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headshotsound for zombies?


Adde

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try no tested

function headShotZombie(attacker, weapon, bodypart, loss) 
    if (bodypart == 9) then 
                                                      if (getElementData(source, "zombie") == true) then 
local x, y, z = getElementPosition(source) 
local soundHeadshot = playSound3D("headshot.mp3", x, y, z, false)  
setSoundMaxDistance ( soundHeadshot, 10 ) 
        killPed(source, attacker, weapon, bodypart) 
        end 
    end 
end 
addEventHandler("onClientPedDamage", getRootElement(), headShotZombie) 
  
  

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