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Restoring infernus on mapstart


Sex*

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Posted (edited)
function ResetModel ( ) 
    engineRestoreModel ( 411 ) 
end 
  
addEvent ( "restoreClientModel", true ) 
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel ) 
addEventHandler("onClientMapStarting",getRootElement(), ResetModel) 

Edited by Guest
Posted

Try this:

  
function mod() 
  txd = engineLoadTXD("infernus.txd") 
  engineImportTXD(txd, 411) 
  dff = engineLoadDFF("infernus.dff", 411 ) 
  engineReplaceModel(dff, 411) 
end 
addEventHandler("onClientMapStarting",getResourceRootElement(getThisResource()), mod) 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), mod) 
  

Also check if these files exist and they're in meta.

Posted
Try this:
  
function mod() 
  txd = engineLoadTXD("infernus.txd") 
  engineImportTXD(txd, 411) 
  dff = engineLoadDFF("infernus.dff", 411 ) 
  engineReplaceModel(dff, 411) 
end 
addEventHandler("onClientMapStarting",getResourceRootElement(getThisResource()), mod) 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), mod) 
  

Also check if these files exist and they're in meta.

no....i want to load infernus.txd and infernus.dff from GTA directory.

Posted

i think that this function loads only the files which are added in meta and exist in the resource

if you're trying to restore the original model use

engineRestoreModel 

Posted

Well, this doesnt work:

function ResetModel ( ) 
    engineRestoreModel ( 411 ) 
end 
  
addEvent ( "restoreClientModel", true ) 
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel ) 
addEventHandler("onClientMapStarting",getRootElement(), ResetModel) 
  

Posted
Well, this doesnt work:
function ResetModel ( ) 
    engineRestoreModel ( 411 ) 
end 
  
addEvent ( "restoreClientModel", true ) 
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel ) 
addEventHandler("onClientMapStarting",getRootElement(), ResetModel) 
  

umm that's weird

try this

addEventHandler("onClientMapStarting",root,function () 
engineRestoreModel( 411 ) 
end) 
setTimer(engineRestoreModel,1000,1,411) 

Posted
addEventHandler('onClientResourceStart', resourceRoot, 
function()  
        txd = engineLoadTXD ( "infernus.txd" ) 
        engineImportTXD ( txd, 411) 
         
        dff = engineLoadDFF ( "infernus.dff", 411) 
        engineReplaceModel ( dff, 411) 
end  
) 

Posted

Well this doesnt function:

function ResetModel ( ) 
    engineRestoreModel ( 411 ) 
end 
  
addEvent ( "restoreClientModel", true ) 
addEvent( "onClientMapStarting", true ) 
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel ) 
addEventHandler("onClientMapStarting",getRootElement(), ResetModel) 
addEventHandler ( "onClientResourceStart", getResourceRootElement(), ResetModel ) 

Posted

The event: "restoreClientModel" is triggered by?

function ResetModel ( ) 
    engineRestoreModel ( 411 ) 
    outputChatBox ( "Model should be restored." ) 
end 
addEvent ( "restoreClientModel", true ) 
addEvent( "onClientMapStarting", true ) 
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel ) 
addEventHandler ( "onClientMapStarting",getRootElement(), ResetModel ) 

See if it outputs that message to chat box.

Posted

01012681484f3ca.jpg?1361009451

I put outputchatbox many times... but as you see it puts out a message but my infernus is still with those shit wheels.

Posted
If the wheels are part of the infernus mod, then maybe the problem is that the script is restoring the original infernus too fast.

Ye they are a part of that mod. But how it would restore slower then?

Posted
I don't understand why do you replace it on the first place.

Im not replacing anything! Im using custom infernus(modified GTA3.img in GTA installation directory), but the wheels load after vehiclechange only. But FFS and and TFF load my wheels on map start.

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