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explosion damage


manawydan

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local explosiveWeaponIDS = 
    { 
        [ 16 ] = true, 
        [ 19 ] = true, 
        [ 39 ] = true, 
        [ 51 ] = true 
    } 
  
addEventHandler ( "onClientPlayerDamage", localPlayer, 
    function ( _, weapon ) 
        if ( explosiveWeaponIDS [ weapon ] ) then 
            cancelEvent ( ) 
        end 
    end 
) 

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