manawydan Posted January 27, 2013 Posted January 27, 2013 how to cancel damage by explosion? thank you
Castillo Posted January 27, 2013 Posted January 27, 2013 local explosiveWeaponIDS = { [ 16 ] = true, [ 19 ] = true, [ 39 ] = true, [ 51 ] = true } addEventHandler ( "onClientPlayerDamage", localPlayer, function ( _, weapon ) if ( explosiveWeaponIDS [ weapon ] ) then cancelEvent ( ) end end )
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