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Bug with weapons and money


Adde

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Hello

I have a big problem... On my zombie server players can buy weapons for etc 12000$ and reconnect or kill a zombie then they get their money back. It happends every time. I looked through "weaponshop" and script for problems but I couldn´t find anything and I tried to find out in wich script the bug was, but i didn´t find it. Some suggestions? :/

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aaha.

Okay, so that´s why it don´t work.

But I can´t separate money and move it to server. It´s together with gui in client. The original script is from community "weapon_shop" and I can not script good if I say so. The wierd is that there was no complaining in script comments.

I have it like this:

Server:

marker1 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) 
marker2 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) 
marker3 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) 
marker4 = createMarker (295.09,-37.74,1000.51,"cylinder",1.5,0,0,225,100) 
marker5 = createMarker (204.6255,1860.6245,12.14,"cylinder",1.5,0,0,225,100) 
marker6 = createMarker (-3469.75,-204.72,11.70,"cylinder",1.5,0,0,225,100) 
blip1 = createBlip (237.61,-176.39,1.4,6,2,0,0,0,0,0,180) 
blip2 = createBlip (2161.68,944.79,11,6,2,0,0,0,0,0,180) 
blip3 = createBlip (-2624.31,208.57,4.6,6,2,0,0,0,0,0,180) 
blip4 = createBlip (1368.11,-1279.78,13.54,6,2,0,0,0,0,0,180) 
blip5 = createBlip (204.6255,1860.6245,13.14,6,2,0,0,0,0,0,180) 
ped1 = createPed (179,295,-83,1001.51 ) 
ped2 = createPed (179,295,-40.3,1001.51 ) 
ped3 = createPed (179,295.4,-82.6,1001.51 ) 
ped4 = createPed (179,295.4,-82.6,1001.51 ) 
  
setElementInterior(ped1,4) 
setElementInterior(ped2,1) 
setElementInterior(ped3,4) 
setElementInterior(ped4,4) 
setElementDimension(ped1,0) 
setElementDimension(ped2,0) 
setElementDimension(ped3,2) 
setElementDimension(ped4,4) 
setElementFrozen(ped1,true) 
setElementFrozen(ped2,true) 
setElementFrozen(ped3,true) 
setElementFrozen(ped4,true) 
  
setElementInterior (marker1,4) 
setElementInterior (marker2,4) 
setElementInterior (marker3,4) 
setElementInterior (marker4,1) 
setElementInterior (marker5,0) 
setElementInterior (marker6,0) 
  
setElementDimension (marker1,0) 
setElementDimension (marker2,2) 
setElementDimension (marker3,4) 
setElementDimension (marker4,0) 
setElementDimension (marker5,0) 
setElementDimension (marker6,0) 
  
function showGUI (jugador) 
if (source == marker1) then 
triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
elseif (source == marker2) then 
triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
elseif (source == marker3) then 
triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
elseif (source == marker4) then 
triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
elseif (source == marker5) then 
triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
elseif (source == marker6) then 
triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
end  
end 
addEventHandler ("onMarkerHit",getRootElement(),showGUI) 
  
function give45 () 
giveWeapon (source,22,51,true) 
end 
addEvent("give45",true) 
addEventHandler("give45",getRootElement(),give45) 
  
  
function givesilenced () 
giveWeapon (source,23,51,true) 
end 
addEvent("givesilenced",true) 
addEventHandler("givesilenced",getRootElement(),givesilenced) 
  
  
function givedeagle () 
giveWeapon (source,24,21,true) 
end 
addEvent("givedeagle",true) 
addEventHandler("givedeagle",getRootElement(),givedeagle) 
  
  
function givesh () 
giveWeapon (source,25,50,true) 
end 
addEvent("givesh",true) 
addEventHandler("givesh",getRootElement(),givesh) 
  
  
function giveso () 
giveWeapon (source,26,25,true) 
end 
addEvent("giveso",true) 
addEventHandler("giveso",getRootElement(),giveso) 
  
  
function giveSP () 
giveWeapon (source,27,35,true) 
end 
addEvent("giveSP",true) 
addEventHandler("giveSP",getRootElement(),giveSP) 
  
  
function givetec () 
giveWeapon (source,32,200,true) 
end 
addEvent("givetec",true) 
addEventHandler("givetec",getRootElement(),givetec) 
  
  
function giveuzi () 
giveWeapon (source,28,200,true) 
end 
addEvent("giveuzi",true) 
addEventHandler("giveuzi",getRootElement(),giveuzi) 
  
  
function givemp5 () 
giveWeapon (source,29,120,true) 
end 
addEvent("givemp5",true) 
addEventHandler("givemp5",getRootElement(),givemp5) 
  
  
function givem4 () 
giveWeapon (source,31,200,true) 
end 
addEvent("givem4",true) 
addEventHandler("givem4",getRootElement(),givem4) 
  
function giveak () 
giveWeapon (source,30,120,true) 
end 
addEvent("giveak",true) 
addEventHandler("giveak",getRootElement(),giveak) 
  
function givecs () 
giveWeapon (source,33,40,true) 
end 
addEvent("givecs",true) 
addEventHandler("givecs",getRootElement(),givecs) 
  
function gives () 
giveWeapon (source,34,40,true) 
end 
addEvent("gives",true) 
addEventHandler("gives",getRootElement(),gives) 
  
function givenade () 
giveWeapon (source,16,20,true) 
end 
addEvent("givenade",true) 
addEventHandler("givenade",getRootElement(),givenade) 
  
function givesat () 
giveWeapon (source,40,1,true) 
giveWeapon (source,39,10,true) 
end 
addEvent("givesat",true) 
addEventHandler("givesat",getRootElement(),givesat) 
  
function givecoc () 
giveWeapon (source,18,20,true) 
end 
addEvent("givecoc",true) 
addEventHandler("givecoc",getRootElement(),givecoc) 
  
function givegas () 
giveWeapon (source,17,10,true) 
end 
addEvent("givegas",true) 
addEventHandler("givegas",getRootElement(),givegas) 
  
function givekatana () 
giveWeapon (source,8,1,true) 
end 
addEvent("givekatana",true) 
addEventHandler("givekatana",getRootElement(),givekatana) 
  
function giveknife () 
giveWeapon (source,4,1,true) 
end 
addEvent("giveknife",true) 
addEventHandler("giveknife",getRootElement(),giveknife) 
  
function givemoto () 
giveWeapon (source,9,1,true) 
end 
addEvent("givemoto",true) 
addEventHandler("givemoto",getRootElement(),givemoto) 
  
function givex () 
giveWeapon (source,42,1000,true) 
end 
addEvent("givex",true) 
addEventHandler("givex",getRootElement(),givex) 
  
function givenv () 
giveWeapon (source,44,1,true) 
end 
addEvent("givenv",true) 
addEventHandler("givenv",getRootElement(),givenv) 

Client:

GUIEditor_Window = {} 
GUIEditor_TabPanel = {}
GUIEditor_Tab = {}
GUIEditor_Button = {}
 
addEventHandler ("onClientResourceStart",getResourceRootElement(getThisResource()),
function()
 
GUIEditor_Window[1] = guiCreateWindow(0.2,0.1602,0.6285,0.5862,"Weapons Shop (By Ruma)",true)
guiSetAlpha(GUIEditor_Window[1],1)
GUIEditor_Window[2] = guiCreateWindow(0.25,0.35,0.5,0.2,"UPS!",true)
guiSetAlpha(GUIEditor_Window[2],1)
guiBringToFront(GUIEditor_Window[2])
label = guiCreateLabel (0.35,0.25,0.5,0.2,"Not enough money for that weapon",true,GUIEditor_Window[2])
button = guiCreateButton (0.35,0.6,0.3,0.2,"ok",true,GUIEditor_Window[2])
GUIEditor_TabPanel[1] = guiCreateTabPanel(0.0161,0.1006,0.9678,0.8786,true,GUIEditor_Window[1])
guiSetAlpha(GUIEditor_TabPanel[1],1)
GUIEditor_Tab[1] = guiCreateTab("Pistols",GUIEditor_TabPanel[1])
guiSetAlpha(GUIEditor_Tab[1],1)
guiCreateStaticImage (0.051,0.2,0.2,0.25,"images/pistol.png",true,GUIEditor_Tab[1])
guiCreateStaticImage (0.4,0.2,0.2,0.25,"images/silenced.png",true,GUIEditor_Tab[1])
guiCreateStaticImage (0.75,0.2,0.2,0.25,"images/deagle.png",true,GUIEditor_Tab[1])
GUIEditor_Button[1] = guiCreateButton(0.025,0.5,0.2493,0.0934,"Pistol $free",true,GUIEditor_Tab[1])
guiSetAlpha(GUIEditor_Button[1],1)
guiSetFont(GUIEditor_Button[1],"default-bold-small")
GUIEditor_Button[2] = guiCreateButton(0.3786,0.5,0.2493,0.0934,"Silenced $500",true,GUIEditor_Tab[1])
guiSetAlpha(GUIEditor_Button[2],1)
guiSetFont(GUIEditor_Button[2],"default-bold-small")
GUIEditor_Button[3] = guiCreateButton(0.7204,0.5,0.2493,0.0934,"Desert Eagle $1000",true,GUIEditor_Tab[1])
guiSetAlpha(GUIEditor_Button[3],1)
guiSetFont(GUIEditor_Button[3],"default-bold-small")
GUIEditor_Tab[2] = guiCreateTab("Shotguns",GUIEditor_TabPanel[1])
guiSetAlpha(GUIEditor_Tab[2],1)
guiCreateStaticImage (0.051,0.2,0.2,0.25,"images/shotgun.png",true,GUIEditor_Tab[2])
guiCreateStaticImage (0.4,0.2,0.2,0.25,"images/sawnoff.png",true,GUIEditor_Tab[2])
guiCreateStaticImage (0.75,0.2,0.2,0.25,"images/SPAZ-12.png",true,GUIEditor_Tab[2])
GUIEditor_Button[4] = guiCreateButton(0.025,0.5,0.2493,0.0934,"Shotgun $900",true,GUIEditor_Tab[2])
guiSetAlpha(GUIEditor_Button[4],1)
guiSetFont(GUIEditor_Button[4],"default-bold-small")
GUIEditor_Button[5] = guiCreateButton(0.3786,0.5,0.2493,0.0934,"Sawn off $1400",true,GUIEditor_Tab[2])
guiSetAlpha(GUIEditor_Button[5],1)
guiSetFont(GUIEditor_Button[5],"default-bold-small")
GUIEditor_Button[6] = guiCreateButton(0.7204,0.5,0.2493,0.0934,"SPAZ-12 $2200",true,GUIEditor_Tab[2])
guiSetAlpha(GUIEditor_Button[6],1)
guiSetFont(GUIEditor_Button[6],"default-bold-small")
GUIEditor_Tab[3] = guiCreateTab("SMG",GUIEditor_TabPanel[1])
guiSetAlpha(GUIEditor_Tab[3],1)
guiCreateStaticImage (0.051,0.2,0.2,0.25,"images/tec9.png",true,GUIEditor_Tab[3])
guiCreateStaticImage (0.4,0.2,0.2,0.25,"images/uzi.png",true,GUIEditor_Tab[3])
guiCreateStaticImage (0.75,0.2,0.2,0.25,"images/mp5.png",true,GUIEditor_Tab[3])
GUIEditor_Button[7] = guiCreateButton(0.025,0.5,0.2493,0.0934,"TEC-9 $400",true,GUIEditor_Tab[3])
guiSetAlpha(GUIEditor_Button[7],1)
guiSetFont(GUIEditor_Button[7],"default-bold-small")
GUIEditor_Button[8] = guiCreateButton(0.3786,0.5,0.2493,0.0934,"Uzi $1400",true,GUIEditor_Tab[3])
guiSetAlpha(GUIEditor_Button[8],1)
guiSetFont(GUIEditor_Button[8],"default-bold-small")
GUIEditor_Button[9] = guiCreateButton(0.7204,0.5,0.2493,0.0934,"MP5 $1600",true,GUIEditor_Tab[3])
guiSetAlpha(GUIEditor_Button[9],1)
guiSetFont(GUIEditor_Button[9],"default-bold-small")
GUIEditor_Tab[4] = guiCreateTab("Rifle",GUIEditor_TabPanel[1])
guiSetAlpha(GUIEditor_Tab[4],1)
guiCreateStaticImage (0.2,0.2,0.2,0.25,"images/M4.png",true,GUIEditor_Tab[4])
guiCreateStaticImage (0.58,0.2,0.2,0.25,"images/AK-47.png",true,GUIEditor_Tab[4])
GUIEditor_Button[10] = guiCreateButton(0.18,0.5,0.2493,0.0934,"M4 $5000",true,GUIEditor_Tab[4])
guiSetAlpha(GUIEditor_Button[10],1)
guiSetFont(GUIEditor_Button[10],"default-bold-small")
GUIEditor_Button[11] = guiCreateButton(0.556,0.5,0.2493,0.0934,"AK-47 $4000",true,GUIEditor_Tab[4])
guiSetAlpha(GUIEditor_Button[11],1)
guiSetFont(GUIEditor_Button[11],"default-bold-small")
GUIEditor_Tab[5] = guiCreateTab("Sniper",GUIEditor_TabPanel[1])
guiSetAlpha(GUIEditor_Tab[5],1)
guiCreateStaticImage (0.2,0.2,0.2,0.25,"images/rifle.png",true,GUIEditor_Tab[5])
guiCreateStaticImage (0.58,0.2,0.2,0.25,"images/sniper.png",true,GUIEditor_Tab[5])
GUIEditor_Button[12] = guiCreateButton(0.18,0.5,0.2493,0.0934,"Country Sniper $2000",true,GUIEditor_Tab[5])
guiSetAlpha(GUIEditor_Button[12],1)
guiSetFont(GUIEditor_Button[12],"default-bold-small")
GUIEditor_Button[13] = guiCreateButton(0.556,0.5,0.2493,0.0934,"Sniper $5000",true,GUIEditor_Tab[5])
guiSetAlpha(GUIEditor_Button[13],1)
guiSetFont(GUIEditor_Button[13],"default-bold-small")
GUIEditor_Tab[7] = guiCreateTab("Thrown",GUIEditor_TabPanel[1])
guiSetAlpha(GUIEditor_Tab[7],1)
guiCreateStaticImage (0.18,0.08,0.2,0.25,"images/teargas.png",true,GUIEditor_Tab[7])
guiCreateStaticImage (0.18,0.62,0.2,0.25,"images/nade.png",true,GUIEditor_Tab[7])
guiCreateStaticImage (0.61,0.08,0.2,0.25,"images/satchel.png",true,GUIEditor_Tab[7])
guiCreateStaticImage (0.61,0.62,0.2,0.25,"images/molotov.png",true,GUIEditor_Tab[7])
GUIEditor_Button[18] = guiCreateButton(0.1511,0.8861,0.2493,0.0934,"Granade $2000",true,GUIEditor_Tab[7])
guiSetAlpha(GUIEditor_Button[18],1)
guiSetFont(GUIEditor_Button[18],"default-bold-small")
GUIEditor_Button[19] = guiCreateButton(0.58022,0.34,0.2493,0.0934,"Satchel $2000",true,GUIEditor_Tab[7])
guiSetAlpha(GUIEditor_Button[19],1)
guiSetFont(GUIEditor_Button[19],"default-bold-small")
GUIEditor_Button[20] = guiCreateButton(0.58022,0.8884,0.2493,0.0934,"Coctel $1000",true,GUIEditor_Tab[7])
guiSetAlpha(GUIEditor_Button[20],1)
guiSetFont(GUIEditor_Button[20],"default-bold-small")
GUIEditor_Button[21] = guiCreateButton(0.1511,0.34,0.2493,0.0934,"Tear Gas $2000",true,GUIEditor_Tab[7])
guiSetAlpha(GUIEditor_Button[21],1)
guiSetFont(GUIEditor_Button[21],"default-bold-small")
GUIEditor_Tab[8] = guiCreateTab("Special",GUIEditor_TabPanel[1])
guiSetAlpha(GUIEditor_Tab[8],1)
guiCreateStaticImage (0.18,0.08,0.2,0.25,"images/fireextintor.png",true,GUIEditor_Tab[8])
guiCreateStaticImage (0.18,0.62,0.2,0.25,"images/katana.png",true,GUIEditor_Tab[8])
guiCreateStaticImage (0.61,0.08,0.2,0.25,"images/night.png",true,GUIEditor_Tab[8])
guiCreateStaticImage (0.61,0.62,0.2,0.25,"images/chainsaw.png",true,GUIEditor_Tab[8])
GUIEditor_Button[22] = guiCreateButton(0.1511,0.8861,0.2493,0.0934,"Katana $600",true,GUIEditor_Tab[8])
guiSetAlpha(GUIEditor_Button[22],1)
guiSetFont(GUIEditor_Button[22],"default-bold-small")
GUIEditor_Button[24] = guiCreateButton(0.58022,0.8884,0.2493,0.0934,"Chain Saw $1200",true,GUIEditor_Tab[8])
guiSetAlpha(GUIEditor_Button[24],1)
guiSetFont(GUIEditor_Button[24],"default-bold-small")
GUIEditor_Button[25] = guiCreateButton(0.1511,0.34,0.2493,0.0934,"Extintor $1000",true,GUIEditor_Tab[8])
guiSetAlpha(GUIEditor_Button[25],1)
guiSetFont(GUIEditor_Button[25],"default-bold-small")
GUIEditor_Button[26] = guiCreateButton(0.58022,0.34,0.2493,0.0934,"Night Vision $600",true,GUIEditor_Tab[8])
guiSetAlpha(GUIEditor_Button[26],1)
guiSetFont(GUIEditor_Button[26],"default-bold-small")
GUIEditor_Button[29] = guiCreateButton(0.85,0.0574,0.1453,0.0854,"Exit",true,GUIEditor_Window[1])
guiSetAlpha(GUIEditor_Button[29],1)
guiSetFont(GUIEditor_Button[29],"default-bold-small")
GUIEditor_Button[30] = guiCreateButton(0,0,0.2453,0.0854,"Exit",true,GUIEditor_Window[2])
guiSetAlpha(GUIEditor_Button[30],1)
guiSetFont(GUIEditor_Button[30],"default-bold-small")
 
guiSetVisible (GUIEditor_Window[1],false)
guiSetVisible (GUIEditor_Window[2],false)
end)
 
 
addEventHandler("onClientGUIClick",getRootElement(),
function (player)
            if (source == GUIEditor_Button[29]) then
                guiSetVisible (GUIEditor_Window[1],false)
                showCursor (false)
            elseif (source == GUIEditor_Button[30]) then
                guiSetVisible (GUIEditor_Window[2],false)
                showCursor (false)
            elseif (source == GUIEditor_Button[1]) then
                money = getPlayerMoney (source)
                if (money >= 0) then
                player = getLocalPlayer()
                outputChatBox ("You bought a Pistol $0",225,225,0)
                takePlayerMoney(0)
                triggerServerEvent ("give45",getLocalPlayer(),give45)
                else
                guiSetVisible(GUIEditor_Window[2],true)
                guiSetVisible(GUIEditor_Window[1],false)
                end
            elseif (source == GUIEditor_Button[2]) then
                money = getPlayerMoney (source)
                if (money >= 500) then
                player = getLocalPlayer()
                outputChatBox ("You bought a Silenced $500",225,225,0)
                takePlayerMoney(500)
                triggerServerEvent ("givesilenced",getLocalPlayer(),givesilenced)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[3]) then
                money = getPlayerMoney (source)
                if (money >= 1000) then
                player = getLocalPlayer()
                outputChatBox ("You bought a Desert Eagle $1000",225,225,0)
                takePlayerMoney(1000)
                triggerServerEvent ("givedeagle",getLocalPlayer(),givedeagle)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[4]) then
                money = getPlayerMoney (source)
                if (money >= 900) then
                player = getLocalPlayer()
                outputChatBox ("You bought a Shotgun $900",225,225,0)
                takePlayerMoney(900)
                triggerServerEvent ("givesh",getLocalPlayer(),givesh)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[5]) then
                money = getPlayerMoney (source)
                if (money >= 1400) then
                player = getLocalPlayer()
                outputChatBox ("You bought a Sawn Off $1400",225,225,0)
                takePlayerMoney(1400)
                triggerServerEvent ("giveso",getLocalPlayer(),giveso)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[6]) then
                money = getPlayerMoney (source)
                if (money >= 2200) then
                player = getLocalPlayer()
                outputChatBox ("You bought a SPAZ-12 $2200",225,225,0)
                takePlayerMoney(2200)
                triggerServerEvent ("giveSP",getLocalPlayer(),giveSP)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[7]) then
                money = getPlayerMoney (source)
                if (money >= 400) then
                player = getLocalPlayer()
                outputChatBox ("You bought a Tec-9 $400",225,225,0)
                takePlayerMoney(400)
                triggerServerEvent ("givetec",getLocalPlayer(),givetec)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[8]) then
                money = getPlayerMoney (source)
                if (money >= 1400) then
                player = getLocalPlayer()
                outputChatBox ("You bought a Uzi $1400",225,225,0)
                takePlayerMoney(1400)
                triggerServerEvent ("giveuzi",getLocalPlayer(),giveuzi)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[9]) then
                money = getPlayerMoney (source)
                if (money >= 1600) then
                player = getLocalPlayer()
                outputChatBox ("You bought a MP5 $1600",225,225,0)
                takePlayerMoney(1600)
                triggerServerEvent ("givemp5",getLocalPlayer(),givemp5)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[11]) then
                money = getPlayerMoney (source)
                if (money >= 4000) then
                player = getLocalPlayer()
                outputChatBox ("You bought an AK-47 $4000",225,225,0)
                takePlayerMoney(4000)
                triggerServerEvent ("giveak",getLocalPlayer(),giveak)
                else
                guiSetVisible(GUIEditor_Window[1],false)
                guiSetVisible(GUIEditor_Window[2],true)
                end
            elseif (source == GUIEditor_Button[10]) then
                money = getPlayerMoney (source)
                if (money >= 5000) then
                player = getLocalPlayer()
                outputChatBox ("You bought a M4 $5000",225,225,0)
               
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It's really simple, you must add after "giveWeapon" the function to take the money, e.g:

function givesilenced ( ) 
    giveWeapon ( client, 23, 51, true ) 
    takePlayerMoney ( client, 500 ) 
end 
addEvent("givesilenced",true) 
addEventHandler("givesilenced",getRootElement(),givesilenced) 

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