eldelahoz Posted February 21, 2013 Share Posted February 21, 2013 Hola lo que pasa es que no ce mucho de script asi que digamos y no ce se que fue lo que hise mal aca Teleport1 = createMarker ( 807.5, 841.70001220703, 8.8000001907349, "corona", 10, 0, 0, 0, 0, getRootElement() ) Teleport2 = createMarker ( 631.3056640625, 833.025390625, 791.348449707034, "corona", 10, 0, 255, 255, 255, getRootElement() ) Teleport3 = createMarker ( 654.49279785156, 817.01092529297, 772.59997558594, "corona", 1, 60, 255, 0, 255, getRootElement() ) function MarkerHit ( hitElement ) local vehicle = getPedOccupiedVehicle ( hitElement ) if vehicle or not vehicle then local skin = getPlayerSkin ( hitElement ) if skin == 100 then local teleportElement = ( vehicle and vehicle or hitElement ) if ( source == Teleport1 ) then setElementPosition ( teleportElement, 635.82458496094, 922.57470703125, 772.52844238281 ) setElementRotation ( teleportElement, 0, 0, 0 ) elseif ( source == Teleport2 ) then setElementPosition ( teleportElement, 631.3056640625, 833.025390625, 39.091259002686 ) setElementRotation ( teleportElement, 0, 0, 0 ) elseif ( source == Teleport3 ) then setElementPosition ( teleportElement, 822.73046875, 909.7177734375, 13.3515625 ) setElementRotation ( teleportElement, 0, 0, 0 ) end end addEventHandler ( "onMarkerHit", root, MarkerHit ) Link to comment
NodZen Posted February 21, 2013 Share Posted February 21, 2013 Talvez sea este el problema. addEventHandler( "onMarkerHit",Teleport1, MarkerHit ) Link to comment
Castillo Posted February 21, 2013 Share Posted February 21, 2013 No, eso no tiene nada que ver. @eldelahoz: Te falta un 'end' para cerrar este 'if': if vehicle or not vehicle then el cual no tiene ningun sentido, borralo y listo. Link to comment
eldelahoz Posted February 21, 2013 Author Share Posted February 21, 2013 Muchas Gracias Link to comment
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