manawydan Posted January 27, 2013 Share Posted January 27, 2013 how to cancel damage by explosion? thank you Link to comment
Castillo Posted January 27, 2013 Share Posted January 27, 2013 local explosiveWeaponIDS = { [ 16 ] = true, [ 19 ] = true, [ 39 ] = true, [ 51 ] = true } addEventHandler ( "onClientPlayerDamage", localPlayer, function ( _, weapon ) if ( explosiveWeaponIDS [ weapon ] ) then cancelEvent ( ) end end ) Link to comment
manawydan Posted January 27, 2013 Author Share Posted January 27, 2013 thank you very much Link to comment
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