K4stic Posted February 19, 2013 Posted February 19, 2013 I need help to make this work to then player join on team Client Side: function checkbum( ) local thisTeam = getPlayerTeam(getLocalPlayer()) if thisTeam ~= false then if thisTeam == getTeamFromName(Bumsteam) then setElementData ( getLocalPlayer(), "Bumsstatus", "yes" ) local trashspots = getElementsByType ( "trash_spot" ) for trashKey,theTrash in ipairs(trashspots) do local Tx, Ty, Tz = getElementPosition( theTrash ) local trashBlip = createBlipAttachedTo ( theTrash, 39, 1, 0, 0, 0, 0, 0, 100) setElementParent ( trashBlip, theTrash ) end myRCs = { } local recyclecenters = getElementsByType ( "recycle_center" ) for rcKey,theRC in ipairs(recyclecenters) do local Tx, Ty, Tz = getElementPosition( theRC ) theRBlip = exports.customblips:createCustomBlip ( Tx, Ty, 20, 20, "img/recy1.png" ) end else setElementData ( getLocalPlayer(), "Bumsstatus", "no" ) local trashblips = getElementsByType ( "blip" ) for trashKey,theTrashBlip in ipairs(trashspots) do if (getElementData( theTrashBlip, "purpose" ) == "trash") then destroyElement(theTrashBlip) end end destroyElement(theRBlip) end end end addEventHandler("onClientPlayerJoin", root, checkbum) addEventHandler("onClientResourceStart", root, checkbum)
iPrestege Posted February 19, 2013 Posted February 19, 2013 you mean you want to do it for : Bumsteam team?
K4stic Posted February 19, 2013 Author Posted February 19, 2013 it test if you are in bums team then it create blips (is checker) so i need to on player charge team to start this checker
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