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Problem with saving player progress


HeavyMetal

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hello, im making a resource to save player money,progress and weapons. but my problem is: it only saves when the player press "disconnect", if the player press quit, it will close mta and it will not save the player progress, so a player can buy cars or houses, and them simply press quit and keep the money and the houses.

what command or event i can use to detect the player using the "quit" button or loosing connection?

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