Lloyd Logan Posted January 26, 2013 Author Share Posted January 26, 2013 I edited my previous post. Link to comment
Castillo Posted January 26, 2013 Share Posted January 26, 2013 Remove it only from "inVEH" function. Link to comment
Lloyd Logan Posted January 26, 2013 Author Share Posted January 26, 2013 I have this so far function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 3.5, 255, 0, 0 ) local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then addEventHandler ( "onMarkerHit", markers [ thePlayer ], dropoff ) end else if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end end addEvent("onVehicleEnter", true) addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehicle = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehicle ) == 420 ) then warpPedIntoVehicle ( peds [ thePlayer ], vehicle, 2 ) pickMeUp ( thePlayer ) end end end function dropoff( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 3.5, 255, 0, 0, 50 ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler("onMarkerHit", markers [ thePlayer ], pickmeup) end end end function pickmeup( thePlayer ) givePlayerMoney( thePlayer, 500 ) setTimer(destroyElement, 3000, 1, peds [ thePlayer ]) setTimer(outputChatBox, 1000, 1, "Customer : Thank you very much!", thePlayer) setTimer(outputChatBox, 1000, 1, "You have eaerned $500!", thePlayer, 255, 124, 0) destroyElement( blips [ thePlayer ] ) destroyElement( markers [ thePlayer ] ) outputChatBox ( "Destination reached.", thePlayer ) triggerEvent("nowLie", getRootElement()) end function deleteOnExit( thePlayer ) destroyElement( blips [ thePlayer ] ) destroyElement( markers [ thePlayer ] ) destroyElement( peds [ thePlayer ] ) end addEventHandler("onVehicleExit", getRootElement(), deleteOnExit) function pickMeUp ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end Link to comment
Castillo Posted January 26, 2013 Share Posted January 26, 2013 function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 3.5, 255, 0, 0 ) local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end else if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end end addEvent("onVehicleEnter", true) addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehicle = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehicle ) == 420 ) then warpPedIntoVehicle ( peds [ thePlayer ], vehicle, 2 ) dropoff ( thePlayer ) end end end function dropoff ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 3.5, 255, 0, 0, 50 ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end givePlayerMoney( thePlayer, 500 ) setTimer(destroyElement, 3000, 1, peds [ thePlayer ]) setTimer(outputChatBox, 1000, 1, "Customer : Thank you very much!", thePlayer) setTimer(outputChatBox, 1000, 1, "You have eaerned $500!", thePlayer, 255, 124, 0) triggerEvent("nowLie", getRootElement()) end function deleteOnExit( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement( peds [ thePlayer ] ) end end addEventHandler("onVehicleExit", getRootElement(), deleteOnExit) Link to comment
Lloyd Logan Posted January 26, 2013 Author Share Posted January 26, 2013 Doesn't work Link to comment
Lloyd Logan Posted January 26, 2013 Author Share Posted January 26, 2013 Errors? I got it! Thank you very much, problem was it was destroying the Elements before the were created! Link to comment
Lloyd Logan Posted January 26, 2013 Author Share Posted January 26, 2013 You're welcome. It is now creating two pickup markers after you drop a customer off and doesn't create a drop off marker local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 } } local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], dropoff ) end end end addEvent("onVehicleEnter", true) addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehicle = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehicle ) == 420 ) then setTimer(warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehicle, 2 ) pickMeUp ( thePlayer ) end end end function dropoff( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler("onMarkerHit", markers [ thePlayer ], pickmeup) end end end function pickmeup( thePlayer ) givePlayerMoney( thePlayer, 500 ) setTimer(destroyElement, 3000, 1, peds [ thePlayer ]) setTimer(outputChatBox, 1000, 1, "You have earned $500!", thePlayer, 255, 124, 0) destroyElement( blips [ thePlayer ] ) destroyElement( markers [ thePlayer ] ) if outputChatBox ( "Destination reached.", thePlayer ) then if startJob ( thePlayer ) then removeEventHandler("onMarkerHit", getRootElement(), dropoff) end end end function deleteOnExit( thePlayer ) destroyElement( blips [ thePlayer ] ) destroyElement( markers [ thePlayer ] ) destroyElement( peds [ thePlayer ] ) end addEventHandler("onVehicleExit", getRootElement(), deleteOnExit) function pickMeUp ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end Link to comment
Lloyd Logan Posted January 26, 2013 Author Share Posted January 26, 2013 Do you know what is wrong Castillo? Link to comment
Castillo Posted January 26, 2013 Share Posted January 26, 2013 local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 } } local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehicle = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehicle ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehicle, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then givePlayerMoney ( thePlayer, 500 ) outputChatBox ( "You have earned $500!", thePlayer, 255, 124, 0 ) destroyJob ( thePlayer ) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end Link to comment
Lloyd Logan Posted January 26, 2013 Author Share Posted January 26, 2013 local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 } } local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehicle = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehicle ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehicle, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then givePlayerMoney ( thePlayer, 500 ) outputChatBox ( "You have earned $500!", thePlayer, 255, 124, 0 ) destroyJob ( thePlayer ) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end It works! Thank you, it is now released on the community! (Don't worry, you're in there too! Link to comment
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