Adde Posted March 3, 2013 Posted March 3, 2013 I was looking on the forum for info about headshotsound and if it´s possible to make it work for zombies, but i couldn´t find anything. So my question now is, is it possible to make example this headshot sound script https://community.multitheftauto.com/index.php?p=resources&s=details&id=2681 so it works for zombiemode? Thankfull for answears
manawydan Posted March 3, 2013 Posted March 3, 2013 try no tested function headShotZombie(attacker, weapon, bodypart, loss) if (bodypart == 9) then if (getElementData(source, "zombie") == true) then local x, y, z = getElementPosition(source) local soundHeadshot = playSound3D("headshot.mp3", x, y, z, false) setSoundMaxDistance ( soundHeadshot, 10 ) killPed(source, attacker, weapon, bodypart) end end end addEventHandler("onClientPedDamage", getRootElement(), headShotZombie)
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