WASSIm. Posted February 4, 2013 Share Posted February 4, 2013 hi all i have big bug i posted this script in my server and i cant kill all peds (zombies) and bots :( PLIS HELP addEventHandler("onClientPlayerDamage", getLocalPlayer(), function () if getTeamName(getPlayerTeam(getLocalPlayer(1))) == "STAFF" then cancelEvent() end end) function ModImmunity(attacker,weapon) if weapon and weapon == 17 then local team = getPlayerTeam(localPlayer) if team and getTeamName(team) == "STAFF" then cancelEvent() end end end addEventHandler("onClientPlayerDamage",localPlayer,ModImmunity) Link to comment
Castillo Posted February 4, 2013 Share Posted February 4, 2013 addEventHandler ( "onClientPlayerDamage", localPlayer, function ( ) if ( getPlayerTeam ( source ) and getTeamName ( getPlayerTeam ( source ) ) == "STAFF" ) then cancelEvent ( ) end end ) If you are using this with zombies, you'll get hit because they set your health with setElementHealth. Link to comment
WASSIm. Posted February 4, 2013 Author Share Posted February 4, 2013 addEventHandler ( "onClientPlayerDamage", localPlayer, function ( ) if ( getPlayerTeam ( source ) and getTeamName ( getPlayerTeam ( source ) ) == "STAFF" ) then cancelEvent ( ) end end ) If you are using this with zombies, you'll get hit because they set your health with setElementHealth. nothing and all players cant kill zombie and bot Link to comment
Castillo Posted February 4, 2013 Share Posted February 4, 2013 And you are sure that it's this script the cause? tried stopping this resource? Link to comment
WASSIm. Posted February 4, 2013 Author Share Posted February 4, 2013 And you are sure that it's this script the cause? tried stopping this resource? YES Link to comment
Castillo Posted February 4, 2013 Share Posted February 4, 2013 That doesn't make any sense, this is the only script code on your resource? because it shouldn't prevent damage to zombies. Link to comment
WASSIm. Posted February 4, 2013 Author Share Posted February 4, 2013 That doesn't make any sense, this is the only script code on your resource? because it shouldn't prevent damage to zombies. plis tell me how fixed Link to comment
Castillo Posted February 4, 2013 Share Posted February 4, 2013 This is the only script on your resource? Link to comment
WASSIm. Posted February 4, 2013 Author Share Posted February 4, 2013 This is the only script on your resource? i dont know why i stop this ressource and delet and restart server and this bug fixed Link to comment
Castillo Posted February 4, 2013 Share Posted February 4, 2013 But, is it the only script on that resource? or it has many scripts on it? Link to comment
xTravax Posted February 5, 2013 Share Posted February 5, 2013 ehm guys... what about meta? Link to comment
WASSIm. Posted February 6, 2013 Author Share Posted February 6, 2013 i know now script BUG my sever its script superman CLIENT -- Copyright (c) 2008, Alberto Alonso -- -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without modification, -- are permitted provided that the following conditions are met: -- -- * Redistributions of source code must retain the above copyright notice, this -- list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright notice, this -- list of conditions and the following disclaimer in the documentation and/or other -- materials provided with the distribution. -- * Neither the name of the superman script nor the names of its contributors may be used -- to endorse or promote products derived from this software without specific prior -- written permission. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR -- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. local Superman = {} function canceldamage() cancelEvent() end addEventHandler("onClientPedDamage", getRootElement(), canceldamage) -- Settings local ZERO_TOLERANCE = 0.00001 local MAX_ANGLE_SPEED = 6 -- In degrees per frame local MAX_SPEED = 1.0 local EXTRA_SPEED_FACTOR = 10.85 local LOW_SPEED_FACTOR = 0.40 local ACCELERATION = 0.025 local EXTRA_ACCELERATION_FACTOR = 1.8 local LOW_ACCELERATION_FACTOR = 0.85 local TAKEOFF_VELOCITY = 1.75 local TAKEOFF_FLIGHT_DELAY = 750 local SMOKING_SPEED = 1.25 local GROUND_ZERO_TOLERANCE = 0.18 local LANDING_DISTANCE = 3.2 local FLIGHT_ANIMLIB = "swim" local FLIGHT_ANIMATION = "Swim_Dive_Under" local FLIGHT_ANIM_LOOP = false local IDLE_ANIMLIB = "cop_ambient" local IDLE_ANIMATION = "Coplook_loop" local IDLE_ANIM_LOOP = true local MAX_Y_ROTATION = 55 local ROTATION_Y_SPEED = 3.8 -- Static global variables local thisResource = getThisResource() local rootElement = getRootElement() local localPlayer = getLocalPlayer() local serverGravity = getGravity() -- -- Check for admin privileges -- local function canFly() return getTeamName(getPlayerTeam(getLocalPlayer())) == "STAFF" end -- -- Utility functions -- local function isPlayerFlying(player) local data = getElementData(player, "superman:flying") if not data or data == false then return false else return true end end local function setPlayerFlying(player, state) if state == true then state = true else state = false end setElementData(player, "superman:flying", state) end local function iterateFlyingPlayers() local current = 1 local allPlayers = getElementsByType("player") return function() local player repeat player = allPlayers[current] current = current + 1 until not player or (isPlayerFlying(player) and isElementStreamedIn(player)) return player end end function Superman:restorePlayer(player) setPlayerFlying(player, false) setPedAnimation(player, false) setElementVelocity(player, 0, 0, 0) setElementRotation(player, 0, 0, 0) --setPedRotation(player, getPedRotation(player)) setElementCollisionsEnabled(player, true) self:destroySmokeGenerators(player) self.rotations[player] = nil self.previousVelocity[player] = nil end function Superman:createSmokeGenerator(player) local generator = createObject(2780, getElementPosition(player)) setElementCollisionsEnabled(generator, false) setObjectScale(generator, 0) return generator end function Superman:createSmokeGenerators(player) if not self.smokeGenerators[player] then local smokeGenerators = {} smokeGenerators[1] = self:createSmokeGenerator(player) attachElements(smokeGenerators[1], player, 0.75, -0.2, -0.4, -40, 0, 60) smokeGenerators[2] = self:createSmokeGenerator(player) attachElements(smokeGenerators[2], player, -0.75, -0.2, -0.4, -40, 0, -60) self.smokeGenerators[player] = smokeGenerators end end function Superman:destroySmokeGenerators(player) if self.smokeGenerators[player] then for k, v in ipairs(self.smokeGenerators[player]) do destroyElement(v) end self.smokeGenerators[player] = nil end end function angleDiff(angle1, angle2) angle1, angle2 = angle1 % 360, angle2 % 360 local diff = (angle1 - angle2) % 360 if diff <= 180 then return diff else return -(360 - diff) end end local function isElementInWater(ped) local pedPosition = Vector3D:new(getElementPosition(ped)) if pedPosition.z <= 0 then return true end local waterLevel = getWaterLevel(pedPosition.x, pedPosition.y, pedPosition.z) if not isElementStreamedIn(ped) or not waterLevel or waterLevel < pedPosition.z then return false else return true end end local function isnan(x) math.inf = 1/0 if x == math.inf or x == -math.inf or x ~= x then return true end return false end local function getVector2DAngle(vec) if vec.x == 0 and vec.y == 0 then return 0 end local angle = math.deg(math.atan(vec.x / vec.y)) + 90 if vec.y < 0 then angle = angle + 180 end return angle end -- -- Initialization and shutdown functions -- function Superman.Start() local self = Superman -- Register events addEventHandler("onClientResourceStop", getResourceRootElement(thisResource), Superman.Stop, false) addEventHandler("onPlayerJoin", rootElement, Superman.onJoin) addEventHandler("onPlayerQuit", rootElement, Superman.onQuit) addEventHandler("onClientRender", rootElement, Superman.processControls) addEventHandler("onClientRender", rootElement, Superman.processFlight) addEventHandler("onClientPlayerDamage", localPlayer, Superman.onDamage, false) addEventHandler("onClientElementDataChange", rootElement, Superman.onDataChange) addEventHandler("onClientElementStreamIn", rootElement, Superman.onStreamIn) addEventHandler("onClientElementStreamOut", rootElement, Superman.onStreamOut) -- Bind keys bindKey("jump", "down", Superman.onJump) -- Register commands addCommandHandler("superman", Superman.cmdSuperman) -- Initializate attributes self.smokeGenerators = {} self.rotations = {} self.previousVelocity = {} end addEventHandler("onClientResourceStart", getResourceRootElement(thisResource), Superman.Start, false) function Superman.Stop() local self = Superman setGravity(serverGravity) -- Restore all players animations, collisions, etc for player in iterateFlyingPlayers() do self:restorePlayer(player) end end -- -- Join/Quit -- function Superman.onJoin(player) local self = Superman local player = player or source setPlayerFlying(player, false) end function Superman.onQuit(reason, player) local self = Superman local player = player or source if isPlayerFlying(player) then self:restorePlayer(player) end end -- -- onDamage: superman is invulnerable -- function Superman.onDamage() local self = Superman Link to comment
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