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Mini ayuda...


Atouk

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Hola, nesesito una mini ayuda.

Lo que quiero es que en el clan E.P.A.Z puedan entrar tambien los de clan Z.S.G.

scipt:

---BASE Z.S.G--- 
  
  
local hillArea = createColRectangle ( -3298.0908203125, 357.818359375, 200, 210 ) 
local hillRadar = createRadarArea ( -3298.0908203125, 357.818359375, 400, 210, 0, 0, 0, 250 ) 
  
  
setElementData (hillRadar, "zombieProof", true) 
  
  
function enterZone(hitPlayer,thePlayer) 
local gang = getElementModel (hitPlayer) 
 if  getElementData(hitPlayer,"gang") == "Z.S.G" then   
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) 
else 
    outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) 
         killPed (hitPlayer) 
end 
end 
  
  
  
addEventHandler( "onColShapeHit", hillArea, enterZone ) 
  
  
function enterZone2(hitPlayer,thePlayer) 
local gang = getElementModel (hitPlayer) 
 if  getElementData(hitPlayer,"gang") == "Z.S.G" then 
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) 
else 
    outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) 
         killPed (hitPlayer) 
end 
end 
  
  
  
addEventHandler( "onColShapeLeave", hillArea, enterZone2 ) 
  
  
  
---BASE E.P.A.Z--- 
  
  
local hillArea2 = createColRectangle ( -1234.4306640625, -1067.3173828125, 240, 170 ) 
local hillRadar2 = createRadarArea ( -1234.4306640625, -1067.3173828125, 240, 170, 0, 0, 255, 250 ) 
  
  
setElementData (hillRadar, "zombieProof", true) 
  
  
function enterZone2(hitPlayer,thePlayer) 
local gang = getElementModel (hitPlayer) 
 if  getElementData(hitPlayer,"gang") == "E.P.A.Z" or gang == "Z.S.G" then  -----Pienso que aca hay que cambiar algo, pero asi no es. 
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) 
else 
    outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) 
         killPed (hitPlayer) 
end 
end 
  
  
  
addEventHandler( "onColShapeHit", hillArea2, enterZone2 ) 
  
  
function enterZone3(hitPlayer,thePlayer) 
local gang = getElementModel (hitPlayer) 
 if  getElementData(hitPlayer,"gang") == "E.P.A.Z" or gang == "Z.S.G" then  -----Aca tambien 
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) 
else 
    outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) 
         killPed (hitPlayer) 
end 
end 
  
  
addEventHandler( "onColShapeLeave", hillRadar2, enterZone3 ) 

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Intenta Esto.

---BASE Z.S.G--- 
  
  
local hillArea = createColRectangle ( -3298.0908203125, 357.818359375, 200, 210 ) 
local hillRadar = createRadarArea ( -3298.0908203125, 357.818359375, 400, 210, 0, 0, 0, 250 ) 
  
  
setElementData (hillRadar, "zombieProof", true) 
  
  
function enterZone(hitPlayer,thePlayer) 
local gang = getElementModel (hitPlayer) 
 if  getElementData(hitPlayer,"gang") == "Z.S.G" then   
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) 
else 
    outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) 
         killPed (hitPlayer) 
end 
end 
  
  
  
addEventHandler( "onColShapeHit", hillArea, enterZone ) 
  
  
function enterZone2(hitPlayer,thePlayer) 
local gang = getElementModel (hitPlayer) 
 if  getElementData(hitPlayer,"gang") == "Z.S.G" then 
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) 
else 
    outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) 
         killPed (hitPlayer) 
end 
end 
  
  
  
addEventHandler( "onColShapeLeave", hillArea, enterZone2 ) 
  
  
  
---BASE E.P.A.Z--- 
  
  
local hillArea2 = createColRectangle ( -1234.4306640625, -1067.3173828125, 240, 170 ) 
local hillRadar2 = createRadarArea ( -1234.4306640625, -1067.3173828125, 240, 170, 0, 0, 255, 250 ) 
  
  
setElementData (hillRadar, "zombieProof", true) 
  
  
function enterZone2(hitPlayer,thePlayer) 
local gang = getElementModel (hitPlayer) 
if  (getElementData(hitPlayer,"gang") == "Z.S.G" and getElementData(hitPlayer,"gang") == "E.P.A.Z") then 
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) 
else 
    outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) 
         killPed (hitPlayer) 
end 
end 
  
  
  
addEventHandler( "onColShapeHit", hillArea2, enterZone2 ) 
  
  
function enterZone3(hitPlayer,thePlayer) 
local gang = getElementModel (hitPlayer) 
if  (getElementData(hitPlayer,"gang") == "Z.S.G" and getElementData(hitPlayer,"gang") == "E.P.A.Z") then 
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) 
else 
    outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) 
         killPed (hitPlayer) 
end 
end 
  
  
addEventHandler( "onColShapeLeave", hillRadar2, enterZone3 ) 

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