TheIceman1 Posted February 24, 2013 Share Posted February 24, 2013 I have 1 wanted level and i can take Police job.But i want that,if is player wanted then he cant take police job. function police() local wantedl = getPlayerWantedLevel ( source ) if ( wantedl > 0 ) then setElementData( source, "Role", "Police Officer", true ) setElementModel( source,280) setPlayerTeam( source, getTeamFromName("Police") ) setPlayerNametagColor (source, 25, 25, 255 ) exports ["guimessages"] : outputServer ( source, "You are now employed as Police Officer." , 255, 255, 0) giveWeapon (source,3,1,true) else exports ["guimessages"] : outputServer ( source, "You can't be Police Officer while you are wanted." , 255, 255, 0) end end addEvent ( "police", true ) addEventHandler( "police",root,police ) Link to comment
Castillo Posted February 24, 2013 Share Posted February 24, 2013 You are making it vice versa, you are checking if the wanted level is higher than 0, then give him the job. if ( wantedl > 0 ) then Should be: if ( wantedl == 0 ) then Link to comment
TheIceman1 Posted February 24, 2013 Author Share Posted February 24, 2013 You are making it vice versa, you are checking if the wanted level is higher than 0, then give him the job. if ( wantedl > 0 ) then Should be: if ( wantedl == 0 ) then Ahh,working! Link to comment
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