tosfera Posted February 19, 2013 Posted February 19, 2013 Okee so, this sounds so easy and I've done it before, but I always did it client-sided. This time I'm trying to create a marker with a command ( /sell ), and the only simple thing Im trying right now, is saying a message when a player enters the marker. But somehow, the server sideded script isn't recognising the marker as a proper element... any idea's? addCommandHandler("sell", function ( source ) local x, y, z = getElementPosition ( source ) marker = createMarker(x, y, z-1, "cylinder", 4, 255, 0, 0, 150) end ) function testMarker( hitElement ) outputChatBox("You entered a marker!", source) end addEventHandler("onMarkerHit", getRootElement(), testMarker) I'm doing this server-sided because its going to be like; you want some support? enter this marker and a private message thingy comes up. Just for fun, its like... a trade on other games, but then just walking.
tosfera Posted February 19, 2013 Author Posted February 19, 2013 Okee so, this sounds so easy and I've done it before, but I always did it client-sided. This time I'm trying to create a marker with a command ( /sell ), and the only simple thing Im trying right now, is saying a message when a player enters the marker. But somehow, the server sideded script isn't recognising the marker as a proper element... any idea's? addCommandHandler("sell", function ( source ) local x, y, z = getElementPosition ( source ) marker = createMarker(x, y, z-1, "cylinder", 4, 255, 0, 0, 150) end ) function testMarker( hitElement ) outputChatBox("You entered a marker!", source) end addEventHandler("onMarkerHit", getRootElement(), testMarker) I'm doing this server-sided because its going to be like; you want some support? enter this marker and a private message thingy comes up. Just for fun, its like... a trade on other games, but then just talking.
iPrestege Posted February 19, 2013 Posted February 19, 2013 addCommandHandler("sell", function ( source ) local x, y, z = getElementPosition ( source ) marker = createMarker(x, y, z-1, "cylinder", 4, 255, 0, 0, 150) end ) function testMarker( hitElement ) if (getElementType(hitElement) == "player") and ( source == marker ) then outputChatBox("You entered a marker!",hitElement) end end addEventHandler("onMarkerHit", root, testMarker)
tosfera Posted February 19, 2013 Author Posted February 19, 2013 addCommandHandler("sell", function ( source ) local x, y, z = getElementPosition ( source ) marker = createMarker(x, y, z-1, "cylinder", 4, 255, 0, 0, 150) end ) function testMarker( hitElement ) if (getElementType(hitElement) == "player") and ( source == marker ) then outputChatBox("You entered a marker!",hitElement) end end addEventHandler("onMarkerHit", root, testMarker) Hey thanks man, sorry 'bout yesterday. Trolling isn't the best thing to do at those points but, it kinda worked! Thaanks :3
iPrestege Posted February 19, 2013 Posted February 19, 2013 You're Welcome And No Problem About Yesterday .
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