Atouk Posted February 21, 2013 Share Posted February 21, 2013 Hola, nesesito una mini ayuda. Lo que quiero es que en el clan E.P.A.Z puedan entrar tambien los de clan Z.S.G. scipt: ---BASE Z.S.G--- local hillArea = createColRectangle ( -3298.0908203125, 357.818359375, 200, 210 ) local hillRadar = createRadarArea ( -3298.0908203125, 357.818359375, 400, 210, 0, 0, 0, 250 ) setElementData (hillRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if getElementData(hitPlayer,"gang") == "Z.S.G" then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeHit", hillArea, enterZone ) function enterZone2(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if getElementData(hitPlayer,"gang") == "Z.S.G" then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", hillArea, enterZone2 ) ---BASE E.P.A.Z--- local hillArea2 = createColRectangle ( -1234.4306640625, -1067.3173828125, 240, 170 ) local hillRadar2 = createRadarArea ( -1234.4306640625, -1067.3173828125, 240, 170, 0, 0, 255, 250 ) setElementData (hillRadar, "zombieProof", true) function enterZone2(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if getElementData(hitPlayer,"gang") == "E.P.A.Z" or gang == "Z.S.G" then -----Pienso que aca hay que cambiar algo, pero asi no es. toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeHit", hillArea2, enterZone2 ) function enterZone3(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if getElementData(hitPlayer,"gang") == "E.P.A.Z" or gang == "Z.S.G" then -----Aca tambien toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", hillRadar2, enterZone3 ) Link to comment
AlvareZ_ Posted February 21, 2013 Share Posted February 21, 2013 Quieres que entren los dos clanes? Link to comment
Atouk Posted February 21, 2013 Author Share Posted February 21, 2013 Claro, quiero que los clanes Z.S.G y E.P.A.Z puedan entrar a esa misma zona. Link to comment
AlvareZ_ Posted February 21, 2013 Share Posted February 21, 2013 Intenta Esto. ---BASE Z.S.G--- local hillArea = createColRectangle ( -3298.0908203125, 357.818359375, 200, 210 ) local hillRadar = createRadarArea ( -3298.0908203125, 357.818359375, 400, 210, 0, 0, 0, 250 ) setElementData (hillRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if getElementData(hitPlayer,"gang") == "Z.S.G" then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeHit", hillArea, enterZone ) function enterZone2(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if getElementData(hitPlayer,"gang") == "Z.S.G" then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", hillArea, enterZone2 ) ---BASE E.P.A.Z--- local hillArea2 = createColRectangle ( -1234.4306640625, -1067.3173828125, 240, 170 ) local hillRadar2 = createRadarArea ( -1234.4306640625, -1067.3173828125, 240, 170, 0, 0, 255, 250 ) setElementData (hillRadar, "zombieProof", true) function enterZone2(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if (getElementData(hitPlayer,"gang") == "Z.S.G" and getElementData(hitPlayer,"gang") == "E.P.A.Z") then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeHit", hillArea2, enterZone2 ) function enterZone3(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if (getElementData(hitPlayer,"gang") == "Z.S.G" and getElementData(hitPlayer,"gang") == "E.P.A.Z") then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", hillRadar2, enterZone3 ) Link to comment
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