xX|KeMo|Xx Posted February 7, 2013 Share Posted February 7, 2013 local marker = createMarker(1849.5064697266, 2793.0202636719, 56.899742126465, "checkpoint", 1, 0, 255, 0, 0) addEventHandler("onMarkerHit", marker, function (person) x,y,z = getElementPosition( person ) car = createVehicle ( 429, x, y, z ) warpPedIntoVehicle(person,car) end ) ابي ينزل سياره وحده بس من الماركر و اذا ضغط انتر وفك السياره تختفي السياره وشكرآ Link to comment
3NAD Posted February 7, 2013 Share Posted February 7, 2013 -- لم يتم التجربة marker = createMarker ( 1849.50, 2793.02, 56.89, "checkpoint", 1.5, 0, 255, 0, 0 ) car = { } addEventHandler ( "onMarkerHit", marker, function ( person ) if getElementType ( person ) == "player" then if car [person] then destroyCar ( person ) end x, y, z = getElementPosition ( person ) car [person] = createVehicle ( 429, x, y, z ) warpPedIntoVehicle ( person, car [person] ) addEventHandler ( "onVehicleExplode", car [person], removeCar ) addEventHandler ( "onVehicleExit", car [person], removeCar ) end end ) addEventHandler ( "onPlayerQuit", root, function ( ) if car [source] then destroyCar ( source ) end end ) function removeCar ( ) destroyElement ( source ) end function destroyCar ( person ) destroyElement ( car[person] ) car [person] = nil end Link to comment
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