.60376, -1498.26660, 13.37650}, [7]={1426.37280, -1716.12439, 13.38281}, [8]={1315.06909, -1656.43799, 13.38281}, [9]={1359.06250, -1432.39734, 13.38281}, [10]={1169.82983, -1392.34473, 13.4172}, [11]={930.76508, -1392.92627, 13.26561}, [12]={815.24756, -1317.91345, 13.44460}, [13]={585.04199, -1320.53748, 13.40609}, [14]={526.99365, -1624.20361, 16.63225}, } function SpawnHijack(thePlayer , ID) local id, x, y, z = busTable[iD][1], busTable[iD][2], busTable[iD][3], busTable[iD][4] vehicle = createVehicle(tostring(id), tostring(x), tostring(y), tostring(z)) blip = createBlipAttachedTo( vehicle, 0, 2, 255, 255, 0, 255 ) end addEventHandler ( "onResourceStart", getRootElement(), SpawnHijack ) function getNewHijackLocation(thePlayer, ID) local x, y, z = locationsTable[iD][1], locationsTable[iD][2], locationsTable[iD][3] triggerClientEvent(thePlayer,"hijack_set_location",thePlayer,x,y,z) end function onVehicleEnter(thePlayer) if not getPlayerTeam(thePlayer) then return end if getTeamName(getPlayerTeam(thePlayer)) == "Criminals" then local x, y, z = getNewHijackLocation(thePlayer, 1) setElementData(thePlayer,"hijackData",1) end end addEventHandler("onVehicleEnter",vehicle,onVehicleEnter) addEvent("bus_finish",true) addEventHandler("bus_finish",rootElement, function (client) if not isPedInVehicle(client) then return end if not busses[getElementModel(getPedOccupiedVehicle(client))] then return end givePlayerMoney(client, 100) if #busTable == tonumber(getElementData(client,"hijackData")) then setElementData(client,"hijackData",1) else setElementData(client,"hijackData",tonumber(getElementData(client,"hijackData"))+1) end getNewHijackLocation(client, tonumber(getElementData(client,"hijackData"))) end) Link to comment
Castillo Posted March 4, 2013 Share Posted March 4, 2013 Client side created vehicles won't work, you can't enter on them. Link to comment
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