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createObject on server-side or client-side?


GTX

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Posted

Hello there!

I want to re-create mapmanager of Race resource. So, where should I create objects? Client side or server side?

If I put it on server-side, it would "kill" the server and simply lag it (if there are too many objects).

If I put it on client-side, some objects would be "bugged" somehow.

So, what should I do?

Thanks in advance!

Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS.

Developer and owner of

https://projectbea.st - Project Beast
Posted
Hello there!

I want to re-create mapmanager of Race resource. So, where should I create objects? Client side or server side?

If I put it on server-side, it would "kill" the server and simply lag it (if there are too many objects).

If I put it on client-side, some objects would be "bugged" somehow.

So, what should I do?

Thanks in advance!

What do you mean by bugged, give me an example, remember if it is Client and for example is a vehicle, that vehicle wouldn't be enterable.

If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE

SCOTLAND, my hometown, and the Home of GTA!

Posted

By bugged, I mean some objects are unsynced for some players. Like glass is broken for someone, for other not.

Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS.

Developer and owner of

https://projectbea.st - Project Beast

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